broken_seals/game
2020-07-11 15:18:01 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
cursors Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
modules Removed a few now unused textures. 2020-07-11 15:04:59 +02:00
player Start mesh build job at the end of build in Skeleton. 2020-07-11 01:00:25 +02:00
scenes Moe tweaks to the sky. 2020-07-11 01:12:41 +02:00
scripts Update logic. 2020-07-10 21:52:07 +02:00
test_props Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Small improvements, and the implementation now also supports the File tag. 2020-07-11 14:32:06 +02:00
voxelman Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Removed the steering ai framework as it was not used. 2020-07-11 15:18:01 +02:00