Updated the engine.

- I backported the new animation setup from Godot4 (So animations don't depend anymore on the rest pose.) Migrated the old animations to the new system. The character has issues with it's arm meshes, that will be fixed later.
- Also ported some related improvements, like the sub gizmo support (still has some issues) (MeshDataresource Editor still needs to be updated to be usable properly again, as now handles aren't shown if something is deselected), ImmediateMesh, hashing Improvements, and the godot4's version of Skeleton Editor.
This commit is contained in:
Relintai 2022-08-11 22:42:40 +02:00
parent 701b7c08bc
commit ecb8f92dcc
12 changed files with 941 additions and 1201 deletions

2
HEADS
View File

@ -1 +1 @@
{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "9e4ac41f4a73a0f1898c76cf44b340a90264e01a"}}
{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "dc3500ec17198a442e02c3bf835f3473c3a2f70f"}}

View File

@ -1,16 +1,13 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://models/entities/human/models/cast-end.tres" type="Animation" id=1]
[ext_resource path="res://models/entities/human/models/casting-loop.tres" type="Animation" id=2]
[ext_resource path="res://models/entities/human/models/dead.tres" type="Animation" id=3]
[ext_resource path="res://models/entities/human/models/dead.tres" type="Animation" id=1]
[ext_resource path="res://models/entities/human/models/cast-end.tres" type="Animation" id=2]
[ext_resource path="res://models/entities/human/models/run-left-loop.tres" type="Animation" id=3]
[ext_resource path="res://models/entities/human/models/idle-loop.tres" type="Animation" id=4]
[ext_resource path="res://models/entities/human/models/rest.tres" type="Animation" id=5]
[ext_resource path="res://models/entities/human/models/run-left-loop.tres" type="Animation" id=6]
[ext_resource path="res://models/entities/human/models/run-loop.tres" type="Animation" id=7]
[ext_resource path="res://models/entities/human/models/run-right-loop.tres" type="Animation" id=8]
[sub_resource type="Animation" id=1]
length = 0.001
[ext_resource path="res://models/entities/human/models/casting-loop.tres" type="Animation" id=5]
[ext_resource path="res://models/entities/human/models/run-loop.tres" type="Animation" id=6]
[ext_resource path="res://models/entities/human/models/run-right-loop.tres" type="Animation" id=7]
[ext_resource path="res://models/entities/human/models/rest.tres" type="Animation" id=8]
[node name="Spatial" type="Spatial"]
@ -19,158 +16,216 @@ length = 0.001
[node name="Skeleton" type="Skeleton" parent="Armature"]
bones/0/name = "root"
bones/0/parent = -1
bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 )
bones/0/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.2e-05, 0, 0.000216 )
bones/0/enabled = true
bones/0/bound_children = [ ]
bones/0/position = Vector3( -3.2e-05, 0, 0.000216 )
bones/0/rotation = Quat( 0, 0, 0, 1 )
bones/0/scale = Vector3( 1, 1, 1 )
bones/1/name = "pelvis"
bones/1/parent = 0
bones/1/rest = Transform( 1, 0, 0, 0, 1, 4.71856e-07, 0, -4.71856e-07, 1, 3.23883e-05, 0.782716, -0.000216131 )
bones/1/rest = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2e-05, 0.782716, -0.000216 )
bones/1/enabled = true
bones/1/bound_children = [ ]
bones/1/position = Vector3( 3.2e-05, 0.776724, -0.000216 )
bones/1/rotation = Quat( 0, 0, -0.015742, 0.999876 )
bones/1/scale = Vector3( 1, 1, 1 )
bones/2/name = "left_thigh"
bones/2/parent = 1
bones/2/rest = Transform( 0.996998, 0.0649781, 0.0406091, 0.0643847, -0.997801, 0.0156598, 0.0415346, -0.0129989, -0.999055, 0.0729343, 0.0192029, -0.000776013 )
bones/2/rest = Transform( 0.996998, 0.0649774, 0.0406087, 0.064384, -0.997801, 0.0156595, 0.0415343, -0.0129987, -0.999056, 0.072934, 0.019203, -0.000776 )
bones/2/enabled = true
bones/2/bound_children = [ ]
bones/2/position = Vector3( 0.072934, 0.019203, -0.000776 )
