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The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
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@ -26,7 +26,7 @@ func _setup():
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sizey = 4
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sizez = 4
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func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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func a_generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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if chunk.position_x != 0 or chunk.position_z != 0:
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return
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