New uvs for the boar's legs.

This commit is contained in:
Relintai 2022-09-07 13:44:58 +02:00
parent 71767e727a
commit 6233851d12
3 changed files with 6 additions and 6 deletions

View File

@ -1,6 +1,6 @@
[gd_resource type="MeshDataResource" format=2]
[resource]
array = [ PoolVector3Array( -0.080714, 0.00714293, 0.120783, -0.0397141, 0.337143, 0.140521, 0.0502858, 0.337143, 0.140521, 0.0892857, 0.00714293, 0.120783, -0.080714, 0.00714293, -0.151372, -0.0397141, 0.357143, 0.0505206, 0.0502858, 0.357143, 0.0505206, 0.0892857, 0.00714293, -0.151372, -0.0481757, 0.18491, 0.032875, 0.0583446, 0.184821, 0.032893, -0.080714, 0.00714293, 0.120783, -0.0397141, 0.337143, 0.140521, -0.0397141, 0.337143, 0.140521, 0.0502858, 0.337143, 0.140521, 0.0502858, 0.337143, 0.140521, 0.0892857, 0.00714293, 0.120783, -0.080714, 0.00714293, -0.151372, -0.080714, 0.00714293, -0.151372, -0.0397141, 0.357143, 0.0505206, 0.0502858, 0.357143, 0.0505206, 0.0892857, 0.00714293, -0.151372, 0.0892857, 0.00714293, -0.151372, -0.0481757, 0.18491, 0.032875, 0.0583446, 0.184821, 0.032893 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -0.992204, 0.121657, 0.0270347, 0.992938, 0.115808, 0.0257349, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -0.992204, 0.121657, 0.0270347, 0.992938, 0.115808, 0.0257349 ), null, null, PoolVector2Array( 0.366795, 0.342105, 0.4389, 0.750303, 0.597181, 0.750303, 0.665769, 0.342105, 0.366795, 0.00606059, 0.804677, 0.582727, 0.803008, 0.584848, 0.665769, 0.00606061, 0.829649, 0.769836, 0.828076, 0.772217, 0.99141, 0.991818, 0.924613, 0.626528, 0.273834, 0.00443975, 0.922953, 0.628673, 0.088201, 0.00439392, 0.989743, 0.993939, 0.645256, 0.926158, 0.358205, 0.74697, 0.273766, 0.135747, 0.088133, 0.135702, 0.64359, 0.928299, 0.00756409, 0.74697, 0.291091, 0.382334, 0.0713832, 0.382404 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 15, 13, 6, 10, 5, 11, 12, 18, 19, 19, 14, 12, 0, 7, 4, 0, 3, 7, 5, 10, 8, 15, 6, 9, 8, 10, 16, 20, 15, 9, 19, 18, 22, 23, 19, 22, 17, 23, 22, 23, 17, 21 ) ]
aabb = AABB( -0.080714, 0.00714293, 0, 0.17, 0.35, 0 )
array = [ PoolVector3Array( -0.080714, 0.00714293, 0.120783, -0.0397141, 0.337143, 0.140521, 0.0402877, 0.337143, 0.140521, 0.0892857, 0.00714293, 0.120783, -0.0907071, 0.00714293, -0.151372, -0.0397141, 0.357143, 0.0505206, 0.0402877, 0.357143, 0.0505206, 0.0892857, 0.00714293, -0.151372, -0.0581745, 0.18491, 0.032875, 0.0583446, 0.184821, 0.032893, -0.080714, 0.00714293, 0.120783, -0.0397141, 0.337143, 0.140521, -0.0397141, 0.337143, 0.140521, 0.0402877, 0.337143, 0.140521, 0.0402877, 0.337143, 0.140521, 0.0892857, 0.00714293, 0.120783, -0.0907071, 0.00714293, -0.151372, -0.0907071, 0.00714293, -0.151372, -0.0397141, 0.357143, 0.0505206, 0.0402877, 0.357143, 0.0505206, 0.0892857, 0.00714293, -0.151372, 0.0892857, 0.00714293, -0.151372, -0.0581745, 0.18491, 0.032875, 0.0583446, 0.184821, 0.032893 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -0.992204, 0.121657, 0.0270347, 0.992938, 0.115808, 0.0257349, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, -0.992204, 0.121657, 0.0270347, 0.992938, 0.115808, 0.0257349 ), null, null, PoolVector2Array( 0.366795, 0.342105, 0.4389, 0.750303, 0.597181, 0.750303, 0.665769, 0.342105, 0.366795, 0.00606059, 0.804677, 0.582727, 0.803008, 0.584848, 0.665769, 0.00606061, 0.829649, 0.769836, 0.828076, 0.772217, 0.99141, 0.991818, 0.924613, 0.626528, 0.273834, 0.00443975, 0.922953, 0.628673, 0.088201, 0.00439392, 0.989743, 0.993939, 0.645256, 0.926158, 0.358205, 0.74697, 0.273766, 0.135747, 0.088133, 0.135702, 0.64359, 0.928299, 0.00756409, 0.74697, 0.291091, 0.382334, 0.0713832, 0.382404 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 15, 13, 6, 10, 5, 11, 12, 18, 19, 19, 14, 12, 0, 7, 4, 0, 3, 7, 5, 10, 8, 15, 6, 9, 8, 10, 16, 20, 15, 9, 19, 18, 22, 23, 19, 22, 17, 23, 22, 23, 17, 21 ) ]
aabb = AABB( -0.0907071, 0.00714293, 0, 0.179993, 0.35, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 0, 1, 1, 2, 1, 5, 5, 8, 4, 8, 6, 9, 7, 9, 4, 7, 0, 4, 3, 7 )

