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Set the world's voxel scale to 2.6.
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@ -66,7 +66,7 @@ max_concurrent_generations = 8
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max_frame_chunk_build_steps = 4
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library = ExtResource( 2 )
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level_generator = SubResource( 1 )
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voxel_scale = 3.0
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voxel_scale = 2.6
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chunk_spawn_range = 6
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build_flags = 511
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lod_update_interval = 2.0
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