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ebb8098ba2
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Initial shapes node implementation / cleanup. It still needs universal inputs.
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2021-10-06 00:24:13 +02:00 |
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0923f1095b
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Enum slot support for mat_maker_gd.
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2021-10-06 00:23:24 +02:00 |
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27471b8bdf
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Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes.
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2021-10-05 23:14:54 +02:00 |
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88aa8e84ac
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Optional range parameter for some of ht eadd slot methods.
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2021-10-05 20:59:47 +02:00 |
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59c43c0cab
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Now all add_slot methods return the slot index.
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2021-10-05 20:21:11 +02:00 |
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0548a8b7fd
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Did the same to noise_voronoi.gd.
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2021-10-05 17:54:06 +02:00 |
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28e7719c52
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Add the original shader code top colors.gd aswell.
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2021-10-05 17:27:15 +02:00 |
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a80d0334a1
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Updated noise_fbm code based on the new shaders.
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2021-10-05 13:33:27 +02:00 |
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49f9cf7d01
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Added the shader code for noise_fbm aswell.
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2021-10-05 13:26:40 +02:00 |
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2074729364
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Missed one.
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2021-10-05 11:57:40 +02:00 |
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057ad6c4bc
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Fix a few newlines.
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2021-10-05 11:56:51 +02:00 |
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1bc5139058
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Merge branch 'master' of github.com:Relintai/broken_seals
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2021-10-05 11:54:28 +02:00 |
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9f41deb164
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Added the current shader code from material maker as a comment to shapes.
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2021-10-05 11:54:16 +02:00 |
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b55487d6df
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Added a vector2 slot to MMGraphNode.
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2021-10-04 18:29:11 +02:00 |
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54003493f2
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Fix errors.
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2021-10-04 15:14:41 +02:00 |
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e8a3874cfb
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Added universal slot type.
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2021-10-04 15:10:38 +02:00 |
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679e992ef8
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Add step as a parameter to add_slot_float.
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2021-10-04 15:00:00 +02:00 |
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ef784088b4
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Implemented int and float slots.
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2021-10-04 14:58:15 +02:00 |
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634d28b713
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Added slot color support.
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2021-10-04 13:28:00 +02:00 |
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2eb6f789dd
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Added a SlotTypes Enum.
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2021-10-04 13:27:29 +02:00 |
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a13908fcec
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Also pass the seed to get_value for, and cleaned up perlin.gd.
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2021-10-04 13:15:18 +02:00 |
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0943dc32f8
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Aldo pass slot_idx to get_value_for.
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2021-10-04 13:11:08 +02:00 |
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4b334a6ad6
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Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode.
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2021-10-04 13:09:43 +02:00 |
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537d44bc63
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Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog.
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2021-10-04 11:55:47 +02:00 |
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1374df2b59
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Not mat maker nodes inherit fromMMNode instead of TextureRect.
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2021-10-04 11:54:52 +02:00 |
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c5621036b2
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Added an Add button to the mat maker's editor.
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2021-10-04 11:27:35 +02:00 |
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0c099d3325
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Added a new MMGraphNode script.
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2021-10-04 11:24:47 +02:00 |
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137fd29f35
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Also add MMMaterial as a custom type.
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2021-10-04 11:24:02 +02:00 |
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5bb4822164
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MMNode now has a class_name declaration.
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2021-10-04 11:23:43 +02:00 |
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96e07af946
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Removed the test scenes from mat_maker_gd.
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2021-10-04 10:12:47 +02:00 |
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059cabc48b
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Main nodes for mat_maker_gd and Initial setup for an editor plugin.
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2021-10-03 19:56:35 +02:00 |
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46dae7373b
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Moved color related methods to a new colors.gd file.
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2021-10-03 17:12:13 +02:00 |
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44bdbeb56d
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Moved shapes to a new shapes.gd file.
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2021-10-03 17:04:54 +02:00 |
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55f85a9b2d
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Moved the rest of the gradient related code to gradients.gd.
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2021-10-03 17:02:07 +02:00 |
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0fc71e0f2c
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Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later.
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2021-10-03 13:41:31 +02:00 |
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b3604ffebc
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Same change to sdf3d.
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2021-10-03 10:10:56 +02:00 |
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2f521f2998
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Moved sdf2d stuff to a new sdf2d script.
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2021-10-03 01:07:39 +02:00 |
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743e92ad55
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Finished patterns.
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2021-10-03 00:23:55 +02:00 |
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cb7fd0a873
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Moving pattern related things to a central patterns.gd.
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2021-10-02 19:48:45 +02:00 |
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5129cda7f1
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Same change to perlin related calculations.
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2021-10-02 18:45:29 +02:00 |
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735b1f67cd
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Moved every voronoi related calculations to a new class.
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2021-10-02 17:20:26 +02:00 |
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fdac5e5e85
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Moved all fbm related calculations to a new noise_fbm class.
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2021-10-02 16:59:50 +02:00 |
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1d6a95d578
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Moved even more things to commons.gd.
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2021-10-02 15:38:12 +02:00 |
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01fd374344
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Moved a lot more things to Commons.gd.
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2021-10-02 10:39:30 +02:00 |
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e4eccdc034
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Simple nodes are using Commons.gd aswell.
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2021-10-01 23:37:14 +02:00 |
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f3504fd634
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SDF3d also uses Commons.gs now.
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2021-10-01 23:32:11 +02:00 |
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15971442d0
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Sdf also uses Commons.gd.
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2021-10-01 23:30:23 +02:00 |
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0869d1096b
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Patterns now also use Commons.gd.
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2021-10-01 23:24:08 +02:00 |
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bb338ea1aa
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Nises now also use Commons.gd.
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2021-10-01 23:07:05 +02:00 |
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1e621a8278
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Filter nodes now use the common methods from Common.gd.
