Cleanups to the character's skeleton and animations.

This commit is contained in:
Relintai 2022-08-20 01:57:11 +02:00
parent 3d20ed85c2
commit d14e330e47
12 changed files with 1050 additions and 439 deletions

View File

@ -30,3 +30,4 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, 0, 0, 0
[node name="Model" type="Spatial" parent="Rotation_Helper"]
[node name="character2" parent="Rotation_Helper/Model" instance=ExtResource( 1 )]
attach_point_paths/5_left_hip = NodePath("armature/Armature/Skeleton/LeftHipAttachment/Spatial")

File diff suppressed because one or more lines are too long

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://models/entities/human/models/dead.tres" type="Animation" id=1]
[ext_resource path="res://models/entities/human/models/cast-end.tres" type="Animation" id=2]
@ -8,6 +8,7 @@
[ext_resource path="res://models/entities/human/models/run-loop.tres" type="Animation" id=6]
[ext_resource path="res://models/entities/human/models/run-right-loop.tres" type="Animation" id=7]
[ext_resource path="res://models/entities/human/models/rest.tres" type="Animation" id=8]
[ext_resource path="res://models/entities/human/models/reset.tres" type="Animation" id=9]
[node name="Spatial" type="Spatial"]
@ -25,176 +26,176 @@ bones/1/name = "pelvis"
bones/1/parent = 0
bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2e-05, 0.782716, -0.000216 )
bones/1/enabled = true
bones/1/position = Vector3( 3.2e-05, 0.776724, -0.000216 )
bones/1/rotation = Quaternion( 0, 0, -0.015742, 0.999876 )
bones/1/position = Vector3( 3.2e-05, 0.782716, -0.000216 )
bones/1/rotation = Quaternion( 0, 0, 0, 1 )
bones/1/scale = Vector3( 1, 1, 1 )
bones/2/name = "left_thigh"
bones/2/parent = 1
bones/2/rest = Transform( 0.996998, 0.0649774, 0.0406087, 0.064384, -0.997801, 0.0156595, 0.0415343, -0.0129987, -0.999056, 0.072934, 0.019203, -0.000776 )
bones/2/rest = Transform( 0.996998, 0.0649774, 0.0406088, 0.064384, -0.997801, 0.0156595, 0.0415343, -0.0129987, -0.999056, 0.072934, 0.019203, -0.000776 )
bones/2/enabled = true
bones/2/position = Vector3( 0.072934, 0.019203, -0.000776 )
bones/2/rotation = Quaternion( 0.996065, 0.058598, 0.012628, 0.065283 )
bones/2/rotation = Quaternion( 0.999239, 0.032366, 0.020552, -0.00717 )
bones/2/scale = Vector3( 0.999938, 0.999999, 1 )
bones/3/name = "left_calf"
bones/3/parent = 2
bones/3/rest = Transform( 0.999855, -0.0130838, -0.0109005, 0.0127402, 0.999438, -0.0310129, 0.0113001, 0.0308695, 0.99946, 0, 0.340143, 0 )
bones/3/enabled = true
bones/3/position = Vector3( 0, 0.340143, 0 )
bones/3/rotation = Quaternion( 0.147986, -0.004701, 0.021288, 0.988749 )
bones/3/rotation = Quaternion( 0.015473, -0.00555101, 0.006457, 0.999844 )
bones/3/scale = Vector3( 1, 1, 1 )
bones/4/name = "left_foot"
bones/4/parent = 3
bones/4/rest = Transform( 0.998077, -0.0537372, -0.0308946, 0.0409667, 0.197821, 0.979382, -0.0465176, -0.978764, 0.199642, 0, 0.408901, 0 )
bones/4/enabled = true
bones/4/position = Vector3( 0, 0.408901, 0 )
bones/4/rotation = Quaternion( -0.631743, -0.032865, -0.01583, 0.774319 )
bones/4/rotation = Quaternion( -0.632577, 0.005047, 0.030594, 0.773877 )
bones/4/scale = Vector3( 1, 1, 1 )
bones/5/name = "right_thigh"
bones/5/parent = 1
bones/5/rest = Transform( 0.997453, -0.0652041, -0.027206, -0.0648285, -0.997793, 0.0143571, -0.0280808, -0.0125574, -0.999525, -0.072923, 0.019201, -0.000789 )
bones/5/enabled = true
bones/5/position = Vector3( -0.072923, 0.019201, -0.000789 )
bones/5/rotation = Quaternion( 0.998342, -0.039873, -0.005617, 0.041121 )
bones/5/rotation = Quaternion( 0.999352, -0.03253, -0.013831, -0.00673298 )
bones/5/scale = Vector3( 0.999952, 1, 0.999998 )
bones/6/name = "right_calf"
bones/6/parent = 5
bones/6/rest = Transform( 0.999861, 0.0129567, 0.0103765, -0.0126193, 0.999421, -0.0319285, -0.0107841, 0.0317935, 0.999436, 0, 0.33995, 0 )
bones/6/enabled = true
bones/6/position = Vector3( 0, 0.33995, 0 )
bones/6/rotation = Quaternion( 0.092043, -0.009826, -0.048574, 0.994521 )
bones/6/rotation = Quaternion( 0.015933, 0.00529102, -0.00639499, 0.999839 )
bones/6/scale = Vector3( 0.999999, 1.00001, 1 )
bones/7/name = "right_foot"
bones/7/parent = 6
bones/7/rest = Transform( 0.994718, -0.0661256, 0.0785057, -0.0637529, 0.2014, 0.977432, -0.0804443, -0.977275, 0.196121, 0, 0.409101, 0 )
bones/7/rest = Transform( 0.994718, -0.0661257, 0.0785056, -0.0637529, 0.2014, 0.977432, -0.0804443, -0.977275, 0.19612, 0, 0.409101, 0 )
bones/7/enabled = true
bones/7/position = Vector3( 0, 0.409101, 0 )
bones/7/rotation = Quaternion( -0.631901, 0.051384, 0.000767, 0.773343 )
bones/7/rotation = Quaternion( -0.631901, 0.051384, 0.000767026, 0.773343 )
bones/7/scale = Vector3( 1, 1, 1 )
bones/8/name = "spine"
bones/8/parent = 1
bones/8/rest = Transform( 0.999745, 0.00659908, -0.021597, -0.0062156, 0.999823, 0.0177756, 0.0217105, -0.0176368, 0.999609, 0, 0.049745, 0 )
bones/8/rest = Transform( 0.999745, 0.00659909, -0.021597, -0.0062156, 0.999823, 0.0177756, 0.0217105, -0.0176368, 0.999609, 0, 0.049745, 0 )
bones/8/enabled = true
bones/8/position = Vector3( 0, 0.049745, 0 )
bones/8/rotation = Quaternion( -0.001311, -0.012725, 0.009036, 0.999877 )
bones/8/rotation = Quaternion( -0.008854, -0.010828, -0.003204, 0.999897 )
bones/8/scale = Vector3( 1, 1, 1 )
bones/9/name = "spine_1"
bones/9/parent = 8
bones/9/rest = Transform( 0.999745, -0.00614297, 0.0217325, 0.00659951, 0.999758, -0.0209984, -0.0215983, 0.0211365, 0.999543, 0, 0.156596, 0 )
bones/9/rest = Transform( 0.999745, -0.00614297, 0.0217326, 0.00659951, 0.999758, -0.0209984, -0.0215983, 0.0211365, 0.999543, 0, 0.156596, 0 )
bones/9/enabled = true
bones/9/position = Vector3( 0, 0.156596, 0 )
bones/9/rotation = Quaternion( 0.001883, 0.016582, 0.017228, 0.999712 )
bones/9/rotation = Quaternion( 0.010535, 0.010834, 0.003186, 0.999881 )
bones/9/scale = Vector3( 1, 1, 1 )
bones/10/name = "spine_2"
bones/10/parent = 9
bones/10/rest = Transform( 1, 0, 0, 0, 0.999891, 0.0147516, 0, -0.0147516, 0.999891, 0, 0.147629, 0 )
bones/10/enabled = true
bones/10/position = Vector3( 0, 0.147629, 0 )
bones/10/rotation = Quaternion( 0.003958, -0.005621, -0.011341, 0.999912 )
bones/10/rotation = Quaternion( -0.007376, 0, 0, 0.999973 )
bones/10/scale = Vector3( 1, 1, 1 )
bones/11/name = "right_clavicle"
bones/11/parent = 10
bones/11/rest = Transform( 0.00963163, -0.992974, -0.117937, -0.0690255, -0.118321, 0.990573, -0.997568, -0.0014002, -0.0696801, -0.059768, 0.142186, -0.006619 )
bones/11/rest = Transform( 0.00963163, -0.992974, -0.117937, -0.0690255, -0.118321, 0.990573, -0.997568, -0.00140023, -0.0696802, -0.059768, 0.142186, -0.006619 )
bones/11/enabled = true
bones/11/position = Vector3( -0.059768, 0.142186, -0.006619 )
bones/11/rotation = Quaternion( 0.584454, -0.439889, -0.545191, -0.409484 )
bones/11/rotation = Quaternion( 0.547182, -0.485213, -0.509659, -0.453219 )
bones/11/scale = Vector3( 1, 1, 1 )
bones/12/name = "right_upper_arm"
bones/12/parent = 11
bones/12/rest = Transform( 0.998793, -0.0486246, -0.00689718, 0.0479022, 0.995519, -0.0815324, 0.0108308, 0.0811036, 0.996647, 0, 0.084533, 0 )
bones/12/rest = Transform( 0.998793, -0.0486247, -0.00689723, 0.0479022, 0.995519, -0.0815324, 0.0108308, 0.0811036, 0.996647, 0, 0.084533, 0 )
bones/12/enabled = true
bones/12/position = Vector3( 0, 0.084533, 0 )
bones/12/rotation = Quaternion( -0.482395, -0.022867, -0.075274, 0.872414 )
bones/12/rotation = Quaternion( 0.040705, -0.00443702, 0.024159, 0.998869 )
bones/12/scale = Vector3( 1, 1, 1 )
bones/13/name = "right_forearm"
bones/13/parent = 12
bones/13/rest = Transform( 0.997956, 0.0627528, -0.0120588, -0.0626172, 0.997974, 0.0113094, 0.0127441, -0.0105311, 0.999863, 0, 0.251481, 0 )
bones/13/rest = Transform( 0.997956, 0.0627528, -0.0120588, -0.0626172, 0.997974, 0.0113093, 0.0127441, -0.0105311, 0.999863, 0, 0.251481, 0 )
bones/13/enabled = true
bones/13/position = Vector3( 0, 0.251481, 0 )
bones/13/rotation = Quaternion( -0.061086, 0.025531, 0.089425, 0.993791 )
bones/13/rotation = Quaternion( -0.00546297, -0.006204, -0.031359, 0.999474 )
bones/13/scale = Vector3( 1, 1, 1 )
bones/14/name = "right_hand"
bones/14/parent = 13
bones/14/rest = Transform( 0.989714, -0.00706386, -0.142887, -0.0138719, 0.989335, -0.144994, 0.142387, 0.145485, 0.979061, 0, 0.240761, 0 )