bones/2/rotation = Quat( 0.996065, 0.058598, 0.012628, 0.065283 )
bones/2/scale = Vector3( 0.999938, 0.999999, 1 )
bones/3/name = "left_calf"
bones/3/parent = 2
bones/3/rest = Transform( 0.999849, -0.0130837, -0.0109005, 0.01274, 0.999445, -0.031012, 0.0113, 0.0308689, 0.999458, 1.03173e-08, 0.340143, 9.31323e-10 )
bones/3/rest = Transform( 0.999855, -0.0130838, -0.0109005, 0.0127402, 0.999438, -0.0310129, 0.0113001, 0.0308695, 0.99946, 0, 0.340143, 0 )
bones/3/enabled = true
bones/3/bound_children = [ ]
bones/3/position = Vector3( 0, 0.340143, 0 )
bones/3/rotation = Quat( 0.147986, -0.004701, 0.021288, 0.988749 )
bones/3/scale = Vector3( 1, 1, 1 )
bones/4/name = "left_foot"
bones/4/parent = 3
bones/4/rest = Transform( 0.998077, -0.0537376, -0.030894, 0.0409662, 0.197821, 0.979382, -0.0465181, -0.978764, 0.199642, -3.31784e-09, 0.408901, -2.32831e-10 )
bones/4/rest = Transform( 0.998077, -0.0537372, -0.0308946, 0.0409667, 0.197821, 0.979382, -0.0465176, -0.978764, 0.199642, 0, 0.408901, 0 )
bones/4/enabled = true
bones/4/bound_children = [ ]
bones/4/position = Vector3( 0, 0.408901, 0 )
bones/4/rotation = Quat( -0.631743, -0.032865, -0.01583, 0.774319 )
bones/4/scale = Vector3( 1, 1, 1 )
bones/5/name = "right_thigh"
bones/5/parent = 1
bones/5/rest = Transform( 0.997453, -0.0652037, -0.0272067, -0.0648281, -0.997793, 0.0143577, -0.0280815, -0.012558, -0.999525, -0.0729235, 0.0192009, -0.000789025 )
bones/5/rest = Transform( 0.997453, -0.0652041, -0.027206, -0.0648285, -0.997793, 0.0143571, -0.0280808, -0.0125574, -0.999525, -0.072923, 0.019201, -0.000789 )
bones/5/enabled = true
bones/5/bound_children = [ ]
bones/5/position = Vector3( -0.072923, 0.019201, -0.000789 )
bones/5/rotation = Quat( 0.998342, -0.039873, -0.005617, 0.041121 )
bones/5/scale = Vector3( 0.999952, 1, 0.999998 )
bones/6/name = "right_calf"
bones/6/parent = 5
bones/6/rest = Transform( 0.999861, 0.0129564, 0.0103765, -0.012619, 0.999421, -0.0319279, -0.010784, 0.0317928, 0.999436, -8.10542e-09, 0.33995, 2.32831e-10 )
bones/6/rest = Transform( 0.999861, 0.0129567, 0.0103765, -0.0126193, 0.999421, -0.0319285, -0.0107841, 0.0317935, 0.999436, 0, 0.33995, 0 )
bones/6/enabled = true
bones/6/bound_children = [ ]
bones/6/position = Vector3( 0, 0.33995, 0 )
bones/6/rotation = Quat( 0.092043, -0.009826, -0.048574, 0.994521 )
bones/6/scale = Vector3( 0.999999, 1.00001, 1 )
bones/7/name = "right_foot"
bones/7/parent = 6
bones/7/rest = Transform( 0.994718, -0.0661249, 0.0785048, -0.0637523, 0.2014, 0.977432, -0.0804435, -0.977274, 0.196121, 1.2049e-08, 0.409101, 1.28057e-09 )
bones/7/rest = Transform( 0.994718, -0.0661256, 0.0785057, -0.0637529, 0.2014, 0.977432, -0.0804443, -0.977275, 0.196121, 0, 0.409101, 0 )
bones/7/enabled = true
bones/7/bound_children = [ ]
bones/7/position = Vector3( 0, 0.409101, 0 )
bones/7/rotation = Quat( -0.631901, 0.051384, 0.000767, 0.773343 )
bones/7/scale = Vector3( 1, 1, 1 )
bones/8/name = "spine"
bones/8/parent = 1
bones/8/rest = Transform( 0.999745, 0.00659991, -0.0215977, -0.0062164, 0.999823, 0.0177762, 0.0217112, -0.0176374, 0.999609, 0, 0.0497445, 0 )
bones/8/rest = Transform( 0.999745, 0.00659908, -0.021597, -0.0062156, 0.999823, 0.0177756, 0.0217105, -0.0176368, 0.999609, 0, 0.049745, 0 )
bones/8/enabled = true
bones/8/bound_children = [ ]
bones/8/position = Vector3( 0, 0.049745, 0 )
bones/8/rotation = Quat( -0.001311, -0.012725, 0.009036, 0.999877 )
bones/8/scale = Vector3( 1, 1, 1 )
bones/9/name = "spine_1"
bones/9/parent = 8
bones/9/rest = Transform( 0.999745, -0.00614339, 0.0217319, 0.00659991, 0.999758, -0.0209976, -0.0215977, 0.0211357, 0.999543, -4.72937e-10, 0.156596, 2.85581e-10 )
bones/9/rest = Transform( 0.999745, -0.00614297, 0.0217325, 0.00659951, 0.999758, -0.0209984, -0.0215983, 0.0211365, 0.999543, 0, 0.156596, 0 )
bones/9/enabled = true
bones/9/bound_children = [ ]
