The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.

This commit is contained in:
Relintai 2020-07-06 22:37:54 +02:00
parent 8fabc6159a
commit 90be9898d9

View File

@ -26,7 +26,7 @@ func _setup():
sizey = 4
sizez = 4
func _generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
func a_generate_chunk(chunk : VoxelChunk, spawn_mobs: bool) -> void:
if chunk.position_x != 0 or chunk.position_z != 0:
return