bones/14/rest = Transform( 0.989714, -0.00706388, -0.142887, -0.0138719, 0.989335, -0.144994, 0.142387, 0.145485, 0.979061, 0, 0.240761, 0 )
bones/14/enabled = true
bones/14/position = Vector3( 0, 0.240761, 0 )
bones/14/rotation = Quaternion( -0.038271, -0.066484, 0.005247, 0.997039 )
bones/14/rotation = Quaternion( 0.0730031, -0.0716948, -0.00171099, 0.99475 )
bones/14/scale = Vector3( 1, 1, 1 )
bones/15/name = "right_thumb_base"
bones/15/parent = 14
bones/15/rest = Transform( 0.813993, -0.514253, 0.270107, 0.46773, 0.856006, 0.220189, -0.344446, -0.052895, 0.937315, -0.049286, 0.076368, -0.003235 )
bones/15/rest = Transform( 0.813993, -0.514254, 0.270107, 0.46773, 0.856006, 0.220189, -0.344446, -0.0528947, 0.937315, -0.049286, 0.076368, -0.003235 )
bones/15/enabled = true
bones/15/position = Vector3( -0.049286, 0.076368, -0.003235 )
bones/15/rotation = Quaternion( -0.049087, 0.078402, 0.263796, 0.960133 )
bones/15/scale = Vector3( 1, 1, 1 )
bones/15/rotation = Quaternion( -0.0718908, 0.161785, 0.258513, 0.949646 )
bones/15/scale = Vector3( 0.999999, 1, 1 )
bones/16/name = "right_thumb_head"
bones/16/parent = 15
bones/16/rest = Transform( 0.870568, 0.491815, 0.0151716, -0.49185, 0.870679, -0.00161513, -0.0140039, -0.00605605, 0.999884, 0, 0.034533, 0 )
bones/16/rest = Transform( 0.870568, 0.491815, 0.0151716, -0.49185, 0.870679, -0.00161512, -0.0140039, -0.00605605, 0.999884, 0, 0.034533, 0 )
bones/16/enabled = true
bones/16/position = Vector3( 0, 0.034533, 0 )
bones/16/rotation = Quaternion( -0.001148, 0.007542, -0.254282, 0.9671 )
bones/16/rotation = Quaternion( -0.001148, 0.00754199, -0.254282, 0.9671 )
bones/16/scale = Vector3( 1, 1, 1 )
bones/17/name = "right_fingers_base"
bones/17/parent = 14
bones/17/rest = Transform( 0.994898, -0.0326048, 0.0954722, 0.0233072, 0.995018, 0.0969295, -0.098157, -0.0942098, 0.990702, 0, 0.109269, 0 )
bones/17/rest = Transform( 0.994898, -0.0326048, 0.0954722, 0.0233072, 0.995018, 0.0969296, -0.098157, -0.0942098, 0.990702, 0, 0.109269, 0 )
bones/17/enabled = true
bones/17/position = Vector3( 0, 0.109269, 0 )
bones/17/rotation = Quaternion( -0.101462, 0.047702, 0.0166, 0.993556 )
bones/17/rotation = Quaternion( -0.047901, 0.048525, 0.014012, 0.997574 )
bones/17/scale = Vector3( 1, 1, 1 )
bones/18/name = "right_fingers_head"
bones/18/parent = 17
bones/18/rest = Transform( 0.999771, 0.00896319, 0.0194527, -0.00933889, 0.99977, 0.0193094, -0.0192752, -0.0194866, 0.999624, 0, 0.039749, 0 )
bones/18/enabled = true
bones/18/position = Vector3( 0, 0.039749, 0 )
bones/18/rotation = Quaternion( -0.148856, 0.010226, -0.003183, 0.988801 )
bones/18/rotation = Quaternion( -0.0097, 0.00968299, -0.004576, 0.999896 )
bones/18/scale = Vector3( 1, 1, 1 )
bones/19/name = "left_clavicle"
bones/19/parent = 10
bones/19/rest = Transform( 0.0103377, 0.993407, 0.114176, 0.0657555, -0.11461, 0.991232, 0.997782, -0.0027394, -0.0665067, 0.057635, 0.142121, -0.006591 )
bones/19/rest = Transform( 0.0103375, 0.993407, 0.114176, 0.0657555, -0.11461, 0.991232, 0.997782, -0.00273922, -0.0665067, 0.057635, 0.142121, -0.006591 )
bones/19/enabled = true
bones/19/position = Vector3( 0.057635, 0.142121, -0.006591 )
bones/19/rotation = Quaternion( 0.572526, 0.453337, 0.536482, -0.42295 )
bones/19/rotation = Quaternion( 0.545769, 0.48517, 0.509354, -0.455308 )
bones/19/scale = Vector3( 1, 1, 1 )
bones/20/name = "left_upper_arm"
bones/20/parent = 19
bones/20/rest = Transform( 0.997919, 0.0532794, 0.0363265, -0.05124, 0.997175, -0.0549321, -0.0391506, 0.0529564, 0.997829, 0, 0.083657, 0 )
bones/20/enabled = true
bones/20/position = Vector3( 0, 0.083657, 0 )
bones/20/rotation = Quaternion( -0.494348, 0.048095, 0.000379, 0.867932 )
bones/20/rotation = Quaternion( 0.026996, 0.018886, -0.026153, 0.999115 )
bones/20/scale = Vector3( 1, 1, 1 )
bones/21/name = "left_forearm"
bones/21/parent = 20
bones/21/rest = Transform( 0.997892, -0.0639181, 0.0111936, 0.0642131, 0.997533, -0.0283564, -0.00935347, 0.0290154, 0.999535, 0, 0.252095, 0 )
bones/21/rest = Transform( 0.997892, -0.063918, 0.0111936, 0.0642131, 0.997533, -0.0283564, -0.00935347, 0.0290154, 0.999535, 0, 0.252095, 0 )
bones/21/enabled = true
bones/21/position = Vector3( 0, 0.252095, 0 )
bones/21/rotation = Quaternion( -0.089398, 0.001005, 0.032305, 0.995471 )
bones/21/rotation = Quaternion( 0.014352, 0.00514, 0.032053, 0.99937 )
bones/21/scale = Vector3( 1, 1, 1 )
bones/22/name = "left_hand"
bones/22/parent = 21
bones/22/rest = Transform( -0.986881, 0.0138404, -0.160856, -0.0128789, 0.986395, 0.163885, 0.160936, 0.163807, -0.973276, 0, 0.240671, 0 )
bones/22/rest = Transform( -0.986881, 0.0138403, -0.160856, -0.0128789, 0.986395, 0.163885, 0.160936, 0.163807, -0.973276, 0, 0.240671, 0 )
bones/22/enabled = true
bones/22/position = Vector3( 0, 0.240671, 0 )
bones/22/rotation = Quaternion( 0.001652, 0.997143, 0.011108, -0.074699 )
bones/22/rotation = Quaternion( 0.000241982, 0.993297, 0.082476, -0.0809909 )
bones/22/scale = Vector3( 1, 1, 1 )
bones/23/name = "left_fingers_base"
bones/23/parent = 22
bones/23/rest = Transform( -0.990866, -0.0172251, 0.133748, 0.00115559, 0.990688, 0.13615, -0.134847, 0.135061, -0.981618, 0, 0.109284, 0 )
bones/23/rest = Transform( -0.990866, -0.0172251, 0.133747, 0.00115559, 0.990688, 0.13615, -0.134847, 0.135061, -0.981618, 0, 0.109284, 0 )
bones/23/enabled = true
bones/23/position = Vector3( 0, 0.109284, 0 )
bones/23/rotation = Quaternion( -0.015205, 0.970173, 0.232803, 0.065848 )
bones/23/rotation = Quaternion( -0.00403599, 0.995386, 0.068117, 0.0674598 )
bones/23/scale = Vector3( 1, 1, 1 )
bones/24/name = "left_fingers_end"
bones/24/parent = 23
bones/24/rest = Transform( 0.999816, 0.0191496, 0.000954668, -0.0191486, 0.999816, -0.000979186, -0.000973243, 0.000960725, 0.999999, 0, 0.039715, 0 )
bones/24/rest = Transform( 0.999816, 0.0191495, 0.000954668, -0.0191486, 0.999816, -0.000979186, -0.000973243, 0.000960725, 0.999999, 0, 0.039715, 0 )
bones/24/enabled = true
bones/24/position = Vector3( 0, 0.039715, 0 )
bones/24/rotation = Quaternion( -0.110511, 0.001542, -0.009463, 0.993829 )
bones/24/rotation = Quaternion( 0.000485, 0.000482, -0.00957498, 0.999954 )
bones/24/scale = Vector3( 1, 1, 1 )
bones/25/name = "left_thunb_base"
bones/25/parent = 22
bones/25/rest = Transform( -0.858768, -0.494612, 0.133705, -0.478428, 0.867495, 0.136231, -0.18337, 0.0530229, -0.981613, -0.04971, 0.076059, 0.002089 )
bones/25/enabled = true
bones/25/position = Vector3( -0.04971, 0.076059, 0.002089 )
bones/25/rotation = Quaternion( -0.252661, 0.962792, 0.049142, 0.082332 )
bones/25/rotation = Quaternion( -0.252661, 0.962792, 0.049142, 0.0823321 )
bones/25/scale = Vector3( 1, 1, 1 )
bones/26/name = "left_thumb_end"
bones/26/parent = 25
@ -205,14 +206,14 @@ bones/26/rotation = Quaternion( 0.001302, 0.002098, 0.245221, 0.969464 )
bones/26/scale = Vector3( 1, 1, 1 )
bones/27/name = "neck"
bones/27/parent = 10
bones/27/rest = Transform( 1, 0.000279819, -9.76793e-05, -0.0002718, 0.997244, 0.0741968, 0.000118172, -0.0741968, 0.997244, 0, 0.187597, 0 )
bones/27/rest = Transform( 1, 0.000279819, -9.76796e-05, -0.0002718, 0.997244, 0.0741968, 0.000118172, -0.0741968, 0.997244, 0, 0.187597, 0 )
bones/27/enabled = true
bones/27/position = Vector3( 0, 0.187597, 0 )
bones/27/rotation = Quaternion( -0.037124, -5.4e-05, -0.000138, 0.999311 )
bones/27/rotation = Quaternion( -0.037124, -5.40001e-05, -0.000138, 0.999311 )
bones/27/scale = Vector3( 1, 1, 1 )
bones/28/name = "head"
bones/28/parent = 27
bones/28/rest = Transform( 1, -0.000369671, 0.000364532, 0.000382214, 0.999386, -0.0350305, -0.000351358, 0.0350307, 0.999386, 0, 0.057974, 0 )
bones/28/rest = Transform( 1, -0.000369671, 0.000364531, 0.000382214, 0.999386, -0.0350306, -0.000351358, 0.0350307, 0.999386, 0, 0.057974, 0 )
bones/28/enabled = true
bones/28/position = Vector3( 0, 0.057974, 0 )
bones/28/rotation = Quaternion( 0.017518, 0.000179, 0.000188, 0.999847 )
@ -220,7 +221,8 @@ bones/28/scale = Vector3( 1, 1, 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Armature")
autoplay = "rest"
autoplay = "idle-loop"
anims/RESET = ExtResource( 9 )
anims/cast-end = ExtResource( 2 )
anims/casting-loop = ExtResource( 5 )
anims/dead = ExtResource( 1 )