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2021-10-01 22:41:03 +02:00 |
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50b7575ef9
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Added Commons.gd to store common static methods for mat_maker_gd.
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2021-10-01 22:39:22 +02:00 |
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69767cd08b
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Reorganize mat_maker_gd.
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2021-10-01 22:04:09 +02:00 |
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88caf0d31f
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Added the color-palette plugin from the AssetLib.
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2021-10-01 10:17:08 +02:00 |
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bc1c8b2718
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Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker .
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2021-10-01 00:54:13 +02:00 |
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96fff0331e
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Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
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2021-09-29 11:27:42 +02:00 |
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321302e9c5
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Committing image .import files as they get a new property stored on reimport.
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2021-09-29 11:24:07 +02:00 |
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410161831f
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Bit more experimentation.
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2021-09-28 14:54:26 +02:00 |
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626b02dc94
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Bit more work on uv unwrapping.
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2021-09-28 14:38:51 +02:00 |
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a6caaadb38
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A bit more work on uv unwrapping.
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2021-09-27 19:27:12 +02:00 |
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1260374274
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Bit more work on uv unwrapping.
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2021-09-27 18:24:16 +02:00 |
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3a13c1e21b
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Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
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2021-09-27 14:43:57 +02:00 |
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e5de63c421
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Initial uv layout implementation.
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2021-09-27 14:15:17 +02:00 |
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660933915b
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More work on uv unwrapping.
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2021-09-27 12:52:33 +02:00 |
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a2208d0489
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More work on the uv unwrapping algorithm.
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2021-09-27 12:38:57 +02:00 |
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2c266711a3
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I think I figured out a way to uv unwrap meshes for the mesh data resource editor. Started implementing it. Mesh partitioning is done.
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2021-09-26 23:02:51 +02:00 |
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ed3c6eb19d
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Use the forward_spatial_gui_input variant which has the index parameter in mesh data resource editor by default.
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2021-09-26 20:04:42 +02:00 |
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eee70dac69
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Removed the bone_editor addon, as now the engine has a skeleton editor built in.
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2021-09-26 17:23:00 +02:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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8e0e86ef39
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Work on the mesh data resource editor plugin. Also updated the mesh data resource module to the latest.
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2021-09-13 18:47:56 +02:00 |
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74b35246c8
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Now the mesh data resource addon actually shows uvs in the uv editor.
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2021-09-13 12:32:33 +02:00 |
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de97b132a2
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Fixed the set rest pose implementation.
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2021-09-13 11:27:20 +02:00 |
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878f045f92
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Added my seketon editor test scene.
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2021-09-12 23:18:26 +02:00 |
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d9e0ed3741
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Initial set rest pose implementation for the bone editor. Doesn't work properly yet.
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2021-09-12 23:18:05 +02:00 |
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242321fd7a
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Bone hierarchy editing support.
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2021-09-12 15:52:22 +02:00 |
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6c32deb131
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Now the bone editor addon can create bones.
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2021-09-12 15:28:40 +02:00 |
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b181be5ddf
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Fix error spam due to missing method.
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2021-09-06 12:26:31 +02:00 |
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9fb8e01314
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Fix error printed to the console on clients.
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2021-08-31 02:00:49 +02:00 |
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4f7cb3c904
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Fixed networked movement.
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2021-08-31 01:57:32 +02:00 |
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9ba79d9dc4
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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e6d21cbb8a
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Remove the nameplate if the entity gets controlled by the player and it wasn't before.
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2021-08-30 17:45:40 +02:00 |
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67b3ce48f5
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Work on fixing networking.
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2021-08-30 00:35:27 +02:00 |
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c0280ce6f3
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Don't spawn mobs at all during world generation on a client.
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2021-08-29 23:38:15 +02:00 |
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f8803b99ab
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
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3dd4f4592a
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Fix setting up network_owner in the spawner.
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2021-08-29 21:39:51 +02:00 |
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fcf4e520e9
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Now the generated terrain and dungeons are actually seeded.
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2021-08-29 19:38:58 +02:00 |
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715e4f209f
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Don't spawn trees in the 0,0 chunk.
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2021-08-29 11:43:27 +02:00 |
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026652931b
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Physics bodies (the dungeon teleporters) on windows and even wine doesn't receive the mouse click events properly. So temporarily added a different way to detect clicks on them for windows.
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2021-08-28 12:06:10 +02:00 |
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3b3650c851
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Bump version.
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2021-08-28 10:36:58 +02:00 |
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6b36577aa3
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Spawn mobs into the dungeons.
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2021-08-28 00:55:59 +02:00 |
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12e7618cd3
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Now the dungeons will delete themselves when their teleporter goes out of range in the world. (The world is disabled while in a dungeon, so they won't despawn while the player is inside.)
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2021-08-28 00:29:24 +02:00 |
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c6ae7518c0
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Deactivate / activate the world on teleporting to a dungeon.
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2021-08-28 00:09:05 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4b5f6253db
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The dungeon will now spawn plugs.
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2021-08-27 19:30:27 +02:00 |
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99bab47f9f
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Implemented room overlap checks for the building. It's only 2d for now.
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2021-08-27 01:05:03 +02:00 |
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78c08c4f28
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Re-generate room points for all the test rooms, and also re-export them to props.
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2021-08-26 20:54:10 +02:00 |
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7ee9a14b01
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Small changes to the test dungeon.
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2021-08-26 00:18:39 +02:00 |
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4f02de36d9
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
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1d5fff0f06
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Figured out room transforms.
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2021-08-25 01:03:27 +02:00 |
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2b2d175a66
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Initial Building implementation. The room transforms are still broken, will figure them out later.
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2021-08-24 21:10:32 +02:00 |
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