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Updated the engine. I backported most improvements to core math classes from Godot 4.
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@ -1 +1 @@
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "730bce85870bbeea282c0db4ea441bd182b9d0eb"}}
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "8c2e76840c6adf867c8e90dd34d18ccd7cf0aedf"}}
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@ -273,7 +273,7 @@ func spawn(start_x : int, start_z : int) -> void:
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chunk_create(x, z)
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# add_prop(Transform().translated(Vector3(0, 2, 0)), test_prop)
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# add_prop(Transform().translated_local(Vector3(0, 2, 0)), test_prop)
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set_process(true)
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@ -339,7 +339,7 @@ func spawn(start_x : int, start_z : int) -> void:
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if !chunk_get(x, z):
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chunk_create(x, z)
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# add_prop(Transform().translated(Vector3(0, 2, 0)), test_prop)
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# add_prop(Transform().translated_local(Vector3(0, 2, 0)), test_prop)
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set_process(true)
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@ -150,7 +150,7 @@ func spawn_room(room_lworld_transform : Transform, room : PropData, level : int
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var lworld_curr_portal : Transform = current_portal.transform
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#portal center should be precalculated
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#this will only work with the current portals
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lworld_curr_portal = lworld_curr_portal.translated(Vector3(-0.5, 0, 0))
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lworld_curr_portal = lworld_curr_portal.translated_local(Vector3(-0.5, 0, 0))
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lworld_curr_portal.basis = lworld_curr_portal.basis.rotated(Vector3(0, 1, 0), PI)
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room_lworld_transform = room_lworld_transform * lworld_curr_portal.inverse()
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@ -213,7 +213,7 @@ func spawn_room(room_lworld_transform : Transform, room : PropData, level : int
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var offset_current_portal_lworld_position : Transform = current_portal_lworld_position
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#portal center should be precalculated
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#this will only work with the current portals
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offset_current_portal_lworld_position = offset_current_portal_lworld_position.translated(Vector3(-0.5, 0, 0))
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offset_current_portal_lworld_position = offset_current_portal_lworld_position.translated_local(Vector3(-0.5, 0, 0))
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var ab : PoolVector2Array = room_hulls[new_room]
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var tfab : PoolVector2Array = PoolVector2Array()
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@ -90,7 +90,7 @@ func teleport():
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if !_dungeon:
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_dungeon = dungeon.instance() as Spatial
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var t : Transform = global_transform
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t = t.translated(Vector3(0, -500, 0))
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t = t.translated_local(Vector3(0, -500, 0))
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_dungeon.transform = t
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_dungeon.min_level = min_level
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_dungeon.max_level = max_level
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@ -104,8 +104,8 @@ func teleport():
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_dungeon_back_teleporter = dungeon_back_teleporter.instance() as Spatial
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var tdb : Transform = global_transform
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tdb = tdb.translated(Vector3(0, -500, 0))
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tdb = tdb.translated(Vector3(1, 0, -1))
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tdb = tdb.translated_local(Vector3(0, -500, 0))
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tdb = tdb.translated_local(Vector3(1, 0, -1))
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_dungeon_back_teleporter.transform = tdb
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_dungeon_back_teleporter.teleport_to = global_transform.xform(Vector3())
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get_parent().add_child(_dungeon_back_teleporter)
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