View File

@ -7,174 +7,174 @@ tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.776724, -0.000216, 1, 1, 0.007745, 0.770113, -0.000216, 2, 1, 3.2e-05, 0.776724, -0.000216 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, -0.015742, 0.999876, 1, 1, 0, 0, -0.006011, 0.999982, 2, 1, 0, 0, -0.015742, 0.999876 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.996065, 0.058598, 0.012628, 0.065283, 1, 1, 0.996838, 0.035236, 0.018051, 0.068891, 2, 1, 0.996065, 0.058598, 0.012628, 0.065283 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.147986, -0.004701, 0.021288, 0.988749, 1, 1, 0.159598, 0.008712, 0.018087, 0.986978, 2, 1, 0.147986, -0.004701, 0.021288, 0.988749 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.631743, -0.032865, -0.01583, 0.774319, 1, 1, -0.647873, -0.036271, -0.01839, 0.760662, 2, 1, -0.631743, -0.032865, -0.01583, 0.774319 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.998342, -0.039873, -0.005617, 0.041121, 1, 1, 0.997084, -0.035766, -0.011469, 0.066423, 2, 1, 0.998343, -0.039873, -0.005617, 0.041121 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.092043, -0.009826, -0.048574, 0.994521, 1, 1, 0.150618, -0.016103, -0.011798, 0.988391, 2, 1, 0.092043, -0.009826, -0.048574, 0.994521 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:right_foot")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -0.631901, 0.051384, 0.000767, 0.773343, 1, 1, -0.65635, 0.057853, 0.005408, 0.752216, 2, 1, -0.631901, 0.051384, 0.000767, 0.773343 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:spine")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, -0.001311, -0.012725, 0.009036, 0.999877, 1, 1, 0.012295, -0.010013, 0.004769, 0.999863, 2, 1, -0.001311, -0.012725, 0.009036, 0.999877 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine_1")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0.001883, 0.016582, 0.017228, 0.999712, 1, 1, -0.032976, 0.01425, 0.02003, 0.999154, 2, 1, 0.001883, 0.016582, 0.017228, 0.999712 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_2")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.003958, -0.005621, -0.011341, 0.999912, 1, 1, 0.021708, -0.004926, -0.0128, 0.99967, 2, 1, 0.003958, -0.005621, -0.011341, 0.999912 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:right_clavicle")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, 0.584454, -0.439889, -0.545191, -0.409484, 1, 1, 0.56594, -0.463154, -0.529398, -0.430044, 2, 1, 0.584454, -0.439889, -0.545191, -0.409484 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_upper_arm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.482395, -0.022867, -0.075274, 0.872414, 1, 1, -0.51123, -0.016461, 0.011223, 0.859213, 2, 1, -0.482395, -0.022867, -0.075274, 0.872414 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_forearm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.061086, 0.025531, 0.089425, 0.993791, 1, 1, -0.06652, -0.004016, -0.031673, 0.997274, 2, 1, -0.061086, 0.025531, 0.089425, 0.993791 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_hand")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -0.038271, -0.066484, 0.005247, 0.997039, 2, 1, -0.038271, -0.066484, 0.005247, 0.997039 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_thumb_base")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.049087, 0.078402, 0.263796, 0.960133, 2, 1, -0.049087, 0.078402, 0.263796, 0.960133 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_fingers_base")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.101462, 0.047702, 0.0166, 0.993556, 2, 1, -0.101462, 0.047702, 0.0166, 0.993556 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:right_fingers_head")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, -0.148856, 0.010226, -0.003183, 0.988801, 2, 1, -0.148856, 0.010226, -0.003183, 0.988801 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:left_clavicle")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, 0.572526, 0.453337, 0.536482, -0.42295, 1, 1, 0.576428, 0.448436, 0.539821, -0.418603, 2, 1, 0.572526, 0.453337, 0.536482, -0.42295 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:left_upper_arm")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, -0.494348, 0.048095, 0.000379, 0.867932, 1, 1, -0.502442, 0.019431, -0.004893, 0.864379, 2, 1, -0.494348, 0.048095, 0.000379, 0.867932 )
tracks/20/type = "rotation_3d"
tracks/20/path = NodePath("Skeleton:left_forearm")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, -0.089398, 0.001005, 0.032305, 0.995471, 2, 1, -0.089398, 0.001005, 0.032305, 0.995471 )
tracks/21/type = "rotation_3d"
tracks/21/path = NodePath("Skeleton:left_hand")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, 0.001652, 0.997143, 0.011108, -0.074699, 2, 1, 0.001652, 0.997143, 0.011108, -0.074699 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:left_fingers_base")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, -0.015205, 0.970173, 0.232803, 0.065848, 2, 1, -0.015205, 0.970173, 0.232803, 0.065848 )
tracks/23/type = "rotation_3d"
tracks/23/path = NodePath("Skeleton:left_fingers_end")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, -0.110511, 0.001542, -0.009463, 0.993829, 2, 1, -0.110511, 0.001542, -0.009463, 0.993829 )
tracks/24/type = "rotation_3d"
tracks/24/path = NodePath("Skeleton:head")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, 0.017518, 0.000179, 0.000188, 0.999847, 1, 1, 0.030124, -3.2e-05, 0.000198, 0.999546, 2, 1, 0.017518, 0.000179, 0.000188, 0.999847 )

View File

@ -8,181 +8,181 @@ tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.705835, -0.000216, 1.53333, 1, 3.2e-05, 0.686363, -0.000216, 3, 1, 3.2e-05, 0.705835, -0.000216 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, -0.228879, 0, 0.973455, 1.53333, 1, 0.0146511, -0.245422, -0.00371557, 0.969299, 3, 1, 0, -0.228879, 0, 0.973455 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.937114, 0.193259, 0.084127, 0.278194, 1.53333, 1, 0.908649, 0.234302, 0.0854877, 0.334891, 3, 1, 0.937114, 0.193259, 0.084127, 0.278194 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.275118, -0.225331, 0.050029, 0.933292, 1.53333, 1, 0.362292, -0.188384, 0.0735198, 0.909863, 3, 1, 0.275118, -0.225331, 0.050029, 0.933292 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.513687, -0.034995, 0.041906, 0.856239, 1.53333, 1, -0.512347, -0.0274822, 0.0766689, 0.854908, 3, 1, -0.513687, -0.034995, 0.041906, 0.856239 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.95613, -0.150384, 0.157781, 0.19572, 1.46667, 1, 0.944882, -0.140543, 0.171313, 0.241036, 3, 1, 0.956129, -0.150384, 0.157781, 0.19572 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.44319, 0.06183, 0.134883, 0.884062, 1.53333, 1, 0.470227, 0.0558167, 0.156775, 0.866714, 3, 1, 0.44319, 0.06183, 0.134883, 0.884062 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:right_foot")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -0.721331, 0.011855, -0.125309, 0.681058, 3, 1, -0.721331, 0.011855, -0.125309, 0.681058 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:spine")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, -0.002568, -0.056244, -0.001193, 0.998413, 1.53333, 1, -0.00855804, -0.101846, 0.0097661, 0.994715, 3, 1, -0.002568, -0.056244, -0.001193, 0.998413 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine_1")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0.003381, -0.057024, -0.002014, 0.998365, 1.53333, 1, -0.00954722, -0.0800532, -0.00108121, 0.996744, 3, 1, 0.003381, -0.057024, -0.002014, 0.998365 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_2")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 7e-05, -0.081807, 0.002801, 0.996644, 1.53333, 1, 0.000684045, -0.0933009, -0.00168309, 0.995636, 3, 1, 7e-05, -0.081807, 0.002801, 0.996644 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:right_clavicle")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, 0.547182, -0.485214, -0.509659, -0.453219, 1.46667, 1, 0.515385, -0.525205, -0.526574, -0.425745, 1.53333, 1, -0.515385, 0.525205, 0.526574, 0.425745, 2.93333, 1, -0.545779, 0.487071, 0.510469, 0.452005, 3, 1, 0.547182, -0.485214, -0.509659, -0.453219 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_upper_arm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.236837, -0.050529, 0.302056, 0.922018, 1.53333, 1, -0.247289, -0.118388, 0.318189, 0.907518, 3, 1, -0.236837, -0.050529, 0.302056, 0.922018 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_forearm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.618124, 0.103069, 0.55238, 0.549705, 1.53333, 1, -0.473802, 0.122534, 0.647444, 0.58422, 3, 1, -0.618124, 0.103069, 0.55238, 0.549705 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_hand")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -0.165214, -0.106062, -0.017522, 0.980382, 1.53333, 1, -0.172427, -0.100636, 0.0255142, 0.979536, 3, 1, -0.165214, -0.106062, -0.017522, 0.980382 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_thumb_base")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.049087, 0.078402, 0.263796, 0.960133, 3, 1, -0.049087, 0.078402, 0.263796, 0.960133 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_thumb_head")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.001459, 0.007488, -0.294111, 0.955741, 3, 1, -0.001459, 0.007488, -0.294111, 0.955741 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:right_fingers_base")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, -0.251254, 0.044626, 0.023656, 0.966603, 3, 1, -0.251254, 0.044626, 0.023656, 0.966603 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:right_fingers_head")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, -0.19074, 0.010352, -0.002746, 0.981582, 3, 1, -0.19074, 0.010352, -0.002746, 0.981582 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:left_clavicle")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, 0.545769, 0.48517, 0.509354, -0.455308, 1.46667, 1, 0.559786, 0.467807, 0.493205, -0.473861, 3, 1, 0.545769, 0.48517, 0.509354, -0.455308 )
tracks/20/type = "rotation_3d"
tracks/20/path = NodePath("Skeleton:left_upper_arm")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, -0.367544, -0.072373, -0.013993, 0.92708, 1.53333, 1, -0.349093, -0.0945923, 0.0343852, 0.931668, 3, 1, -0.367544, -0.072373, -0.013993, 0.92708 )
tracks/21/type = "rotation_3d"
tracks/21/path = NodePath("Skeleton:left_forearm")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, -0.263694, 0.026581, -0.641835, 0.719588, 1.53333, 1, -0.348257, -0.0873399, -0.646812, 0.672847, 3, 1, -0.263694, 0.026581, -0.641835, 0.719588 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:left_hand")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, 0.152081, 0.948714, -0.272979, -0.047911, 1.53333, 1, 0.0448953, 0.946277, -0.308083, -0.0873452, 3, 1, 0.152081, 0.948714, -0.272979, -0.047911 )
tracks/23/type = "rotation_3d"
tracks/23/path = NodePath("Skeleton:left_fingers_base")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, -0.014984, 0.970951, 0.229536, 0.065898, 3, 1, -0.014984, 0.970951, 0.229536, 0.065898 )
tracks/24/type = "rotation_3d"
tracks/24/path = NodePath("Skeleton:left_fingers_end")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, -0.375695, 0.004049, -0.008691, 0.926694, 3, 1, -0.375695, 0.004049, -0.008691, 0.926694 )
tracks/25/type = "rotation_3d"
tracks/25/path = NodePath("Skeleton:head")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = PoolRealArray( 0, 1, 0.018968, 0.342292, -0.003152, 0.939397, 1.53333, 1, 0.0199605, 0.34217, 0.0039496, 0.939418, 3, 1, 0.018968, 0.342292, -0.003152, 0.939397 )

View File

@ -7,132 +7,132 @@ tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.10888, -0.000216 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0.690454, -0.152554, -0.152554, 0.690455 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.993032, 0.051491, 0.068865, 0.080579 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.165527, -0.011549, 0.055139, 0.984595 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.426487, 0.268783, -0.023517, 0.863314 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.925744, -0.155999, 0.160775, 0.304653 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.469811, 0.05415, -0.189215, 0.860548 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:right_foot")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -0.355789, 0.085083, 0.157222, 0.917309 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:spine")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, 0.016066, -0.015598, -0.007324, 0.999722 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine_1")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, -0.002429, 0.000703, -0.021574, 0.999764 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_2")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.003014, -0.018596, 0.025497, 0.999497 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:right_upper_arm")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, -0.230734, 0.000245, 0.439099, 0.868305 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_forearm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.424188, 0.04151, -0.170388, 0.888431 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_hand")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, 0.020912, -0.228963, -0.089777, 0.969061 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_thumb_base")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -0.049087, 0.078402, 0.263796, 0.960133 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:left_upper_arm")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.324923, 0.17108, 0.112058, 0.923363 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:left_forearm")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.266088, 0.132259, -0.138607, 0.944718 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:left_hand")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, 0.128016, 0.898458, -0.151986, 0.391516 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:head")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, 0.036192, -0.092505, -0.014895, 0.994943 )