bones/9/position = Vector3( 0, 0.156596, 0 )
bones/9/rotation = Quat( 0.001883, 0.016582, 0.017228, 0.999712 )
bones/9/scale = Vector3( 1, 1, 1 )
bones/10/name = "spine_2"
bones/10/parent = 9
bones/10/rest = Transform( 1, -6.51014e-07, 8.83251e-07, 6.37914e-07, 0.999891, 0.0147513, -8.92758e-07, -0.0147513, 0.999891, -4.06186e-11, 0.147629, 2.30903e-10 )
bones/10/rest = Transform( 1, 0, 0, 0, 0.999891, 0.0147516, 0, -0.0147516, 0.999891, 0, 0.147629, 0 )
bones/10/enabled = true
bones/10/bound_children = [ ]
bones/10/position = Vector3( 0, 0.147629, 0 )
bones/10/rotation = Quat( 0.003958, -0.005621, -0.011341, 0.999912 )
bones/10/scale = Vector3( 1, 1, 1 )
bones/11/name = "right_clavicle"
bones/11/parent = 10
bones/11/rest = Transform( 0.00963211, -0.992975, -0.117936, -0.0690259, -0.11832, 0.990573, -0.997568, -0.00140062, -0.0696807, -0.0597681, 0.142186, -0.00661948 )
bones/11/rest = Transform( 0.00963163, -0.992974, -0.117937, -0.0690255, -0.118321, 0.990573, -0.997568, -0.0014002, -0.0696801, -0.059768, 0.142186, -0.006619 )
bones/11/enabled = true
bones/11/bound_children = [ ]
bones/11/position = Vector3( -0.059768, 0.142186, -0.006619 )
bones/11/rotation = Quat( 0.584454, -0.439889, -0.545191, -0.409484 )
bones/11/scale = Vector3( 1, 1, 1 )
bones/12/name = "right_upper_arm"
bones/12/parent = 11
bones/12/rest = Transform( 0.998794, -0.0486248, -0.00689666, 0.0479024, 0.995519, -0.0815315, 0.0108302, 0.0811028, 0.996647, 1.04774e-09, 0.0845332, -3.15486e-08 )
bones/12/rest = Transform( 0.998793, -0.0486246, -0.00689718, 0.0479022, 0.995519, -0.0815324, 0.0108308, 0.0811036, 0.996647, 0, 0.084533, 0 )
bones/12/enabled = true
bones/12/bound_children = [ ]
bones/12/position = Vector3( 0, 0.084533, 0 )
bones/12/rotation = Quat( -0.482395, -0.022867, -0.075274, 0.872414 )
bones/12/scale = Vector3( 1, 1, 1 )
bones/13/name = "right_forearm"
bones/13/parent = 12
bones/13/rest = Transform( 0.997957, 0.0627536, -0.0120584, -0.062618, 0.997974, 0.0113097, 0.0127437, -0.0105315, 0.999863, 1.12868e-09, 0.251481, 1.24799e-07 )
bones/13/rest = Transform( 0.997956, 0.0627528, -0.0120588, -0.0626172, 0.997974, 0.0113094, 0.0127441, -0.0105311, 0.999863, 0, 0.251481, 0 )
bones/13/enabled = true
bones/13/bound_children = [ ]
bones/13/position = Vector3( 0, 0.251481, 0 )
bones/13/rotation = Quat( -0.061086, 0.025531, 0.089425, 0.993791 )
bones/13/scale = Vector3( 1, 1, 1 )
bones/14/name = "right_hand"
bones/14/parent = 13
bones/14/rest = Transform( 0.989714, -0.00706462, -0.142888, -0.0138712, 0.989335, -0.144993, 0.142388, 0.145484, 0.979061, 6.98492e-09, 0.240761, -8.6904e-08 )
bones/14/rest = Transform( 0.989714, -0.00706386, -0.142887, -0.0138719, 0.989335, -0.144994, 0.142387, 0.145485, 0.979061, 0, 0.240761, 0 )
bones/14/enabled = true
bones/14/bound_children = [ ]
bones/14/position = Vector3( 0, 0.240761, 0 )
bones/14/rotation = Quat( -0.038271, -0.066484, 0.005247, 0.997039 )
bones/14/scale = Vector3( 1, 1, 1 )
bones/15/name = "right_thumb_base"
bones/15/parent = 14
bones/15/rest = Transform( 0.813994, -0.514253, 0.270107, 0.46773, 0.856006, 0.220188, -0.344446, -0.0528944, 0.937315, -0.0492859, 0.0763682, -0.0032349 )
bones/15/rest = Transform( 0.813993, -0.514253, 0.270107, 0.46773, 0.856006, 0.220189, -0.344446, -0.052895, 0.937315, -0.049286, 0.076368, -0.003235 )
bones/15/enabled = true
bones/15/bound_children = [ ]
bones/15/position = Vector3( -0.049286, 0.076368, -0.003235 )
bones/15/rotation = Quat( -0.049087, 0.078402, 0.263796, 0.960133 )
bones/15/scale = Vector3( 1, 1, 1 )
bones/16/name = "right_thumb_head"
bones/16/parent = 15
bones/16/rest = Transform( 0.870568, 0.491815, 0.015171, -0.491849, 0.870679, -0.00161461, -0.0140031, -0.0060562, 0.999884, -1.11759e-08, 0.0345327, 1.04774e-08 )
bones/16/rest = Transform( 0.870568, 0.491815, 0.0151716, -0.49185, 0.870679, -0.00161513, -0.0140039, -0.00605605, 0.999884, 0, 0.034533, 0 )
