broken_seals/game
2020-08-14 14:33:20 +02:00
..
addons
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Set the world's voxel scale to 2.6. 2020-08-14 14:33:20 +02:00
player The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
scenes Set the world's voxel scale to 2.6. 2020-08-14 14:33:20 +02:00
scripts Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
test_props Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
texture_tools
ui The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
voxelman Now the mob level will be also be set properly to match player's on load. 2020-08-03 22:05:35 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00