View File

@ -8,174 +8,174 @@ tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.776724, -0.000216, 1, 1, 0.007745, 0.770113, -0.000216, 2, 1, 3.2e-05, 0.776724, -0.000216 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, -0.015742, 0.999876, 1, 1, 0, 0, -0.006011, 0.999982, 2, 1, 0, 0, -0.015742, 0.999876 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.996065, 0.058598, 0.012628, 0.065283, 1, 1, 0.996838, 0.035236, 0.018051, 0.068891, 2, 1, 0.996065, 0.058598, 0.012628, 0.065283 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.147986, -0.004701, 0.021288, 0.988749, 1, 1, 0.159598, 0.008712, 0.018087, 0.986978, 2, 1, 0.147986, -0.004701, 0.021288, 0.988749 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.631743, -0.032865, -0.01583, 0.774319, 1, 1, -0.647873, -0.036271, -0.01839, 0.760662, 2, 1, -0.631743, -0.032865, -0.01583, 0.774319 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.998342, -0.039873, -0.005617, 0.041121, 1, 1, 0.997084, -0.035766, -0.011469, 0.066423, 2, 1, 0.998343, -0.039873, -0.005617, 0.041121 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.092043, -0.009826, -0.048574, 0.994521, 1, 1, 0.150618, -0.016103, -0.011798, 0.988391, 2, 1, 0.092043, -0.009826, -0.048574, 0.994521 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:right_foot")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -0.631901, 0.051384, 0.000767, 0.773343, 1, 1, -0.65635, 0.057853, 0.005408, 0.752216, 2, 1, -0.631901, 0.051384, 0.000767, 0.773343 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:spine")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, -0.001311, -0.012725, 0.009036, 0.999877, 1, 1, 0.012295, -0.010013, 0.004769, 0.999863, 2, 1, -0.001311, -0.012725, 0.009036, 0.999877 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine_1")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0.001883, 0.016582, 0.017228, 0.999712, 1, 1, -0.032976, 0.01425, 0.02003, 0.999154, 2, 1, 0.001883, 0.016582, 0.017228, 0.999712 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_2")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.003958, -0.005621, -0.011341, 0.999912, 1, 1, 0.021708, -0.004926, -0.0128, 0.99967, 2, 1, 0.003958, -0.005621, -0.011341, 0.999912 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:right_clavicle")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, 0.584454, -0.439889, -0.545191, -0.409484, 1, 1, 0.56594, -0.463154, -0.529398, -0.430044, 2, 1, 0.584454, -0.439889, -0.545191, -0.409484 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_upper_arm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.482395, -0.022867, -0.075274, 0.872414, 1, 1, -0.51123, -0.016461, 0.011223, 0.859213, 2, 1, -0.482395, -0.022867, -0.075274, 0.872414 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_forearm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.061086, 0.025531, 0.089425, 0.993791, 1, 1, -0.06652, -0.004016, -0.031673, 0.997274, 2, 1, -0.061086, 0.025531, 0.089425, 0.993791 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_hand")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -0.038271, -0.066484, 0.005247, 0.997039, 2, 1, -0.038271, -0.066484, 0.005247, 0.997039 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_thumb_base")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.049087, 0.078402, 0.263796, 0.960133, 2, 1, -0.049087, 0.078402, 0.263796, 0.960133 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_fingers_base")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.101462, 0.047702, 0.0166, 0.993556, 2, 1, -0.101462, 0.047702, 0.0166, 0.993556 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:right_fingers_head")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, -0.148856, 0.010226, -0.003183, 0.988801, 2, 1, -0.148856, 0.010226, -0.003183, 0.988801 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:left_clavicle")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, 0.572526, 0.453337, 0.536482, -0.42295, 1, 1, 0.576428, 0.448436, 0.539821, -0.418603, 2, 1, 0.572526, 0.453337, 0.536482, -0.42295 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:left_upper_arm")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, -0.494348, 0.048095, 0.000379, 0.867932, 1, 1, -0.502442, 0.019431, -0.004893, 0.864379, 2, 1, -0.494348, 0.048095, 0.000379, 0.867932 )
tracks/20/type = "rotation_3d"
tracks/20/path = NodePath("Skeleton:left_forearm")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, -0.089398, 0.001005, 0.032305, 0.995471, 2, 1, -0.089398, 0.001005, 0.032305, 0.995471 )
tracks/21/type = "rotation_3d"
tracks/21/path = NodePath("Skeleton:left_hand")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, 0.001652, 0.997143, 0.011108, -0.074699, 2, 1, 0.001652, 0.997143, 0.011108, -0.074699 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:left_fingers_base")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, -0.015205, 0.970173, 0.232803, 0.065848, 2, 1, -0.015205, 0.970173, 0.232803, 0.065848 )
tracks/23/type = "rotation_3d"
tracks/23/path = NodePath("Skeleton:left_fingers_end")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, -0.110511, 0.001542, -0.009463, 0.993829, 2, 1, -0.110511, 0.001542, -0.009463, 0.993829 )
tracks/24/type = "rotation_3d"
tracks/24/path = NodePath("Skeleton:head")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, 0.017518, 0.000179, 0.000188, 0.999847, 1, 1, 0.030124, -3.2e-05, 0.000198, 0.999546, 2, 1, 0.017518, 0.000179, 0.000188, 0.999847 )

