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Moved the menu into a new folder.
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c294b4a008
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@ -2,7 +2,7 @@
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=1]
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[ext_resource path="res://ui/menu/CharacterEntry.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/Menu.gd" type="Script" id=3]
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[ext_resource path="res://menu/Menu.gd" type="Script" id=3]
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[ext_resource path="res://ui/menu/menu_character_button_group.tres" type="ButtonGroup" id=4]
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[ext_resource path="res://scenes/CharacterSelectorMenu.gd" type="Script" id=5]
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[ext_resource path="res://scenes/CharacterCreationMenu.gd" type="Script" id=6]
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@ -21,6 +21,7 @@
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[ext_resource path="res://scripts/settings/DirectionalLightSettings.gd" type="Script" id=19]
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[ext_resource path="res://ui/about/About.tscn" type="PackedScene" id=20]
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[sub_resource type="VoxelmanLevelGenerator" id=1]
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script = ExtResource( 18 )
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_force_planet = -1
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File diff suppressed because one or more lines are too long
@ -77,7 +77,7 @@ _global_script_classes=[ {
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"base": "Control",
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"class": "Menu",
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"language": "GDScript",
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"path": "res://scenes/Menu.gd"
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"path": "res://menu/Menu.gd"
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}, {
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"base": "Entity",
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"class": "MobGD",
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@ -162,6 +162,7 @@ func renounce_character() -> void:
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if ESS.can_class_level_up(class_profile.level):
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class_profile.xp += b.entity.sclass_xp
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var xpr : int = ESS.get_class_xp(class_profile.level)
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while ESS.can_class_level_up(class_profile.level) and class_profile.xp >= xpr:
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@ -2,7 +2,7 @@
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[ext_resource path="res://scenes/MainScene.gd" type="Script" id=1]
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[ext_resource path="res://scenes/World.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scenes/Menu.tscn" type="PackedScene" id=3]
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[ext_resource path="res://menu/Menu.tscn" type="PackedScene" id=3]
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[ext_resource path="res://ui/theme/ui_theme.tres" type="Theme" id=4]
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[ext_resource path="res://ui/debug/DebugInfo.tscn" type="PackedScene" id=5]
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[ext_resource path="res://voxelman/debug/FreeLookCam.tscn" type="PackedScene" id=6]
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