bones/16/enabled = true
bones/16/bound_children = [ ]
bones/16/position = Vector3( 0, 0.034533, 0 )
bones/16/rotation = Quat( -0.001148, 0.007542, -0.254282, 0.9671 )
bones/16/scale = Vector3( 1, 1, 1 )
bones/17/name = "right_fingers_base"
bones/17/parent = 14
bones/17/rest = Transform( 0.994898, -0.0326043, 0.0954731, 0.0233065, 0.995018, 0.0969303, -0.0981578, -0.0942106, 0.990701, -4.65661e-09, 0.109269, 1.67463e-07 )
bones/17/rest = Transform( 0.994898, -0.0326048, 0.0954722, 0.0233072, 0.995018, 0.0969295, -0.098157, -0.0942098, 0.990702, 0, 0.109269, 0 )
bones/17/enabled = true
bones/17/bound_children = [ ]
bones/17/position = Vector3( 0, 0.109269, 0 )
bones/17/rotation = Quat( -0.101462, 0.047702, 0.0166, 0.993556 )
bones/17/scale = Vector3( 1, 1, 1 )
bones/18/name = "right_fingers_head"
bones/18/parent = 17
bones/18/rest = Transform( 0.99977, 0.00896365, 0.0194525, -0.00933935, 0.99977, 0.0193098, -0.019275, -0.019487, 0.999624, -2.32831e-10, 0.0397489, -2.15099e-07 )
bones/18/rest = Transform( 0.999771, 0.00896319, 0.0194527, -0.00933889, 0.99977, 0.0193094, -0.0192752, -0.0194866, 0.999624, 0, 0.039749, 0 )
bones/18/enabled = true
bones/18/bound_children = [ ]
bones/18/position = Vector3( 0, 0.039749, 0 )
bones/18/rotation = Quat( -0.148856, 0.010226, -0.003183, 0.988801 )
bones/18/scale = Vector3( 1, 1, 1 )
bones/19/name = "left_clavicle"
bones/19/parent = 10
bones/19/rest = Transform( 0.0103369, 0.993407, 0.114177, 0.065755, -0.114611, 0.991232, 0.997782, -0.00273856, -0.0665061, 0.057635, 0.142121, -0.00659067 )
bones/19/rest = Transform( 0.0103377, 0.993407, 0.114176, 0.0657555, -0.11461, 0.991232, 0.997782, -0.0027394, -0.0665067, 0.057635, 0.142121, -0.006591 )
bones/19/enabled = true
bones/19/bound_children = [ ]
bones/19/position = Vector3( 0.057635, 0.142121, -0.006591 )
bones/19/rotation = Quat( 0.572526, 0.453337, 0.536482, -0.42295 )
bones/19/scale = Vector3( 1, 1, 1 )
bones/20/name = "left_upper_arm"
bones/20/parent = 19
bones/20/rest = Transform( 0.997918, 0.0532796, 0.036327, -0.0512401, 0.997174, -0.0549321, -0.0391511, 0.0529564, 0.997829, -5.93718e-09, 0.0836569, -4.58676e-08 )
bones/20/rest = Transform( 0.997919, 0.0532794, 0.0363265, -0.05124, 0.997175, -0.0549321, -0.0391506, 0.0529564, 0.997829, 0, 0.083657, 0 )
bones/20/enabled = true
bones/20/bound_children = [ ]
bones/20/position = Vector3( 0, 0.083657, 0 )
bones/20/rotation = Quat( -0.494348, 0.048095, 0.000379, 0.867932 )
bones/20/scale = Vector3( 1, 1, 1 )
bones/21/name = "left_forearm"
bones/21/parent = 20
bones/21/rest = Transform( 0.997892, -0.063919, 0.0111941, 0.064214, 0.997533, -0.0283561, -0.00935395, 0.0290152, 0.999535, 3.25963e-09, 0.252095, -3.81515e-08 )
bones/21/rest = Transform( 0.997892, -0.0639181, 0.0111936, 0.0642131, 0.997533, -0.0283564, -0.00935347, 0.0290154, 0.999535, 0, 0.252095, 0 )
bones/21/enabled = true
bones/21/bound_children = [ ]
bones/21/position = Vector3( 0, 0.252095, 0 )
bones/21/rotation = Quat( -0.089398, 0.001005, 0.032305, 0.995471 )
bones/21/scale = Vector3( 1, 1, 1 )
bones/22/name = "left_hand"
bones/22/parent = 21
bones/22/rest = Transform( -0.986881, 0.0138399, -0.160856, -0.0128795, 0.986395, 0.163886, 0.160936, 0.163808, -0.973276, -4.65661e-09, 0.240671, -7.40401e-08 )
bones/22/rest = Transform( -0.986881, 0.0138404, -0.160856, -0.0128789, 0.986395, 0.163885, 0.160936, 0.163807, -0.973276, 0, 0.240671, 0 )
bones/22/enabled = true
bones/22/bound_children = [ ]
bones/22/position = Vector3( 0, 0.240671, 0 )
bones/22/rotation = Quat( 0.001652, 0.997143, 0.011108, -0.074699 )
bones/22/scale = Vector3( 1, 1, 1 )
bones/23/name = "left_fingers_base"
bones/23/parent = 22
bones/23/rest = Transform( -0.990865, -0.0172252, 0.133748, 0.00115541, 0.990687, 0.136149, -0.134848, 0.13506, -0.981618, -1.07102e-08, 0.109284, -6.75209e-09 )