View File

@ -0,0 +1,613 @@
[gd_resource type="Animation" format=2]
[resource]
resource_name = "RESET"
tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:root")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, -3.2e-05, 0, 0.000216 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:root")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 1 )
tracks/2/type = "scale_3d"
tracks/2/path = NodePath("Skeleton:root")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/3/type = "position_3d"
tracks/3/path = NodePath("Skeleton:pelvis")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 3.2e-05, 0.782716, -0.000216 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:pelvis")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, 0, 0, 0, 1 )
tracks/5/type = "scale_3d"
tracks/5/path = NodePath("Skeleton:pelvis")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/6/type = "position_3d"
tracks/6/path = NodePath("Skeleton:left_thigh")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.072934, 0.019203, -0.000776 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:left_thigh")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, 0.999239, 0.032366, 0.020552, -0.00717 )
tracks/8/type = "scale_3d"
tracks/8/path = NodePath("Skeleton:left_thigh")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, 0.999938, 0.999999, 1 )
tracks/9/type = "position_3d"
tracks/9/path = NodePath("Skeleton:left_calf")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0, 0.340143, 0 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:left_calf")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.015473, -0.00555101, 0.006457, 0.999844 )
tracks/11/type = "scale_3d"
tracks/11/path = NodePath("Skeleton:left_calf")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/12/type = "position_3d"
tracks/12/path = NodePath("Skeleton:left_foot")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, 0, 0.408901, 0 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:left_foot")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.632577, 0.005047, 0.030594, 0.773877 )
tracks/14/type = "scale_3d"
tracks/14/path = NodePath("Skeleton:left_foot")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/15/type = "position_3d"
tracks/15/path = NodePath("Skeleton:right_thigh")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.072923, 0.019201, -0.000789 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_thigh")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, 0.999352, -0.03253, -0.013831, -0.00673298 )
tracks/17/type = "scale_3d"
tracks/17/path = NodePath("Skeleton:right_thigh")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, 0.999952, 1, 0.999998 )
tracks/18/type = "position_3d"
tracks/18/path = NodePath("Skeleton:right_calf")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, 0, 0.33995, 0 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:right_calf")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, 0.015933, 0.00529102, -0.00639499, 0.999839 )
tracks/20/type = "scale_3d"
tracks/20/path = NodePath("Skeleton:right_calf")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, 0.999999, 1.00001, 1 )
tracks/21/type = "position_3d"
tracks/21/path = NodePath("Skeleton:right_foot")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, 0, 0.409101, 0 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:right_foot")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, -0.631901, 0.051384, 0.000767026, 0.773343 )
tracks/23/type = "scale_3d"
tracks/23/path = NodePath("Skeleton:right_foot")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/24/type = "position_3d"
tracks/24/path = NodePath("Skeleton:spine")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, 0, 0.049745, 0 )
tracks/25/type = "rotation_3d"
tracks/25/path = NodePath("Skeleton:spine")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = PoolRealArray( 0, 1, -0.008854, -0.010828, -0.003204, 0.999897 )
tracks/26/type = "scale_3d"
tracks/26/path = NodePath("Skeleton:spine")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/27/type = "position_3d"
tracks/27/path = NodePath("Skeleton:spine_1")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = PoolRealArray( 0, 1, 0, 0.156596, 0 )
tracks/28/type = "rotation_3d"
tracks/28/path = NodePath("Skeleton:spine_1")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = PoolRealArray( 0, 1, 0.010535, 0.010834, 0.003186, 0.999881 )
tracks/29/type = "scale_3d"
tracks/29/path = NodePath("Skeleton:spine_1")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/30/type = "position_3d"
tracks/30/path = NodePath("Skeleton:spine_2")
tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/imported = false
tracks/30/enabled = true
tracks/30/keys = PoolRealArray( 0, 1, 0, 0.147629, 0 )
tracks/31/type = "rotation_3d"
tracks/31/path = NodePath("Skeleton:spine_2")
tracks/31/interp = 1
tracks/31/loop_wrap = true
tracks/31/imported = false
tracks/31/enabled = true
tracks/31/keys = PoolRealArray( 0, 1, -0.007376, 0, 0, 0.999973 )
tracks/32/type = "scale_3d"
tracks/32/path = NodePath("Skeleton:spine_2")
tracks/32/interp = 1
tracks/32/loop_wrap = true
tracks/32/imported = false
tracks/32/enabled = true
tracks/32/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/33/type = "position_3d"
tracks/33/path = NodePath("Skeleton:right_clavicle")
tracks/33/interp = 1
tracks/33/loop_wrap = true
tracks/33/imported = false
tracks/33/enabled = true
tracks/33/keys = PoolRealArray( 0, 1, -0.059768, 0.142186, -0.006619 )
tracks/34/type = "rotation_3d"
tracks/34/path = NodePath("Skeleton:right_clavicle")
tracks/34/interp = 1
tracks/34/loop_wrap = true
tracks/34/imported = false
tracks/34/enabled = true
tracks/34/keys = PoolRealArray( 0, 1, 0.547182, -0.485213, -0.509659, -0.453219 )
tracks/35/type = "scale_3d"
tracks/35/path = NodePath("Skeleton:right_clavicle")
tracks/35/interp = 1
tracks/35/loop_wrap = true
tracks/35/imported = false
tracks/35/enabled = true
tracks/35/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/36/type = "position_3d"
tracks/36/path = NodePath("Skeleton:right_upper_arm")
tracks/36/interp = 1
tracks/36/loop_wrap = true
tracks/36/imported = false
tracks/36/enabled = true
tracks/36/keys = PoolRealArray( 0, 1, 0, 0.084533, 0 )
tracks/37/type = "rotation_3d"
tracks/37/path = NodePath("Skeleton:right_upper_arm")
tracks/37/interp = 1
tracks/37/loop_wrap = true
tracks/37/imported = false
tracks/37/enabled = true
tracks/37/keys = PoolRealArray( 0, 1, 0.040705, -0.00443702, 0.024159, 0.998869 )
tracks/38/type = "scale_3d"
tracks/38/path = NodePath("Skeleton:right_upper_arm")
tracks/38/interp = 1
tracks/38/loop_wrap = true
tracks/38/imported = false
tracks/38/enabled = true
tracks/38/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/39/type = "position_3d"
tracks/39/path = NodePath("Skeleton:right_forearm")
tracks/39/interp = 1
tracks/39/loop_wrap = true
tracks/39/imported = false
tracks/39/enabled = true
tracks/39/keys = PoolRealArray( 0, 1, 0, 0.251481, 0 )
tracks/40/type = "rotation_3d"
tracks/40/path = NodePath("Skeleton:right_forearm")
tracks/40/interp = 1
tracks/40/loop_wrap = true
tracks/40/imported = false
tracks/40/enabled = true
tracks/40/keys = PoolRealArray( 0, 1, -0.00546297, -0.006204, -0.031359, 0.999474 )
tracks/41/type = "scale_3d"
tracks/41/path = NodePath("Skeleton:right_forearm")
tracks/41/interp = 1
tracks/41/loop_wrap = true
tracks/41/imported = false
tracks/41/enabled = true
tracks/41/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/42/type = "position_3d"
tracks/42/path = NodePath("Skeleton:right_hand")
tracks/42/interp = 1
tracks/42/loop_wrap = true
tracks/42/imported = false
tracks/42/enabled = true
tracks/42/keys = PoolRealArray( 0, 1, 0, 0.240761, 0 )
tracks/43/type = "rotation_3d"
tracks/43/path = NodePath("Skeleton:right_hand")
tracks/43/interp = 1
tracks/43/loop_wrap = true
tracks/43/imported = false
tracks/43/enabled = true
tracks/43/keys = PoolRealArray( 0, 1, 0.0730031, -0.0716948, -0.00171099, 0.99475 )
tracks/44/type = "scale_3d"
tracks/44/path = NodePath("Skeleton:right_hand")
tracks/44/interp = 1
tracks/44/loop_wrap = true
tracks/44/imported = false
tracks/44/enabled = true
tracks/44/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/45/type = "position_3d"
tracks/45/path = NodePath("Skeleton:right_thumb_base")
tracks/45/interp = 1
tracks/45/loop_wrap = true
tracks/45/imported = false
tracks/45/enabled = true
tracks/45/keys = PoolRealArray( 0, 1, -0.049286, 0.076368, -0.003235 )
tracks/46/type = "rotation_3d"
tracks/46/path = NodePath("Skeleton:right_thumb_base")
tracks/46/interp = 1
tracks/46/loop_wrap = true
tracks/46/imported = false
tracks/46/enabled = true
tracks/46/keys = PoolRealArray( 0, 1, -0.0718908, 0.161785, 0.258513, 0.949646 )
tracks/47/type = "scale_3d"
tracks/47/path = NodePath("Skeleton:right_thumb_base")
tracks/47/interp = 1
tracks/47/loop_wrap = true
tracks/47/imported = false
tracks/47/enabled = true
tracks/47/keys = PoolRealArray( 0, 1, 0.999999, 1, 1 )
tracks/48/type = "position_3d"
tracks/48/path = NodePath("Skeleton:right_thumb_head")
tracks/48/interp = 1
tracks/48/loop_wrap = true
tracks/48/imported = false
tracks/48/enabled = true
tracks/48/keys = PoolRealArray( 0, 1, 0, 0.034533, 0 )
tracks/49/type = "rotation_3d"
tracks/49/path = NodePath("Skeleton:right_thumb_head")
tracks/49/interp = 1
tracks/49/loop_wrap = true
tracks/49/imported = false
tracks/49/enabled = true
tracks/49/keys = PoolRealArray( 0, 1, -0.001148, 0.00754199, -0.254282, 0.9671 )
tracks/50/type = "scale_3d"
tracks/50/path = NodePath("Skeleton:right_thumb_head")
tracks/50/interp = 1
tracks/50/loop_wrap = true
tracks/50/imported = false
tracks/50/enabled = true
tracks/50/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/51/type = "position_3d"
tracks/51/path = NodePath("Skeleton:right_fingers_base")
tracks/51/interp = 1
tracks/51/loop_wrap = true
tracks/51/imported = false
tracks/51/enabled = true
tracks/51/keys = PoolRealArray( 0, 1, 0, 0.109269, 0 )
tracks/52/type = "rotation_3d"
tracks/52/path = NodePath("Skeleton:right_fingers_base")
tracks/52/interp = 1
tracks/52/loop_wrap = true
tracks/52/imported = false
tracks/52/enabled = true
tracks/52/keys = PoolRealArray( 0, 1, -0.047901, 0.048525, 0.014012, 0.997574 )
tracks/53/type = "scale_3d"
tracks/53/path = NodePath("Skeleton:right_fingers_base")
tracks/53/interp = 1
tracks/53/loop_wrap = true
tracks/53/imported = false
tracks/53/enabled = true
tracks/53/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/54/type = "position_3d"
tracks/54/path = NodePath("Skeleton:right_fingers_head")
tracks/54/interp = 1
tracks/54/loop_wrap = true
tracks/54/imported = false
tracks/54/enabled = true
tracks/54/keys = PoolRealArray( 0, 1, 0, 0.039749, 0 )
tracks/55/type = "rotation_3d"
tracks/55/path = NodePath("Skeleton:right_fingers_head")
tracks/55/interp = 1
tracks/55/loop_wrap = true
tracks/55/imported = false
tracks/55/enabled = true
tracks/55/keys = PoolRealArray( 0, 1, -0.0097, 0.00968299, -0.004576, 0.999896 )
tracks/56/type = "scale_3d"
tracks/56/path = NodePath("Skeleton:right_fingers_head")
tracks/56/interp = 1
tracks/56/loop_wrap = true
tracks/56/imported = false
tracks/56/enabled = true
tracks/56/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/57/type = "position_3d"
tracks/57/path = NodePath("Skeleton:left_clavicle")
tracks/57/interp = 1
tracks/57/loop_wrap = true
tracks/57/imported = false
tracks/57/enabled = true
tracks/57/keys = PoolRealArray( 0, 1, 0.057635, 0.142121, -0.006591 )
tracks/58/type = "rotation_3d"
tracks/58/path = NodePath("Skeleton:left_clavicle")
tracks/58/interp = 1
tracks/58/loop_wrap = true
tracks/58/imported = false
tracks/58/enabled = true
tracks/58/keys = PoolRealArray( 0, 1, 0.545769, 0.48517, 0.509354, -0.455308 )
tracks/59/type = "scale_3d"
tracks/59/path = NodePath("Skeleton:left_clavicle")
tracks/59/interp = 1
tracks/59/loop_wrap = true
tracks/59/imported = false
tracks/59/enabled = true
tracks/59/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/60/type = "position_3d"
tracks/60/path = NodePath("Skeleton:left_upper_arm")
tracks/60/interp = 1
tracks/60/loop_wrap = true
tracks/60/imported = false
tracks/60/enabled = true
tracks/60/keys = PoolRealArray( 0, 1, 0, 0.083657, 0 )
tracks/61/type = "rotation_3d"
tracks/61/path = NodePath("Skeleton:left_upper_arm")
tracks/61/interp = 1
tracks/61/loop_wrap = true
tracks/61/imported = false
tracks/61/enabled = true
tracks/61/keys = PoolRealArray( 0, 1, 0.026996, 0.018886, -0.026153, 0.999115 )
tracks/62/type = "scale_3d"
tracks/62/path = NodePath("Skeleton:left_upper_arm")
tracks/62/interp = 1
tracks/62/loop_wrap = true
tracks/62/imported = false
tracks/62/enabled = true
tracks/62/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/63/type = "position_3d"
tracks/63/path = NodePath("Skeleton:left_forearm")
tracks/63/interp = 1
tracks/63/loop_wrap = true
tracks/63/imported = false
tracks/63/enabled = true
tracks/63/keys = PoolRealArray( 0, 1, 0, 0.252095, 0 )
tracks/64/type = "rotation_3d"
tracks/64/path = NodePath("Skeleton:left_forearm")
tracks/64/interp = 1
tracks/64/loop_wrap = true
tracks/64/imported = false
tracks/64/enabled = true
tracks/64/keys = PoolRealArray( 0, 1, 0.014352, 0.00514, 0.032053, 0.99937 )
tracks/65/type = "scale_3d"
tracks/65/path = NodePath("Skeleton:left_forearm")
tracks/65/interp = 1
tracks/65/loop_wrap = true
tracks/65/imported = false
tracks/65/enabled = true
tracks/65/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/66/type = "position_3d"
tracks/66/path = NodePath("Skeleton:left_hand")
tracks/66/interp = 1
tracks/66/loop_wrap = true
tracks/66/imported = false
tracks/66/enabled = true
tracks/66/keys = PoolRealArray( 0, 1, 0, 0.240671, 0 )
tracks/67/type = "rotation_3d"
tracks/67/path = NodePath("Skeleton:left_hand")
tracks/67/interp = 1
tracks/67/loop_wrap = true
tracks/67/imported = false
tracks/67/enabled = true
tracks/67/keys = PoolRealArray( 0, 1, 0.000241982, 0.993297, 0.082476, -0.0809909 )
tracks/68/type = "scale_3d"
tracks/68/path = NodePath("Skeleton:left_hand")
tracks/68/interp = 1
tracks/68/loop_wrap = true
tracks/68/imported = false
tracks/68/enabled = true
tracks/68/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/69/type = "position_3d"
tracks/69/path = NodePath("Skeleton:left_fingers_base")
tracks/69/interp = 1
tracks/69/loop_wrap = true
tracks/69/imported = false
tracks/69/enabled = true
tracks/69/keys = PoolRealArray( 0, 1, 0, 0.109284, 0 )
tracks/70/type = "rotation_3d"
tracks/70/path = NodePath("Skeleton:left_fingers_base")
tracks/70/interp = 1
tracks/70/loop_wrap = true
tracks/70/imported = false
tracks/70/enabled = true
tracks/70/keys = PoolRealArray( 0, 1, -0.00403599, 0.995386, 0.068117, 0.0674598 )
tracks/71/type = "scale_3d"
tracks/71/path = NodePath("Skeleton:left_fingers_base")
tracks/71/interp = 1
tracks/71/loop_wrap = true
tracks/71/imported = false
tracks/71/enabled = true
tracks/71/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/72/type = "position_3d"
tracks/72/path = NodePath("Skeleton:left_fingers_end")
tracks/72/interp = 1
tracks/72/loop_wrap = true
tracks/72/imported = false
tracks/72/enabled = true
tracks/72/keys = PoolRealArray( 0, 1, 0, 0.039715, 0 )
tracks/73/type = "rotation_3d"
tracks/73/path = NodePath("Skeleton:left_fingers_end")
tracks/73/interp = 1
tracks/73/loop_wrap = true
tracks/73/imported = false
tracks/73/enabled = true
tracks/73/keys = PoolRealArray( 0, 1, 0.000485, 0.000482, -0.00957498, 0.999954 )
tracks/74/type = "scale_3d"
tracks/74/path = NodePath("Skeleton:left_fingers_end")
tracks/74/interp = 1
tracks/74/loop_wrap = true
tracks/74/imported = false
tracks/74/enabled = true
tracks/74/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/75/type = "position_3d"
tracks/75/path = NodePath("Skeleton:left_thunb_base")
tracks/75/interp = 1
tracks/75/loop_wrap = true
tracks/75/imported = false
tracks/75/enabled = true
tracks/75/keys = PoolRealArray( 0, 1, -0.04971, 0.076059, 0.002089 )
tracks/76/type = "rotation_3d"
tracks/76/path = NodePath("Skeleton:left_thunb_base")
tracks/76/interp = 1
tracks/76/loop_wrap = true
tracks/76/imported = false
tracks/76/enabled = true
tracks/76/keys = PoolRealArray( 0, 1, -0.252661, 0.962792, 0.049142, 0.0823321 )
tracks/77/type = "scale_3d"
tracks/77/path = NodePath("Skeleton:left_thunb_base")
tracks/77/interp = 1
tracks/77/loop_wrap = true
tracks/77/imported = false
tracks/77/enabled = true
tracks/77/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/78/type = "position_3d"
tracks/78/path = NodePath("Skeleton:left_thumb_end")
tracks/78/interp = 1
tracks/78/loop_wrap = true
tracks/78/imported = false
tracks/78/enabled = true
tracks/78/keys = PoolRealArray( 0, 1, 0, 0.034654, 0 )
tracks/79/type = "rotation_3d"
tracks/79/path = NodePath("Skeleton:left_thumb_end")
tracks/79/interp = 1
tracks/79/loop_wrap = true
tracks/79/imported = false
tracks/79/enabled = true
tracks/79/keys = PoolRealArray( 0, 1, 0.001302, 0.002098, 0.245221, 0.969464 )
tracks/80/type = "scale_3d"
tracks/80/path = NodePath("Skeleton:left_thumb_end")
tracks/80/interp = 1
tracks/80/loop_wrap = true
tracks/80/imported = false
tracks/80/enabled = true
tracks/80/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/81/type = "position_3d"
tracks/81/path = NodePath("Skeleton:neck")
tracks/81/interp = 1
tracks/81/loop_wrap = true
tracks/81/imported = false
tracks/81/enabled = true
tracks/81/keys = PoolRealArray( 0, 1, 0, 0.187597, 0 )
tracks/82/type = "rotation_3d"
tracks/82/path = NodePath("Skeleton:neck")
tracks/82/interp = 1
tracks/82/loop_wrap = true
tracks/82/imported = false
tracks/82/enabled = true
tracks/82/keys = PoolRealArray( 0, 1, -0.037124, -5.40001e-05, -0.000138, 0.999311 )
tracks/83/type = "scale_3d"
tracks/83/path = NodePath("Skeleton:neck")
tracks/83/interp = 1
tracks/83/loop_wrap = true
tracks/83/imported = false
tracks/83/enabled = true
tracks/83/keys = PoolRealArray( 0, 1, 1, 1, 1 )
tracks/84/type = "position_3d"
tracks/84/path = NodePath("Skeleton:head")
tracks/84/interp = 1
tracks/84/loop_wrap = true
tracks/84/imported = false
tracks/84/enabled = true
tracks/84/keys = PoolRealArray( 0, 1, 0, 0.057974, 0 )
tracks/85/type = "rotation_3d"
tracks/85/path = NodePath("Skeleton:head")
tracks/85/interp = 1
tracks/85/loop_wrap = true
tracks/85/imported = false
tracks/85/enabled = true
tracks/85/keys = PoolRealArray( 0, 1, 0.017518, 0.000179, 0.000188, 0.999847 )
tracks/86/type = "scale_3d"
tracks/86/path = NodePath("Skeleton:head")
tracks/86/interp = 1
tracks/86/loop_wrap = true
tracks/86/imported = false
tracks/86/enabled = true
tracks/86/keys = PoolRealArray( 0, 1, 1, 1, 1 )

