broken_seals/game
2020-07-10 15:25:32 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
cursors Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
player Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
scenes Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
scripts Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_props Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
test_weapons Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
voxelman Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature. 2020-07-10 11:16:02 +02:00