bones/23/rest = Transform( -0.990866, -0.0172251, 0.133748, 0.00115559, 0.990688, 0.13615, -0.134847, 0.135061, -0.981618, 0, 0.109284, 0 )
bones/23/enabled = true
bones/23/bound_children = [ ]
bones/23/position = Vector3( 0, 0.109284, 0 )
bones/23/rotation = Quat( -0.015205, 0.970173, 0.232803, 0.065848 )
bones/23/scale = Vector3( 1, 1, 1 )
bones/24/name = "left_fingers_end"
bones/24/parent = 23
bones/24/rest = Transform( 0.999816, 0.0191504, 0.000955053, -0.0191495, 0.999816, -0.000980031, -0.000973646, 0.000961562, 0.999999, -4.65661e-10, 0.0397149, -1.48359e-07 )
bones/24/rest = Transform( 0.999816, 0.0191496, 0.000954668, -0.0191486, 0.999816, -0.000979186, -0.000973243, 0.000960725, 0.999999, 0, 0.039715, 0 )
bones/24/enabled = true
bones/24/bound_children = [ ]
bones/24/position = Vector3( 0, 0.039715, 0 )
bones/24/rotation = Quat( -0.110511, 0.001542, -0.009463, 0.993829 )
bones/24/scale = Vector3( 1, 1, 1 )
bones/25/name = "left_thunb_base"
bones/25/parent = 22
bones/25/rest = Transform( -0.858768, -0.494612, 0.133703, -0.478428, 0.867495, 0.136231, -0.183369, 0.0530237, -0.981613, -0.0497103, 0.0760591, 0.0020895 )
bones/25/rest = Transform( -0.858768, -0.494612, 0.133705, -0.478428, 0.867495, 0.136231, -0.18337, 0.0530229, -0.981613, -0.04971, 0.076059, 0.002089 )
bones/25/enabled = true
bones/25/bound_children = [ ]
bones/25/position = Vector3( -0.04971, 0.076059, 0.002089 )
bones/25/rotation = Quat( -0.252661, 0.962792, 0.049142, 0.082332 )
bones/25/scale = Vector3( 1, 1, 1 )
bones/26/name = "left_thumb_end"
bones/26/parent = 25
bones/26/rest = Transform( 0.879725, -0.47546, 0.00470694, 0.475471, 0.87973, -0.00149548, -0.00342979, 0.00355363, 0.999988, 1.21072e-08, 0.0346539, -3.12721e-08 )
bones/26/rest = Transform( 0.879725, -0.47546, 0.00470643, 0.475471, 0.87973, -0.00149554, -0.00342932, 0.00355343, 0.999988, 0, 0.034654, 0 )
bones/26/enabled = true
bones/26/bound_children = [ ]
bones/26/position = Vector3( 0, 0.034654, 0 )
bones/26/rotation = Quat( 0.001302, 0.002098, 0.245221, 0.969464 )
bones/26/scale = Vector3( 1, 1, 1 )
bones/27/name = "neck"
bones/27/parent = 10
bones/27/rest = Transform( 1, 0.000279672, -9.73603e-05, -0.000271678, 0.997244, 0.0741962, 0.000117843, -0.0741962, 0.997244, 8.34999e-11, 0.187597, 4.45173e-10 )
bones/27/rest = Transform( 1, 0.000279819, -9.76793e-05, -0.0002718, 0.997244, 0.0741968, 0.000118172, -0.0741968, 0.997244, 0, 0.187597, 0 )
bones/27/enabled = true
bones/27/bound_children = [ ]
bones/27/position = Vector3( 0, 0.187597, 0 )
bones/27/rotation = Quat( -0.037124, -5.4e-05, -0.000138, 0.999311 )
bones/27/scale = Vector3( 1, 1, 1 )
bones/28/name = "head"
bones/28/parent = 27
bones/28/rest = Transform( 1, -0.000370401, 0.000365109, 0.000382964, 0.999386, -0.0350311, -0.00035191, 0.0350312, 0.999386, -4.3201e-12, 0.0579743, 2.99337e-09 )
bones/28/rest = Transform( 1, -0.000369671, 0.000364532, 0.000382214, 0.999386, -0.0350305, -0.000351358, 0.0350307, 0.999386, 0, 0.057974, 0 )
bones/28/enabled = true
bones/28/bound_children = [ ]
bones/28/position = Vector3( 0, 0.057974, 0 )
bones/28/rotation = Quat( 0.017518, 0.000179, 0.000188, 0.999847 )
bones/28/scale = Vector3( 1, 1, 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Armature")
autoplay = "rest"
anims/RESET = SubResource( 1 )
anims/cast-end = ExtResource( 1 )
anims/casting-loop = ExtResource( 2 )
anims/dead = ExtResource( 3 )
anims/cast-end = ExtResource( 2 )
anims/casting-loop = ExtResource( 5 )
anims/dead = ExtResource( 1 )
anims/idle-loop = ExtResource( 4 )
anims/rest = ExtResource( 5 )
anims/run-left-loop = ExtResource( 6 )
anims/run-loop = ExtResource( 7 )
anims/run-right-loop = ExtResource( 8 )
anims/rest = ExtResource( 8 )
anims/run-left-loop = ExtResource( 3 )
anims/run-loop = ExtResource( 6 )
anims/run-right-loop = ExtResource( 7 )