View File

@ -3,3 +3,206 @@
[resource]
resource_name = "rest"
length = 0.001
tracks/0/type = "rotation_3d"
tracks/0/path = NodePath("Skeleton:root")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 1 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, -0.015742, 0.999876 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.996065, 0.058598, 0.012628, 0.065283 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.147986, -0.004701, 0.021288, 0.988749 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.631743, -0.032865, -0.01583, 0.774319 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.998342, -0.039873, -0.005617, 0.041121 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.092043, -0.009826, -0.048574, 0.994521 )
tracks/7/type = "rotation_3d"
tracks/7/path = NodePath("Skeleton:right_foot")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, -0.631901, 0.051384, 0.000767, 0.773343 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:spine")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, -0.001311, -0.012725, 0.009036, 0.999877 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine_1")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0.001883, 0.016582, 0.017228, 0.999712 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_2")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.003958, -0.005621, -0.011341, 0.999912 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:right_clavicle")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, 0.584454, -0.439889, -0.545191, -0.409484 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_upper_arm")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.482395, -0.022867, -0.075274, 0.872414 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_forearm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.061086, 0.025531, 0.089425, 0.993791 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_hand")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, -0.038271, -0.066484, 0.005247, 0.997039 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_thumb_base")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.049087, 0.078402, 0.263796, 0.960133 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_thumb_head")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.001148, 0.00754199, -0.254282, 0.9671 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:right_fingers_base")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, -0.101462, 0.047702, 0.0166, 0.993556 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:right_fingers_head")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, -0.148856, 0.010226, -0.003183, 0.988801 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:left_clavicle")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = PoolRealArray( 0, 1, 0.572526, 0.453337, 0.536482, -0.42295 )
tracks/20/type = "rotation_3d"
tracks/20/path = NodePath("Skeleton:left_upper_arm")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, -0.494348, 0.048095, 0.000379, 0.867932 )
tracks/21/type = "rotation_3d"
tracks/21/path = NodePath("Skeleton:left_forearm")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, -0.089398, 0.001005, 0.032305, 0.995471 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:left_hand")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, 0.001652, 0.997143, 0.011108, -0.074699 )
tracks/23/type = "rotation_3d"
tracks/23/path = NodePath("Skeleton:left_fingers_base")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = PoolRealArray( 0, 1, -0.015205, 0.970173, 0.232803, 0.065848 )
tracks/24/type = "rotation_3d"
tracks/24/path = NodePath("Skeleton:left_fingers_end")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, -0.110511, 0.001542, -0.009463, 0.993829 )
tracks/25/type = "rotation_3d"
tracks/25/path = NodePath("Skeleton:left_thunb_base")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = PoolRealArray( 0, 1, -0.252661, 0.962792, 0.049142, 0.0823321 )
tracks/26/type = "rotation_3d"
tracks/26/path = NodePath("Skeleton:left_thumb_end")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = PoolRealArray( 0, 1, 0.001302, 0.002098, 0.245221, 0.969464 )
tracks/27/type = "rotation_3d"
tracks/27/path = NodePath("Skeleton:neck")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = PoolRealArray( 0, 1, -0.037124, -5.40001e-05, -0.000138, 0.999311 )
tracks/28/type = "rotation_3d"
tracks/28/path = NodePath("Skeleton:head")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = PoolRealArray( 0, 1, 0.017518, 0.000179, 0.000188, 0.999847 )

View File

@ -8,202 +8,202 @@ tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.889011, -0.0125, 0.2, 1, 3.2e-05, 0.716883, -0.0125, 0.4, 1, 3.2e-05, 0.889009, -0.0125, 0.6, 1, 3.2e-05, 0.716883, -0.0125, 0.8, 1, 3.2e-05, 0.889011, -0.0125 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0.106086, -0.003279, 0.012775, 0.99427, 0.2, 1, 0.122639, 0, 0, 0.992451, 0.4, 1, 0.106086, -0.003279, 0.012775, 0.99427, 0.6, 1, 0.118299, 0, 0, 0.992978, 0.8, 1, 0.106086, -0.003279, 0.012775, 0.99427 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.962107, -0.054288, 0.166946, -0.208644, 0.0666667, 1, 0.982221, -0.0129761, 0.174702, 0.0674756, 0.133333, 1, 0.925316, 0.0293533, 0.168759, 0.338304, 0.2, 1, 0.795853, 0.069381, 0.149583, 0.582605, 0.4, 1, 0.734092, 0.09322, 0.138407, 0.658227, 0.466667, 1, 0.872452, 0.0650705, 0.142092, 0.463037, 0.533333, 1, 0.960168, 0.0331437, 0.137529, 0.240968, 0.6, 1, 0.992147, -0.000707, 0.124982, 0.004912, 0.733333, 1, 0.977716, -0.0366024, 0.153809, -0.138111, 0.8, 1, 0.962107, -0.054288, 0.166946, -0.208644 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.323232, 0.003191, 0.131496, 0.937134, 0.0666667, 1, 0.564586, 0.00924285, 0.263861, 0.782007, 0.133333, 1, 0.749553, 0.0143716, 0.369873, 0.548779, 0.2, 1, 0.85966, 0.018065, 0.438945, 0.260742, 0.266667, 1, 0.820142, 0.0114026, 0.383605, 0.424364, 0.333333, 1, 0.754838, 0.00438168, 0.316204, 0.574644, 0.4, 1, 0.665801, -0.002777, 0.238861, 0.706857, 0.466667, 1, 0.542812, -0.000100844, 0.194553, 0.817009, 0.533333, 1, 0.403957, 0.00257826, 0.144558, 0.90328, 0.6, 1, 0.253294, 0.005182, 0.090338, 0.963148, 0.8, 1, 0.323232, 0.003191, 0.131496, 0.937134 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.4892, -0.148901, -0.124023, 0.850371, 0.0666667, 1, -0.554531, -0.189986, -0.152765, 0.795653, 0.133333, 1, -0.61444, -0.229214, -0.180013, 0.733157, 0.2, 1, -0.668343, -0.266201, -0.205501, 0.663494, 0.266667, 1, -0.590139, -0.250614, -0.165792, 0.749295, 0.333333, 1, -0.502907, -0.231193, -0.123546, 0.823633, 0.4, 1, -0.407982, -0.208235, -0.079411, 0.885372, 0.466667, 1, -0.524432, -0.162067, -0.080365, 0.832014, 0.533333, 1, -0.631159, -0.112895, -0.079829, 0.76323, 0.6, 1, -0.726184, -0.061629, -0.077813, 0.680296, 0.666667, 1, -0.653848, -0.0917972, -0.0942715, 0.745097, 0.733333, 1, -0.574573, -0.120991, -0.109729, 0.801989, 0.8, 1, -0.4892, -0.148901, -0.124023, 0.850371 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.725251, -0.13416, -0.105145, 0.667051, 0.0666667, 1, 0.822725, -0.1105, -0.126452, 0.543068, 0.133333, 1, 0.898902, -0.0839788, -0.144485, 0.405028, 0.2, 1, 0.951809, -0.055284, -0.158778, 0.256502, 0.266667, 1, 0.980256, -0.0225292, -0.176138, 0.0869833, 0.333333, 1, 0.978393, 0.0109223, -0.188052, -0.085225, 0.4, 1, 0.946279, 0.044036, -0.194152, -0.254798, 0.466667, 1, 0.984162, -0.00505276, -0.176918, 0.00997551, 0.533333, 1, 0.948974, -0.0537664, -0.146548, 0.274009, 0.6, 1, 0.843328, -0.098488, -0.105297, 0.517697, 0.733333, 1, 0.767875, -0.122766, -0.105637, 0.619788, 0.8, 1, 0.725251, -0.13416, -0.105145, 0.667051 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.701565, -0.00749, -0.283226, 0.653861, 0.0666667, 1, 0.626556, -0.00181588, -0.253738, 0.736913, 0.133333, 1, 0.543136, 0.00388263, -0.220844, 0.810072, 0.2, 1, 0.452423, 0.009529, -0.184985, 0.872355, 0.333333, 1, 0.313296, 0.0198359, -0.128248, 0.940747, 0.4, 1, 0.24027, 0.024803, -0.098462, 0.965381, 0.466667, 1, 0.519082, 0.0092376, -0.213928, 0.827468, 0.533333, 1, 0.740623, -0.007347, -0.305792, 0.59826, 0.6, 1, 0.880451, -0.023121, -0.363917, 0.303045, 0.666667, 1, 0.835668, -0.0182103, -0.3431, 0.428496, 0.733333, 1, 0.775676, -0.0129682, -0.316039, 0.546149, 0.8, 1, 0.701565, -0.00749, -0.283226, 0.653861 )
tracks/7/type = "scale_3d"
tracks/7/path = NodePath("Skeleton:right_calf")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, 1, 1, 1.00001, 0.8, 1, 1, 1, 1.00001 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:right_foot")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = PoolRealArray( 0, 1, -0.473667, 0.122715, 0.10818, 0.865377, 0.133333, 1, -0.624529, 0.112365, 0.119068, 0.76365, 0.2, 1, -0.692442, 0.105759, 0.123041, 0.702994, 0.266667, 1, -0.604628, 0.143302, 0.109302, 0.775849, 0.333333, 1, -0.507977, 0.178751, 0.0939659, 0.837364, 0.4, 1, -0.4039, 0.211587, 0.077256, 0.886638, 0.6, 1, -0.313359, 0.251342, 0.089015, 0.911433, 0.733333, 1, -0.422248, 0.166492, 0.102291, 0.885169, 0.8, 1, -0.473667, 0.122715, 0.10818, 0.865377 )
tracks/9/type = "rotation_3d"
tracks/9/path = NodePath("Skeleton:spine")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = PoolRealArray( 0, 1, 0.054231, -0.093303, -0.017404, 0.994007, 0.2, 1, -0.011188, -0.104313, -0.000146, 0.994482, 0.4, 1, 0.038541, -0.149926, -0.013828, 0.987849, 0.6, 1, -0.01001, -0.073531, 0.000613, 0.997243, 0.8, 1, 0.054231, -0.093303, -0.017404, 0.994007 )
tracks/10/type = "rotation_3d"
tracks/10/path = NodePath("Skeleton:spine_1")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = PoolRealArray( 0, 1, 0.038669, -0.091365, -0.012907, 0.994983, 0.2, 1, 0.01732, -0.041083, -0.009095, 0.998964, 0.4, 1, 0.058781, -0.11176, -0.043082, 0.991059, 0.6, 1, 0.019889, -0.027032, -0.007479, 0.999409, 0.8, 1, 0.038669, -0.091365, -0.012907, 0.994983 )
tracks/11/type = "rotation_3d"
tracks/11/path = NodePath("Skeleton:spine_2")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = PoolRealArray( 0, 1, -0.035025, -0.107267, 0.004659, 0.993602, 0.2, 1, 0.004136, -0.166855, 0.007357, 0.985945, 0.4, 1, -0.037809, -0.086741, 0.036581, 0.994841, 0.6, 1, 0.005384, -0.131922, 0.005286, 0.991231, 0.8, 1, -0.035025, -0.107267, 0.004659, 0.993602 )
tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_clavicle")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = PoolRealArray( 0, 1, -0.635157, 0.359916, 0.444872, 0.518772, 0.133333, 1, -0.556542, 0.472537, 0.456768, 0.508264, 0.2, 1, -0.513143, 0.525588, 0.459449, 0.499347, 0.4, 1, -0.493754, 0.523047, 0.555374, 0.41736, 0.533333, 1, -0.591871, 0.435769, 0.4732, 0.485671, 0.6, 1, -0.634726, 0.387275, 0.426863, 0.514713, 0.8, 1, -0.635157, 0.359916, 0.444872, 0.518772 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_upper_arm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.208823, -0.471551, -0.044396, 0.855606, 0.0666667, 1, -0.360363, -0.330566, 0.0572759, 0.870393, 0.133333, 1, -0.492661, -0.171929, 0.15589, 0.838704, 0.2, 1, -0.598652, -0.004112, 0.246179, 0.76223, 0.4, 1, -0.516912, 0.072988, 0.296112, 0.79987, 0.466667, 1, -0.46468, -0.0455977, 0.286143, 0.836729, 0.533333, 1, -0.403968, -0.163351, 0.270953, 0.858318, 0.6, 1, -0.335885, -0.278124, 0.250818, 0.864245, 0.666667, 1, -0.298018, -0.34845, 0.154332, 0.875186, 0.733333, 1, -0.25544, -0.413267, 0.0554058, 0.872291, 0.8, 1, -0.208823, -0.471551, -0.044396, 0.855606 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_forearm")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, 0.029114, 0.064031, 0.842873, 0.533495, 0.0666667, 1, -0.0141165, -0.0206609, 0.807058, 0.589942, 0.133333, 1, -0.0571564, -0.105074, 0.760339, 0.638417, 0.2, 1, -0.099424, -0.188067, 0.703348, 0.678268, 0.4, 1, -0.172485, -0.10189, 0.639676, 0.74208, 0.6, 1, -0.054002, -0.005787, 0.713632, 0.698413, 0.733333, 1, 0.00135964, 0.0409646, 0.804703, 0.592261, 0.8, 1, 0.029114, 0.064031, 0.842873, 0.533495 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_hand")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = true
tracks/15/imported = false
tracks/15/enabled = true
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View File

