broken_seals/game
2020-07-29 15:35:48 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now. 2020-07-21 23:02:06 +02:00
modules Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
player Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden. 2020-07-29 15:35:48 +02:00
scenes Update mesh data resource to the latest to get the improvements, and the engine. 2020-07-26 23:30:39 +02:00
scripts Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness. 2020-07-29 14:38:53 +02:00
test_props Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
texture_tools
ui Update signal handler arguments. 2020-07-27 22:56:07 +02:00
voxelman Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one. 2020-07-28 22:15:29 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Now the movement keys are bindable. 2020-07-27 18:47:40 +02:00