View File

@ -108,7 +108,7 @@ states/run-loop/node = SubResource( 10 )
states/run-loop/position = Vector2( 31.871, -340.817 )
transitions = [ @"idle-loop", @"casting-loop", SubResource( 11 ), @"casting-loop", @"idle-loop", SubResource( 12 ), @"casting-loop", @"cast-end", SubResource( 13 ), @"cast-end", @"cast-end 2", SubResource( 14 ), @"cast-end 2", @"idle-loop", SubResource( 15 ), @"idle-loop", @"cast-end", SubResource( 16 ), @"idle-loop", @"run-loop", SubResource( 17 ), @"run-loop", @"idle-loop", SubResource( 18 ), @"casting-loop", @"run-loop", SubResource( 19 ), @"run-loop", @"casting-loop", SubResource( 20 ), @"run-loop", @"cast-end", SubResource( 21 ), @"idle-loop", @"dead", SubResource( 22 ), @"casting-loop", @"dead", SubResource( 23 ), @"cast-end 2", @"dead", SubResource( 24 ), @"run-loop", @"dead", SubResource( 25 ), @"dead", @"idle-loop", SubResource( 26 ) ]
start_node = "idle-loop"
graph_offset = Vector2( -482.129, -341.651 )
graph_offset = Vector2( -510.129, -426.651 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=28]
@ -140,80 +140,104 @@ script = ExtResource( 1 )
[node name="Skeleton" parent="armature/Armature" index="0"]
transform = Transform( 1, -6.84064e-18, 1.54087e-25, 6.84064e-18, 1, 1.05378e-42, -1.54087e-25, 0, 1, 0, 0, 0 )
bones/0/bound_children = [ NodePath("RootAttachment") ]
bones/1/bound_children = [ NodePath("RightHipAttachment"), NodePath("LeftHipAttachment") ]
bones/10/bound_children = [ NodePath("RightBackAttachment"), NodePath("LeftBackAttachment") ]
bones/14/bound_children = [ NodePath("RightHandAttachment") ]
bones/21/bound_children = [ NodePath("ShieldAttachment") ]
bones/22/bound_children = [ NodePath("LeftHandAttachment") ]
bones/27/bound_children = [ NodePath("NeckAttachment") ]
bones/1/position = Vector3( 0.005287, 0.77222, -0.000216 )
bones/1/rotation = Quat( 0, 0, -0.00911221, 0.999959 )
bones/2/rotation = Quat( 0.996655, 0.042684, 0.0163238, 0.0677455 )
bones/3/rotation = Quat( 0.155903, 0.0044376, 0.0191078, 0.987578 )
bones/4/rotation = Quat( -0.642765, -0.0351873, -0.017575, 0.765053 )
bones/5/rotation = Quat( 0.99756, -0.0370777, -0.00960474, 0.0583638 )
bones/6/rotation = Quat( 0.132017, -0.0141097, -0.0235327, 0.990868 )
bones/6/scale = Vector3( 1, 1, 1 )
bones/7/rotation = Quat( -0.648636, 0.0557981, 0.0039294, 0.75904 )
bones/8/rotation = Quat( 0.00795914, -0.0108775, 0.00612897, 0.99989 )
bones/9/rotation = Quat( -0.0218694, 0.0149952, 0.0191396, 0.999465 )
bones/10/rotation = Quat( 0.0160519, -0.00514767, -0.0123355, 0.999782 )
bones/11/rotation = Quat( 0.571937, -0.455816, -0.534522, -0.423563 )
bones/12/rotation = Quat( -0.502503, -0.0185204, -0.016367, 0.864222 )
bones/13/rotation = Quat( -0.064897, 0.00541535, 0.00695547, 0.997853 )
bones/16/rotation = Quat( -0.00345063, 0.00680394, -0.544148, 0.838954 )
bones/19/rotation = Quat( 0.575189, 0.450001, 0.538761, -0.419991 )
bones/20/rotation = Quat( -0.499913, 0.028569, -0.00321316, 0.865598 )
bones/25/rotation = Quat( -0.250815, 0.891551, 0.354786, 0.127888 )
bones/26/rotation = Quat( 0.00191382, 0.00156001, 0.547403, 0.836865 )
bones/27/rotation = Quat( -0.053248, 0.0141767, 0.0255395, 0.998154 )
bones/28/rotation = Quat( 0.0261071, 3.52432e-05, 0.000194816, 0.999659 )
[node name="MeshInstance" type="MeshInstance" parent="armature/Armature/Skeleton" index="0"]
visible = false
[node name="LeftHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="1"]
transform = Transform( 0.182261, 0.1404, -0.973174, 0.077091, -0.988746, -0.128209, -0.980222, -0.0516554, -0.191033, 0.241994, 0.771808, -0.0161982 )
transform = Transform( 0.169521, 0.130711, -0.97682, 0.0533302, -0.99093, -0.123344, -0.984083, -0.0311846, -0.174954, 0.237737, 0.768186, -0.00798481 )
bone_name = "left_hand"
bone_idx = 22
[node name="LeftHandAP" type="Spatial" parent="armature/Armature/Skeleton/LeftHandAttachment"]
transform = Transform( -0.0646502, 0.683772, 0.726832, -0.148514, -0.726783, 0.670508, 0.986758, -0.0646467, 0.148575, -0.0226043, 0.107657, 0.0283146 )
script = ExtResource( 2 )
[node name="ShieldAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="2"]
transform = Transform( -0.0345918, 0.118865, 0.992308, -0.0620347, -0.991243, 0.116575, 0.997473, -0.057525, 0.0416627, 0.213387, 1.01037, -0.00235363 )
transform = Transform( -0.0214982, 0.109075, 0.993801, -0.0392737, -0.993356, 0.108177, 0.998997, -0.0367046, 0.025639, 0.211485, 1.00726, 0.000848927 )
bone_name = "left_forearm"
bone_idx = 21
[node name="LeftHandShield" type="Spatial" parent="armature/Armature/Skeleton/ShieldAttachment"]