View File

@ -1,6 +1,6 @@
[gd_resource type="MeshDataResource" format=2]
[resource]
array = [ PoolVector3Array( -0.00611493, -0.172857, 0.119383, -0.0457141, 0.227143, 0.05, 0.0542858, 0.227143, 0.05, 0.0839852, -0.132857, 0.05, -0.00611493, -0.0728571, -0.0303121, -0.0457141, 0.247143, -0.05, 0.0542858, 0.247143, -0.05, 0.0839852, -0.0628571, -0.05, -0.0457141, 0.227143, 0.05, 0.0542858, 0.227143, 0.05, 0.0542858, 0.227143, 0.05, -0.0457141, 0.247143, -0.05, 0.0542858, 0.247143, -0.05, 0.0542858, 0.247143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
array = [ PoolVector3Array( -0.00611493, -0.172857, 0.119383, -0.0457141, 0.227143, 0.05, 0.0542858, 0.227143, 0.05, 0.0839852, -0.132857, 0.05, -0.00611493, -0.0728571, -0.0303121, -0.0457141, 0.247143, -0.05, 0.0542858, 0.247143, -0.05, 0.0839852, -0.0628571, -0.05, -0.00611493, -0.172857, 0.119383, -0.00611493, -0.172857, 0.119383, -0.0457141, 0.227143, 0.05, -0.0457141, 0.227143, 0.05, 0.0542858, 0.227143, 0.05, 0.0542858, 0.227143, 0.05, 0.0839852, -0.132857, 0.05, 0.0839852, -0.132857, 0.05, -0.00611493, -0.0728571, -0.0303121, -0.00611493, -0.0728571, -0.0303121, -0.0457141, 0.247143, -0.05, -0.0457141, 0.247143, -0.05, 0.0542858, 0.247143, -0.05, 0.0542858, 0.247143, -0.05, 0.0839852, -0.0628571, -0.05, 0.0839852, -0.0628571, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.826667, 0.00984853, 0.823521, 0.993333, 0.600181, 0.985753, 0.570769, 0.1185, 0.293283, 0.990152, 0.290769, 0.00939392, 0.56641, 0.0449336, 0.550265, 0.990152, 0.0132208, 0.00606059, 0.85459, 0.19, 0.00589742, 0.91917, 0.994103, 0.181667, 0.00423075, 0.985303, 0.833462, 0.181667, 0.0198418, 0.00969696, 0.989872, 0.253748, 0.280385, 0.253336, 0.834231, 0.425, 0.200875, 0.98, 0.994103, 0.00772725, 0.268169, 0.975333, 0.833462, 0.00772725, 0.282051, 0.134147, 0.975871, 0.413132 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 14, 12, 20, 20, 22, 14, 8, 18, 10, 8, 16, 18, 11, 19, 21, 21, 13, 11, 9, 23, 17, 9, 15, 23 ) ]
aabb = AABB( -0.0457141, -0.172857, 0, 0.129699, 0.42, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2, 0, 4, 4, 7, 3, 7, 0, 3, 1, 5 )

View File

@ -1,6 +1,6 @@
[gd_resource type="MeshDataResource" format=2]
[resource]
array = [ PoolVector3Array( -0.0519873, -0.132857, 0.0975, -0.0457141, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.000662534, -0.132857, 0.0975, -0.0519873, -0.162857, -0.0975, -0.0457141, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.000662534, -0.162857, -0.0975, -0.0457141, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, -0.0457141, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.0542858, 0.357143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.514753, 0.431843, 0.522246, 0.0257371, 0.588295, 0.0192308, 0.549527, 0.428417, 0.513723, 0.556565, 0.51436, 0.980769, 0.580409, 0.974263, 0.548497, 0.553139, 0.0924268, 0.441629, 0.97384, 0.354798, 0.0272252, 0.438448, 0.0818682, 0.5051, 0.983333, 0.416299, 0.0166667, 0.501919 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
array = [ PoolVector3Array( -0.0519873, -0.132857, 0.0975, -0.0457141, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.000662534, -0.132857, 0.0975, -0.0519873, -0.162857, -0.0975, -0.0457141, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.000662534, -0.162857, -0.0975, -0.0519873, -0.132857, 0.0975, -0.0519873, -0.132857, 0.0975, -0.0457141, 0.357143, 0.05, -0.0457141, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.0542858, 0.357143, 0.05, 0.000662534, -0.132857, 0.0975, 0.000662534, -0.132857, 0.0975, -0.0519873, -0.162857, -0.0975, -0.0519873, -0.162857, -0.0975, -0.0457141, 0.357143, -0.05, -0.0457141, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.0542858, 0.357143, -0.05, 0.000662534, -0.162857, -0.0975, 0.000662534, -0.162857, -0.0975 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.751667, 0.00106059, 0.751667, 0.992434, 0.423333, 0.995, 0.578799, 0.00241145, 0.716372, 0.921561, 0.763333, 0, 0.425, 0.126823, 0.538239, 0.988333, 0.005, 0.0110606, 0.991667, 0.988333, 0.0616617, 0.904918, 0.775, 0.71, 0.0628835, 0.906819, 0.775, 0.392727, 0.00666667, 0.00969696, 0.775, 0.988333, 0.415, 0.124727, 0.991667, 0.715, 0.270581, 0.99, 0.995, 0.71, 0.270076, 0.99197, 0.995, 0.392727, 0.413333, 0.123928, 0.775, 0.715 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 14, 12, 20, 20, 22, 14, 8, 18, 10, 8, 16, 18, 11, 19, 21, 21, 13, 11, 9, 23, 17, 9, 15, 23 ) ]
aabb = AABB( -0.0519873, -0.162857, 0, 0.106273, 0.52, 0 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2, 3, 7, 0, 3, 4, 7, 0, 4, 1, 5 )