Commit Graph

1415 Commits

Author SHA1 Message Date
3b86f3bee5 Updated an another property. 2023-10-09 12:46:20 +02:00
23de01fd0e Re-save some resources. 2023-10-08 20:54:11 +02:00
d6854a4cfe Fixed an another renamed property. 2023-10-08 20:51:53 +02:00
8893ceeb46 More renames. 2023-10-08 20:45:28 +02:00
e97f028af6 BSInputEventKey's functionality have been merged into the engine. 2023-10-08 20:44:03 +02:00
45a3a98a31 Updated ESS methods. 2023-10-08 20:26:27 +02:00
80aaca922d Now extending form an another gdscript by path needs the full path. 2023-10-08 19:42:28 +02:00
cb815b12ad Updated the engine to the latest. 2023-03-18 09:45:58 +01:00
86ab4b7c7d Updated the engine. 2022-12-23 23:43:28 +01:00
a201cec751 Fix error when the data manager addon does not yet have a projectsetting entry. 2022-11-13 13:30:55 +01:00
9bfcab9f8b Little bit of work on the panther model. 2022-10-26 23:04:14 +02:00
e17380c719 Updated add_constant_override calls in RectView.gd. 2022-10-25 00:31:26 +02:00
5696ae2c29 Added files for a pather model. A copy of the boar at the moment. 2022-09-12 11:40:13 +02:00
6233851d12 New uvs for the boar's legs. 2022-09-07 13:44:58 +02:00
71767e727a The boar model is a bit shorter now. 2022-09-07 13:27:28 +02:00
67d829678e Basic shape for the boar looks ok. Still seems a bit too tall though. 2022-09-07 13:24:21 +02:00
609a198a84 Simple initial rough box modell for the boar. 2022-09-07 01:19:33 +02:00
56407f6dd8 Initial work on the boar model. 2022-09-07 00:31:26 +02:00
a7d2f50faa Added a scene for a Boar. 2022-09-06 22:45:53 +02:00
5a4bb1277e Move them under a new spider subfolder. 2022-09-06 18:46:49 +02:00
a5438c2e82 Duplicated it as a tarantula. 2022-09-06 18:45:44 +02:00
e13190bdd2 Renamed the spider to arachnid. 2022-09-06 18:44:35 +02:00
0d50f63a9b Proper leg setup. 2022-09-06 18:43:08 +02:00
426751378f Make legs a scene. 2022-09-06 18:34:16 +02:00
1c70710283 Split the spider's legs and arrange them properly. 2022-09-06 18:23:41 +02:00
8e8bd1f32a Initial spider scene setup. 2022-09-06 18:13:20 +02:00
f7f99b1928 Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters. 2022-08-29 17:56:26 +02:00
ca67385a5d Fixed the character's hand's model entries. 2022-08-24 18:25:24 +02:00
a7cb77c97d Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements. 2022-08-24 15:57:48 +02:00
cdefd86c30 Bump version. 2022-08-22 10:38:39 +02:00
010f386170 Fixed the character's model. 2022-08-20 02:44:58 +02:00
d14e330e47 Cleanups to the character's skeleton and animations. 2022-08-20 01:57:11 +02:00
6cd63a4689 Updated the engine. I renamed VisualServer to RenderingServer. 2022-08-19 21:50:03 +02:00
62b7487342 Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups. 2022-08-19 01:27:18 +02:00
68f3c29111 Updated the engine. I removed rsets, and moved vrpcs from Entity to Node. 2022-08-19 00:05:14 +02:00
82fb8e1efa Now the data manager addon uses a built in editor icon for it's top bar icon, so it won't get disabled when (re)importing the game project. 2022-08-17 21:04:15 +02:00
585cc46aaf Updated the engine. I added a _theme_ infix to Control's theme helper methods. 2022-08-17 20:58:19 +02:00
2a12115884 Updated the engine. I backported most improvements to core math classes from Godot 4. 2022-08-16 10:29:13 +02:00
c24d9c0edf Updated the engine. I renamed Quat to Quaternion for consistency. 2022-08-13 15:24:31 +02:00
ecb8f92dcc Updated the engine.
- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
2022-08-11 22:42:40 +02:00
701b7c08bc Small improvements to the slot and int fields of the world generator addon's ResourcePropertyList. 2022-08-05 22:52:20 +02:00
86ff313d6b Small cleanups to the code. 2022-08-05 22:48:27 +02:00
9e4bd47103 Implemented edit buttons for the SubZone editor tab. 2022-08-05 22:46:15 +02:00
50505035e8 Also implement edit buttons in the Zone editor tab. 2022-08-05 22:41:18 +02:00
8a3ac51e86 The edit buttons now work in Continent aswell. 2022-08-05 22:32:04 +02:00
f6eb7b0720 The edit button now works from World to Continent. 2022-08-05 22:20:29 +02:00
23195d3006 Set up signal chain for the edit requests. 2022-08-05 22:12:03 +02:00
e675512362 Added a new request_item_edit signal to the DataList. 2022-08-05 22:04:53 +02:00
e68b2733de Set the resource's new name using UndoRedo. 2022-08-05 21:57:41 +02:00
30be9d8e81 Removed the name edit dialog from the DataList. 2022-08-05 21:54:08 +02:00