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addons
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
autoload
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Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
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2022-08-19 01:27:18 +02:00 |
core
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
cursors
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Created and added a pointing hand cursor.
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2022-07-30 20:45:08 +02:00 |
entity_classes
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
fonts
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icons
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Moved the texture tools under a new tools directory.
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2022-02-12 20:18:02 +01:00 |
materials
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Started work on a character editor scene.
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2022-03-27 12:37:59 +02:00 |
models
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Basic shape for the boar looks ok. Still seems a bit too tall though.
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2022-09-07 13:24:21 +02:00 |
modules
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Keep the modules folder around in git.
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2022-02-12 20:23:44 +01:00 |
particles/magic
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Increase the size of the floating particles a bit.
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2022-02-13 18:22:29 +01:00 |
player
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
props/teleporters/dungeon
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Added a new floating magic particle effect to the dungeon teleporters.
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2022-02-13 18:16:45 +01:00 |
scenes
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
scripts
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Updated the engine. I backported most improvements to core math classes from Godot 4.
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2022-08-16 10:29:13 +02:00 |
shaders
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
spell_effects/enchanter
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Moved the spell effects folder.
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2022-02-12 19:10:23 +01:00 |
tests
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
textures
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Updated all MMMaterials to use the c++ nodes instead of the gdscript ones.
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2022-06-20 19:59:59 +02:00 |
tools
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Created a uv debugger tool.
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2022-02-16 20:51:35 +01:00 |
ui
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Updated the engine. I added a _theme_ infix to Control's theme helper methods.
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2022-08-17 20:58:19 +02:00 |
worlds/test_world
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
.gitignore
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audio_bus_layout.tres
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Rename the default bus layout.
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2022-02-12 20:31:57 +01:00 |
icon.png
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Added a new icon.
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2022-03-25 09:17:29 +01:00 |
icon.png.flags
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icon.png.import
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project.pandemonium
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Updated the engine. The web server got proper multipart form parsing, the WebNodeEditor got plugin support, added globals to Engine class, and made a few editor singletons accessible through them, and other random improvements.
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2022-08-24 15:57:48 +02:00 |
world_generator_settings.tres
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Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these.
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2022-08-05 00:27:03 +02:00 |