broken_seals/game
2020-07-20 21:48:06 +02:00
..
addons
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes. 2020-07-18 12:50:17 +02:00
modules Set approximated box colliders to the core wall models. 2020-07-20 21:48:06 +02:00
player
scenes Update the engine. 2020-07-20 01:35:53 +02:00
scripts Implement texture mapping for the dungeon. 2020-07-20 21:25:54 +02:00
test_props Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
texture_tools
ui Fix signal handler argument count mismatch. 2020-07-17 19:36:28 +02:00
voxelman Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements. 2020-07-18 18:30:39 +02:00