transform = Transform( 0.122585, 0.992132, -0.0242311, 0.987746, -0.124342, -0.0941345, -0.0964273, -0.0123912, -0.995239, 0.0157415, 0.108918, 0.0213161 )
[node name="RightHandAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="3"]
transform = Transform( -0.060441, -0.0832974, -0.994691, -0.0706879, -0.993653, 0.0875056, -0.995667, 0.0756014, 0.05417, -0.247614, 0.770397, -0.00584803 )
transform = Transform( -0.11173, -0.0755354, -0.990864, -0.0263245, -0.996532, 0.078936, -0.99339, 0.0349036, 0.109354, -0.247312, 0.768711, 0.00145613 )
bone_name = "right_hand"
bone_idx = 14
[node name="RightHandAP" type="Spatial" parent="armature/Armature/Skeleton/RightHandAttachment"]
transform = Transform( 0.0789363, 0.493983, 0.86583, -0.0571054, -0.864836, 0.498656, 0.995268, -0.0888088, -0.0400836, -0.0131918, 0.0790432, -0.0425565 )
script = ExtResource( 2 )
[node name="RootAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.23883e-05, 0, 0.000216131 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.2e-05, 0, 0.000216 )
bone_name = "root"
bone_idx = 0
[node name="RootAP" type="Spatial" parent="armature/Armature/Skeleton/RootAttachment"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 )
script = ExtResource( 2 )
[node name="NeckAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="5"]
transform = Transform( 0.999994, -0.00149759, -0.0031291, 0.00170577, 0.997711, 0.0676131, 0.00302063, -0.0676179, 0.997707, 0.000898333, 1.31638, 0.000340735 )
transform = Transform( 0.997964, -0.0596316, 0.0226137, 0.056992, 0.993005, 0.103408, -0.0286219, -0.101909, 0.994382, 0.000926388, 1.31361, -0.000980039 )
bone_name = "neck"
bone_idx = 27
[node name="TorsoAP" type="Spatial" parent="armature/Armature/Skeleton/NeckAttachment"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.04, -0.09 )
script = ExtResource( 2 )
[node name="RightHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="6"]
transform = Transform( 0.999659, 0.0261315, 1.23948e-08, -0.0261315, 0.999659, 4.71693e-07, -6.44844e-11, -4.71855e-07, 1, 0.00212025, 0.774907, 0 )
transform = Transform( 0.999834, 0.0182237, 0, -0.0182237, 0.999834, 0, 0, 0, 1, 0.005255, 0.77222, 0 )
bone_name = "pelvis"
bone_idx = 1
[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/RightHipAttachment"]
transform = Transform( 0.993372, -0.0110498, 0.114411, 0.0109836, 0.999939, 0.00120905, -0.114417, 5.56017e-05, 0.993433, -0.141825, 0.176866, 0.16621 )
[node name="LeftHipAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="7"]
transform = Transform( 0.999659, 0.0261315, 1.23948e-08, -0.0261315, 0.999659, 4.71693e-07, -6.44844e-11, -4.71855e-07, 1, 0.00212025, 0.774907, 0 )
transform = Transform( 0.999834, 0.0182237, 0, -0.0182237, 0.999834, 0, 0, 0, 1, 0.005255, 0.77222, 0 )
bone_name = "pelvis"
bone_idx = 1
[node name="Spatial" type="Spatial" parent="armature/Armature/Skeleton/LeftHipAttachment"]
transform = Transform( 0.99343, -0.00240871, -0.114417, 0.00240855, 0.999997, -0.000139626, 0.114417, -0.00013687, 0.993433, 0.144429, 0.18077, 0.165634 )
[node name="RightBackAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="8"]
transform = Transform( 0.999994, -0.0019973, -0.00289152, 0.00197822, 0.999977, -0.00659939, 0.00290458, 0.00659368, 0.999974, 0.00127302, 1.12879, -0.000896224 )
transform = Transform( 0.99997, -0.00742118, -0.00218575, 0.00741279, 0.999965, -0.00382438, 0.00221406, 0.00380806, 0.99999, 0.00231858, 1.12602, -0.00169442 )
bone_name = "spine_2"
bone_idx = 10
[node name="RightBackAP" type="Spatial" parent="armature/Armature/Skeleton/RightBackAttachment"]
transform = Transform( 0.999997, -0.00244424, -0.000479204, 0.00243884, 0.999966, -3.47705e-05, 0.000479292, 3.44458e-05, 1, 0.000560207, -0.00363708, -0.120332 )
[node name="LeftBackAttachment" type="BoneAttachment" parent="armature/Armature/Skeleton" index="9"]
transform = Transform( 0.999994, -0.0019973, -0.00289152, 0.00197822, 0.999977, -0.00659939, 0.00290458, 0.00659368, 0.999974, 0.00127302, 1.12879, -0.000896224 )
transform = Transform( 0.99997, -0.00742118, -0.00218575, 0.00741279, 0.999965, -0.00382438, 0.00221406, 0.00380806, 0.99999, 0.00231858, 1.12602, -0.00169442 )
bone_name = "spine_2"
bone_idx = 10
[node name="LeftBackAP" type="Spatial" parent="armature/Armature/Skeleton/LeftBackAttachment"]
transform = Transform( 0.999994, -0.00350821, -0.000687771, 0.00350043, 0.999949, -5.02995e-05, 0.000687948, 4.91154e-05, 1, 0.000822697, -0.00513983, -0.097967 )