@ -8,209 +8,209 @@ tracks/0/type = "position_3d"
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tracks/10/path = NodePath("Skeleton:spine_1")
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tracks/11/path = NodePath("Skeleton:spine_2")
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tracks/12/type = "rotation_3d"
tracks/12/path = NodePath("Skeleton:right_clavicle")
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tracks/12/imported = true
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tracks/12/keys = PoolRealArray( 0, 1, 0.627417, -0.409517, -0.48445, -0.451611, 0.2, 1, 0.569608, -0.46235, -0.522465, -0.434522, 0.4, 1, 0.541942, -0.505828, -0.523177, -0.420383, 0.466667, 1, 0.525445, -0.518676, -0.5355, -0.410028, 0.533333, 1, 0.502693, -0.529854, -0.557379, -0.39482, 0.6, 1, -0.479262, 0.540315, 0.578505, 0.379077, 0.733333, 1, -0.581382, 0.455907, 0.518941, 0.429935, 0.8, 1, 0.627417, -0.409517, -0.48445, -0.451611 )
tracks/13/type = "rotation_3d"
tracks/13/path = NodePath("Skeleton:right_upper_arm")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = PoolRealArray( 0, 1, -0.416848, -0.212626, -0.087083, 0.879457, 0.0666667, 1, -0.421008, -0.213211, -0.194625, 0.859892, 0.133333, 1, -0.420131, -0.211245, -0.299839, 0.830038, 0.2, 1, -0.414226, -0.206751, -0.401464, 0.790251, 0.266667, 1, -0.440593, -0.0794434, -0.349068, 0.823236, 0.333333, 1, -0.457824, 0.0495117, -0.289434, 0.83915, 0.4, 1, -0.465562, 0.17744, -0.223798, 0.837664, 0.466667, 1, -0.465856, 0.222607, -0.180583, 0.837146, 0.6, 1, -0.464497, 0.180757, -0.136214, 0.856163, 0.666667, 1, -0.456735, 0.049733, -0.121932, 0.879803, 0.733333, 1, -0.440756, -0.0821858, -0.105456, 0.887614, 0.8, 1, -0.416848, -0.212626, -0.087083, 0.879457 )
tracks/14/type = "rotation_3d"
tracks/14/path = NodePath("Skeleton:right_forearm")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = PoolRealArray( 0, 1, 0.055822, 0.079064, 0.783153, 0.61425, 0.0666667, 1, -0.0386062, 0.0827945, 0.804693, 0.586621, 0.133333, 1, -0.132642, 0.0856839, 0.818059, 0.553032, 0.2, 1, -0.225331, 0.0877029, 0.823115, 0.513826, 0.333333, 1, -0.368329, 0.100782, 0.717202, 0.582922, 0.4, 1, -0.435081, 0.105963, 0.654117, 0.609596, 0.466667, 1, -0.409857, 0.100521, 0.645895, 0.636186, 0.533333, 1, -0.307907, 0.086018, 0.679961, 0.659884, 0.6, 1, -0.202163, 0.070455, 0.705646, 0.675448, 0.733333, 1, -0.0306802, 0.0768421, 0.763763, 0.640172, 0.8, 1, 0.055822, 0.079064, 0.783153, 0.61425 )
tracks/15/type = "rotation_3d"
tracks/15/path = NodePath("Skeleton:right_hand")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = PoolRealArray( 0, 1, -0.087954, -0.006381, -0.112099, 0.989776, 0.0666667, 1, -0.0286214, -0.116545, -0.0688636, 0.990382, 0.133333, 1, 0.0312128, -0.224667, -0.0244213, 0.973629, 0.2, 1, 0.0905, -0.328851, 0.020449, 0.939813, 0.4, 1, -0.00287774, -0.360605, 0.161584, 0.918611, 0.466667, 1, -0.0181568, -0.295548, 0.157794, 0.942031, 0.533333, 1, -0.0200652, -0.165883, 0.110594, 0.979719, 0.6, 1, -0.021563, -0.032824, 0.061131, 0.997357, 0.8, 1, -0.087954, -0.006381, -0.112099, 0.989776 )
tracks/16/type = "rotation_3d"
tracks/16/path = NodePath("Skeleton:right_thumb_base")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = PoolRealArray( 0, 1, -0.388666, 0.107237, 0.16817, 0.899532, 0.2, 1, -0.352338, 0.104409, 0.199936, 0.908285, 0.4, 1, -0.391223, 0.123121, 0.115124, 0.904728, 0.6, 1, -0.352338, 0.104409, 0.199935, 0.908286, 0.8, 1, -0.388666, 0.107237, 0.16817, 0.899532 )
tracks/17/type = "rotation_3d"
tracks/17/path = NodePath("Skeleton:right_thumb_head")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = PoolRealArray( 0, 1, -0.002321, 0.007267, -0.403394, 0.914995, 0.333333, 1, -0.0036416, 0.00670374, -0.567639, 0.823242, 0.4, 1, -0.00391299, 0.00654915, -0.600841, 0.799332, 0.666667, 1, -0.00283113, 0.00708398, -0.467337, 0.884046, 0.8, 1, -0.002321, 0.007267, -0.403394, 0.914995 )
tracks/18/type = "rotation_3d"
tracks/18/path = NodePath("Skeleton:right_fingers_base")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = PoolRealArray( 0, 1, -0.699402, 0.026909, 0.042743, 0.712942, 0.0666667, 1, -0.580246, 0.0332182, 0.0380474, 0.812874, 0.133333, 1, -0.447021, 0.0387221, 0.0324294, 0.893097, 0.2, 1, -0.302957, 0.043287, 0.026025, 0.951665, 0.4, 1, -0.420965, 0.0396449, 0.0312941, 0.90567, 0.6, 1, -0.302953, 0.043287, 0.026025, 0.951666, 0.666667, 1, -0.447018, 0.0387221, 0.0324294, 0.893098, 0.733333, 1, -0.580245, 0.0332183, 0.0380475, 0.812875, 0.8, 1, -0.699402, 0.026909, 0.042743, 0.712942 )
tracks/19/type = "rotation_3d"
tracks/19/path = NodePath("Skeleton:right_fingers_head")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = true
tracks/19/imported = false
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tracks/19/keys = PoolRealArray( 0, 1, -0.519296, 0.010662, 0.001014, 0.854527, 0.133333, 1, -0.653376, 0.0103477, 0.00276237, 0.756958, 0.2, 1, -0.71389, 0.010083, 0.003611, 0.700176, 0.4, 1, -0.598262, 0.0105171, 0.00202409, 0.801229, 0.6, 1, -0.71389, 0.010083, 0.003611, 0.700176, 0.733333, 1, -0.588362, 0.0105412, 0.00189471, 0.808527, 0.8, 1, -0.519296, 0.010662, 0.001014, 0.854527 )
tracks/20/type = "rotation_3d"
tracks/20/path = NodePath("Skeleton:left_clavicle")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = PoolRealArray( 0, 1, 0.523047, 0.501915, 0.527772, -0.442673, 0.2, 1, 0.472682, 0.541651, 0.527977, -0.452135, 0.4, 1, 0.533692, 0.492487, 0.480396, -0.491781, 0.466667, 1, 0.540373, 0.491372, 0.476848, -0.489047, 0.6, 1, 0.532398, 0.51516, 0.490909, -0.458444, 0.8, 1, 0.523047, 0.501915, 0.527772, -0.442673 )
tracks/21/type = "rotation_3d"
tracks/21/path = NodePath("Skeleton:left_upper_arm")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = PoolRealArray( 0, 1, -0.485825, 0.159795, -0.16972, 0.842398, 0.0666667, 1, -0.513118, 0.0504831, -0.164134, 0.840964, 0.133333, 1, -0.533881, -0.0594714, -0.15646, 0.828827, 0.2, 1, -0.547849, -0.168669, -0.146794, 0.806141, 0.266667, 1, -0.55385, -0.0809903, -0.0833522, 0.824465, 0.333333, 1, -0.553159, 0.00766699, -0.0189033, 0.832826, 0.4, 1, -0.545783, 0.0962316, 0.045774, 0.831123, 0.466667, 1, -0.52101, 0.149888, 0.144249, 0.827814, 0.533333, 1, -0.4788, 0.173431, 0.268363, 0.817713, 0.6, 1, -0.428047, 0.19388, 0.387689, 0.793022, 0.666667, 1, -0.464332, 0.189222, 0.207108, 0.840058, 0.733333, 1, -0.483826, 0.177722, 0.0190382, 0.856718, 0.8, 1, -0.485825, 0.159795, -0.16972, 0.842398 )
tracks/22/type = "rotation_3d"
tracks/22/path = NodePath("Skeleton:left_forearm")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = PoolRealArray( 0, 1, 0.167343, -0.103857, -0.729029, 0.655535, 0.2, 1, 0.016902, -0.048939, -0.737563, 0.673291, 0.333333, 1, -0.0817634, -0.140281, -0.765674, 0.622398, 0.4, 1, -0.13057, -0.184944, -0.773592, 0.591864, 0.466667, 1, -0.186525, -0.169934, -0.77649, 0.577403, 0.6, 1, -0.306576, -0.040609, -0.763441, 0.567028, 0.666667, 1, -0.15124, -0.0635917, -0.772636, 0.613283, 0.733333, 1, 0.00816116, -0.084865, -0.761062, 0.643052, 0.8, 1, 0.167343, -0.103857, -0.729029, 0.655535 )
tracks/23/type = "rotation_3d"
tracks/23/path = NodePath("Skeleton:left_hand")
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tracks/23/loop_wrap = true
tracks/23/imported = true
tracks/23/imported = false
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tracks/23/keys = PoolRealArray( 0, 1, 0.011346, 0.98161, 0.121056, -0.14717, 0.2, 1, 0.046913, 0.976316, 0.16706, -0.129215, 0.4, 1, 0.0315499, 0.990067, -0.0029606, -0.13698, 0.466667, 1, 0.0695867, 0.988017, 0.00623011, -0.137627, 0.533333, 1, 0.142513, 0.977903, 0.0694047, -0.136304, 0.6, 1, 0.214097, 0.958584, 0.131926, -0.133699, 0.733333, 1, 0.0794063, 0.978496, 0.125271, -0.143343, 0.8, 1, 0.011346, 0.98161, 0.121056, -0.14717 )
tracks/24/type = "rotation_3d"
tracks/24/path = NodePath("Skeleton:left_fingers_base")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = true
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tracks/24/enabled = true
tracks/24/keys = PoolRealArray( 0, 1, -0.022407, 0.938409, 0.338854, 0.063758, 0.2, 1, -0.032575, 0.870007, 0.488386, 0.059211, 0.466667, 1, -0.0276244, 0.907028, 0.415613, 0.0616763, 0.6, 1, -0.028866, 0.898437, 0.43387, 0.061105, 0.8, 1, -0.022407, 0.938409, 0.338854, 0.063758 )
tracks/25/type = "rotation_3d"
tracks/25/path = NodePath("Skeleton:left_fingers_end")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = PoolRealArray( 0, 1, -0.627665, 0.006389, -0.007148, 0.778424, 0.2, 1, -0.70673, 0.007112, -0.00643, 0.707418, 0.4, 1, -0.655681, 0.00664578, -0.00690986, 0.754977, 0.6, 1, -0.70673, 0.007112, -0.00643, 0.707418, 0.8, 1, -0.627665, 0.006389, -0.007148, 0.778424 )
tracks/26/type = "rotation_3d"
tracks/26/path = NodePath("Skeleton:left_thunb_base")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = PoolRealArray( 0, 1, -0.266957, 0.915582, 0.245007, 0.174398, 0.2, 1, -0.250504, 0.914243, 0.299931, 0.107, 0.4, 1, -0.249582, 0.853873, 0.429175, 0.156262, 0.6, 1, -0.250504, 0.914242, 0.299934, 0.106999, 0.8, 1, -0.266957, 0.915582, 0.245007, 0.174398 )
tracks/27/type = "rotation_3d"
tracks/27/path = NodePath("Skeleton:left_thumb_end")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = PoolRealArray( 0, 1, 0.001801, 0.001689, 0.488105, 0.872781, 0.6, 1, 0.002029, 0.001407, 0.610551, 0.791973, 0.8, 1, 0.001801, 0.001689, 0.488105, 0.872781 )
tracks/28/type = "rotation_3d"
tracks/28/path = NodePath("Skeleton:neck")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = PoolRealArray( 0, 1, -0.037124, -5.4e-05, -0.000138, 0.999311, 0.2, 1, -0.062714, 0.055013, 0.022202, 0.996267, 0.4, 1, -0.0398408, -0.0430204, 0.0301347, 0.997825, 0.466667, 1, -0.0367215, -0.0621471, 0.0399384, 0.996591, 0.6, 1, -0.037974, -0.078222, 0.071313, 0.993657, 0.8, 1, -0.037124, -5.4e-05, -0.000138, 0.999311 )
tracks/29/type = "rotation_3d"
tracks/29/path = NodePath("Skeleton:head")
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tracks/29/loop_wrap = true
tracks/29/imported = true
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/keys = PoolRealArray( 0, 1, 0.000991, 0.0203, -0.036699, 0.99912, 0.8, 1, 0.000991, 0.0203, -0.036699, 0.99912 )