View File

@ -1,208 +1,180 @@
[gd_resource type="Animation" format=2]
[resource]
length = 3.0
loop = true
tracks/0/type = "transform"
tracks/0/path = NodePath("Armature/Skeleton:left_foot")
resource_name = "cast-end"
length = 2.0
tracks/0/type = "position_3d"
tracks/0/path = NodePath("Skeleton:pelvis")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 0, -6.42597e-07, -1.35898e-07, -0.059918, 0.998203, 1, 1, 1, 1, 1, 0, -7.45058e-09, 0, -0.0212136, -0.000454444, -0.0637177, 0.997742, 1, 1, 1, 2, 1, 7.45058e-09, 0, 0, -6.42597e-07, -1.35898e-07, -0.059918, 0.998203, 1, 1, 1 )
tracks/1/type = "transform"
tracks/1/path = NodePath("Armature/Skeleton:left_calf")
tracks/0/keys = PoolRealArray( 0, 1, 3.2e-05, 0.776724, -0.000216, 1, 1, 0.007745, 0.770113, -0.000216, 2, 1, 3.2e-05, 0.776724, -0.000216 )
tracks/1/type = "rotation_3d"
tracks/1/path = NodePath("Skeleton:pelvis")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 5.96046e-08, 0, 0.132753, 0.000161663, 0.0141515, 0.991048, 1, 1, 1, 1, 1, 7.91624e-09, -2.98023e-08, 0, 0.14446, 0.0134386, 0.0106908, 0.989362, 1, 1, 0.999999, 2, 1, 0, 5.96046e-08, 0, 0.132753, 0.000161663, 0.0141515, 0.991048, 1, 1, 1 )
tracks/2/type = "transform"
tracks/2/path = NodePath("Armature/Skeleton:left_thigh")
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, -0.015742, 0.999876, 1, 1, 0, 0, -0.006011, 0.999982, 2, 1, 0, 0, -0.015742, 0.999876 )
tracks/2/type = "rotation_3d"
tracks/2/path = NodePath("Skeleton:left_thigh")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, -2.23517e-08, -5.86733e-08, 0, -0.0715791, -0.0103855, -0.0277448, 0.996995, 1, 1, 1, 1, 1, -7.45058e-09, 0, 4.65661e-10, -0.0758457, -0.00493236, -0.00448998, 0.997097, 1, 1, 1, 2, 1, -2.23517e-08, -5.86733e-08, 0, -0.0715791, -0.0103855, -0.0277448, 0.996995, 1, 1, 1 )
tracks/3/type = "transform"
tracks/3/path = NodePath("Armature/Skeleton:right_foot")
tracks/2/keys = PoolRealArray( 0, 1, 0.996065, 0.058598, 0.012628, 0.065283, 1, 1, 0.996838, 0.035236, 0.018051, 0.068891, 2, 1, 0.996065, 0.058598, 0.012628, 0.065283 )
tracks/3/type = "rotation_3d"
tracks/3/path = NodePath("Skeleton:left_calf")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, -5.58794e-09, 0, 0, -8.32667e-17, -5.58794e-09, 3.72529e-09, 1, 1, 1, 1, 1, 1, 0, -7.45058e-09, 0, -0.0324907, 0.00317484, 0.00643727, 0.999446, 1, 1, 1, 2, 1, -5.58794e-09, 0, 0, -8.32667e-17, -5.58794e-09, 3.72529e-09, 1, 1, 1, 1 )
tracks/4/type = "transform"
tracks/4/path = NodePath("Armature/Skeleton:right_calf")
tracks/3/keys = PoolRealArray( 0, 1, 0.147986, -0.004701, 0.021288, 0.988749, 1, 1, 0.159598, 0.008712, 0.018087, 0.986978, 2, 1, 0.147986, -0.004701, 0.021288, 0.988749 )
tracks/4/type = "rotation_3d"
tracks/4/path = NodePath("Skeleton:left_foot")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/imported = true
tracks/4/enabled = true
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View File

@ -1,208 +1,188 @@
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View File

@ -1,207 +1,138 @@
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View File

@ -1,208 +1,181 @@
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View File

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View File

@ -1,209 +1,209 @@
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View File

@ -1,209 +1,216 @@
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View File

@ -1,209 +1,209 @@
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View File

@ -156,35 +156,35 @@ _global_script_classes=[ {
"path": "res://addons/world_generator/resources/zone.gd"
} ]
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@"WorldGenWorld": "",
@"Continent": "",
@"SpeedResource": "",
@"WorldGeneratorSettings": "",
@"CharacterSkeketonAttachPoint": "",
@"PlayerGD": "",
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@"WorldGenRaycast": "",
@"GameModule": "",
@"LayeredTextureMaker": "",
@"PlayerGD": "",
@"CharacterSkeketonAttachPoint": "",
@"WorldGeneratorSettings": "",
@"SubZoneProp": "",
@"SubZone": "",
@"DisplayPlayerGD": "",
@"ItemTemplateGD": "",
@"LayeredTextureMaker": "",
@"HealthResource": "",
@"WorldGenBaseResource": "",
@"Main": "",
@"Menu": "",
@"UIGuiChildModule": "",
@"ItemTemplateGD": "",
@"DisplayPlayerGD": "",
@"SubZone": "",
@"ManaResource": "",
@"Zone": "",
@"UIWindowModule": "",
@"UIGuiChildModule": "",
@"Menu": "",
@"Main": "",
@"WorldGenBaseResource": "",
@"TerrainWorldGenerator": "",
@"NetworkedPlayerGD": "",
@"UIWindowModule": "",
@"Zone": "",
@"SpellGD": "",
@"SpellEffectVisualBasic": "",
@"SpellGD": ""
@"NetworkedPlayerGD": ""
}
[addons]