View File

@ -8,202 +8,202 @@ tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.716882, -0.0125, 0.2, 1, 3.2e-05, 0.880812, -0.0125, 0.4, 1, 3.2e-05, 0.716886, -0.0125, 0.6, 1, 3.2e-05, 0.880815, -0.0125, 0.8, 1, 3.2e-05, 0.716882, -0.0125 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0.118299, 0, 0, 0.992978, 0.2, 1, 0.106875, -0.00312288, 0.0121667, 0.994193, 0.4, 1, 0.122638, 0, 0, 0.992451, 0.6, 1, 0.106875, -0.00312288, 0.0121667, 0.994193, 0.8, 1, 0.118299, 0, 0, 0.992978 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.999936, -0.002696, 0.010907, -0.001485, 0.133333, 1, 0.984294, -0.0220153, 0.0665332, -0.162028, 0.2, 1, 0.977294, -0.0277805, 0.0910746, -0.189286, 0.266667, 1, 0.991982, -0.0115802, 0.0964549, 0.0808388, 0.333333, 1, 0.933783, 0.00547086, 0.0947482, 0.345024, 0.4, 1, 0.806976, 0.02212, 0.08608, 0.583859, 0.6, 1, 0.746536, 0.0302697, 0.070975, 0.660856, 0.666667, 1, 0.870726, 0.0216791, 0.0551567, 0.488184, 0.733333, 1, 0.96717, 0.00981464, 0.0341563, 0.251633, 0.8, 1, 0.999936, -0.002696, 0.010907, -0.001485 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, 0.253602, 0.176459, 0.061156, 0.949109, 0.133333, 1, 0.280981, 0.16009, 0.110376, 0.939807, 0.2, 1, 0.338095, 0.144112, 0.126665, 0.921347, 0.266667, 1, 0.617687, 0.0774734, 0.0894181, 0.777473, 0.333333, 1, 0.832608, 0.00272381, 0.0428091, 0.552199, 0.4, 1, 0.960355, -0.072311, -0.008282, 0.26911, 0.466667, 1, 0.903022, -0.0292648, 0.0556733, 0.424964, 0.533333, 1, 0.815419, 0.0147623, 0.117762, 0.566573, 0.6, 1, 0.700483, 0.0582947, 0.175904, 0.68919, 0.666667, 1, 0.568327, 0.101388, 0.15136, 0.802381, 0.733333, 1, 0.418045, 0.141317, 0.108089, 0.890834, 0.8, 1, 0.253602, 0.176459, 0.061156, 0.949109 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, -0.717526, -0.115141, -0.125783, 0.675335, 0.0666667, 1, -0.639821, -0.148181, -0.144734, 0.740084, 0.133333, 1, -0.554642, -0.17949, -0.161994, 0.796187, 0.2, 1, -0.485905, -0.188113, -0.165542, 0.83732, 0.266667, 1, -0.538957, -0.0773248, -0.0996082, 0.832841, 0.333333, 1, -0.581524, 0.0349683, -0.0317363, 0.812158, 0.4, 1, -0.612776, 0.146581, 0.036753, 0.775673, 0.466667, 1, -0.558245, 0.034859, -0.00732927, 0.828911, 0.533333, 1, -0.492418, -0.0775683, -0.0512633, 0.865378, 0.6, 1, -0.416628, -0.188426, -0.09416, 0.884336, 0.666667, 1, -0.506629, -0.180741, -0.109816, 0.835823, 0.733333, 1, -0.617881, -0.149344, -0.118917, 0.762744, 0.8, 1, -0.717526, -0.115141, -0.125783, 0.675335 )
tracks/5/type = "rotation_3d"
tracks/5/path = NodePath("Skeleton:right_thigh")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0.838523, -0.115224, -0.121252, 0.518556, 0.133333, 1, 0.758763, -0.120748, -0.107054, 0.631061, 0.2, 1, 0.736681, -0.117967, -0.0991087, 0.658455, 0.266667, 1, 0.834404, -0.0868309, -0.0892352, 0.536905, 0.333333, 1, 0.910941, -0.0534905, -0.0770958, 0.401724, 0.4, 1, 0.964348, -0.018792, -0.062999, 0.256342, 0.466667, 1, 0.994658, -0.0110107, -0.0555088, 0.086328, 0.533333, 1, 0.995188, -0.00289973, -0.0463567, -0.0862708, 0.6, 1, 0.965923, 0.00529805, -0.0358167, -0.256287, 0.666667, 1, 0.996562, -0.0335684, -0.0659671, -0.037216, 0.733333, 1, 0.959684, -0.0778131, -0.0979089, 0.251724, 0.8, 1, 0.838523, -0.115224, -0.121252, 0.518556 )
tracks/6/type = "rotation_3d"
tracks/6/path = NodePath("Skeleton:right_calf")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0.858346, -0.030002, -0.419292, 0.294171, 0.0666667, 1, 0.820909, -0.0264923, -0.372707, 0.431852, 0.133333, 1, 0.764969, -0.0223855, -0.317722, 0.559798, 0.2, 1, 0.694607, -0.0237104, -0.260328, 0.670215, 0.266667, 1, 0.628666, -0.0582568, -0.225466, 0.741991, 0.333333, 1, 0.555238, -0.0921094, -0.187918, 0.80493, 0.4, 1, 0.475198, -0.124865, -0.148133, 0.858284, 0.466667, 1, 0.399723, -0.0967453, -0.109998, 0.904855, 0.533333, 1, 0.320207, -0.0676475, -0.0707507, 0.942277, 0.6, 1, 0.237453, -0.0378657, -0.0307882, 0.970172, 0.666667, 1, 0.480106, -0.0365663, -0.168529, 0.860092, 0.733333, 1, 0.718132, -0.0357165, -0.315389, 0.619307, 0.8, 1, 0.858346, -0.030002, -0.419292, 0.294171 )
tracks/7/type = "scale_3d"
tracks/7/path = NodePath("Skeleton:right_calf")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = PoolRealArray( 0, 1, 1, 1.00001, 1, 0.8, 1, 1, 1.00001, 1 )
tracks/8/type = "rotation_3d"
tracks/8/path = NodePath("Skeleton:right_foot")
tracks/8/interp = 1
tracks/8/loop_wrap = true
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