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https://github.com/Relintai/broken_seals.git
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Initial spider scene setup.
This commit is contained in:
parent
345f8db8d6
commit
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207
game/models/entities/spider/Spider.tscn
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207
game/models/entities/spider/Spider.tscn
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://models/entities/spider/lower_leg.tres" type="MeshDataResource" id=1]
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[ext_resource path="res://models/entities/spider/spider_base_chitin_albedo.png" type="Texture" id=2]
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[ext_resource path="res://models/entities/spider/upper_leg.tres" type="MeshDataResource" id=3]
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[ext_resource path="res://worlds/test_world/environments/default_env.tres" type="Environment3D" id=4]
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[ext_resource path="res://textures/world/grass/grass_albedo.png" type="Texture" id=5]
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[ext_resource path="res://models/entities/spider/fang2.tres" type="MeshDataResource" id=6]
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[ext_resource path="res://models/entities/spider/fang1.tres" type="MeshDataResource" id=7]
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[ext_resource path="res://models/entities/spider/head.tres" type="MeshDataResource" id=8]
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[ext_resource path="res://models/entities/spider/thorax.tres" type="MeshDataResource" id=9]
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[ext_resource path="res://models/entities/spider/abdomen.tres" type="MeshDataResource" id=10]
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[sub_resource type="SpatialMaterial" id=1]
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flags_vertex_lighting = true
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albedo_texture = ExtResource( 2 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 1, 1, 1 )
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 4, 1, 4 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_vertex_lighting = true
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albedo_color = Color( 0.145098, 0.145098, 0.145098, 1 )
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albedo_texture = ExtResource( 5 )
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[node name="Spider" type="Spatial"]
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[node name="LowerLeg" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0645008, 0, 2.23637 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="UpperLeg" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.97616 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Abdomen" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20021, 0, 1.72042 )
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mesh_data = ExtResource( 10 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Thorax" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20021, 0, 0.448436 )
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mesh_data = ExtResource( 9 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Head" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20021, 0, -0.663357 )
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mesh_data = ExtResource( 8 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Fang1" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20021, 0, -1.76379 )
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mesh_data = ExtResource( 7 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Fang2" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20021, 0, -2.68392 )
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mesh_data = ExtResource( 6 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.727426, 0.542715, -0.419896, -0.662594, 0.71463, -0.224217, 0.178385, 0.441322, 0.87944, -7.56755, -7.92697, 7.18822 )
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light_energy = 6.714
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[node name="DirectionalLight2" type="DirectionalLight" parent="."]
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transform = Transform( 0.804894, 0.467212, 0.365867, 0, -0.616541, 0.787323, 0.593419, -0.633711, -0.49625, 7.6211, 4.52883, -8.65958 )
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light_energy = 6.714
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[node name="FullPreview" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.87249, 0, 0 )
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__meta__ = {
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"_editor_description_": "Z+ -> Front"
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}
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[node name="Torso" type="Spatial" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609828, 0 )
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[node name="Abdomen" type="MeshDataInstance" parent="FullPreview/Torso"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -0.231096 )
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mesh_data = ExtResource( 10 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Thorax" type="MeshDataInstance" parent="FullPreview/Torso"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.250909 )
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mesh_data = ExtResource( 9 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="Head" type="MeshDataInstance" parent="FullPreview/Torso"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0.240853 )
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mesh_data = ExtResource( 8 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LegsLeft" type="Spatial" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.17828, 0.640268, 0.000238292 )
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[node name="UpperLeg2" type="MeshDataInstance" parent="FullPreview/LegsLeft"]
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transform = Transform( -0.347689, 0.93761, 0, -0.93761, -0.347689, 0, 0, 0, 1, -0.00337219, -0.0222741, -0.596947 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="UpperLeg3" type="MeshDataInstance" parent="FullPreview/LegsLeft"]
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transform = Transform( -0.347689, 0.93761, 0, -0.93761, -0.347689, 0, 0, 0, 1, -0.00337267, -0.0222741, 0.0126154 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="UpperLeg4" type="MeshDataInstance" parent="FullPreview/LegsLeft"]
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transform = Transform( -0.347689, 0.93761, 0, -0.93761, -0.347689, 0, 0, 0, 1, -0.00337219, -0.0222741, 0.588191 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LowerLegs" type="Spatial" parent="FullPreview/LegsLeft"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.503581, -0.206726, 0 )
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[node name="LowerLeg5" type="MeshDataInstance" parent="FullPreview/LegsLeft/LowerLegs"]
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transform = Transform( -0.832825, 0.553537, 0, -0.553537, -0.832825, 0, 0, 0, 1, 0.0101099, -0.000204921, 0.590914 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LowerLeg6" type="MeshDataInstance" parent="FullPreview/LegsLeft/LowerLegs"]
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transform = Transform( -0.832825, 0.553537, 0, -0.553537, -0.832825, 0, 0, 0, 1, 0.0101099, -0.000204921, 0.0172505 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LowerLeg7" type="MeshDataInstance" parent="FullPreview/LegsLeft/LowerLegs"]
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transform = Transform( -0.832825, 0.553537, 0, -0.553537, -0.832825, 0, 0, 0, 1, 0.0101099, -0.000204921, -0.590388 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LegsRight" type="Spatial" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.204, 0.621, 0 )
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[node name="UpperLeg5" type="MeshDataInstance" parent="FullPreview/LegsRight"]
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transform = Transform( -0.346936, -0.937889, 0, 0.937889, -0.346936, 0, 0, 0, 1, -0.00836086, -0.00902534, 0.582202 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="UpperLeg6" type="MeshDataInstance" parent="FullPreview/LegsRight"]
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transform = Transform( -0.385294, -0.922794, 0, 0.922794, -0.385294, 0, 0, 0, 1, -0.00836056, -0.00902534, -0.0215956 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="UpperLeg7" type="MeshDataInstance" parent="FullPreview/LegsRight"]
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transform = Transform( -0.385294, -0.922794, 0, 0.922794, -0.385294, 0, 0, 0, 1, -0.00836086, -0.00902534, -0.594543 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LowerLegs" type="Spatial" parent="FullPreview/LegsRight"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.558352, -0.233083, 0 )
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[node name="LowerLeg2" type="MeshDataInstance" parent="FullPreview/LegsRight/LowerLegs"]
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transform = Transform( -0.831954, -0.554844, 0, 0.554844, -0.831954, 0, 0, 0, 1, 0.0255842, 0.044978, -0.597778 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LowerLeg3" type="MeshDataInstance" parent="FullPreview/LegsRight/LowerLegs"]
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transform = Transform( -0.831954, -0.554844, 0, 0.554844, -0.831954, 0, 0, 0, 1, 0.0255845, 0.044978, -0.0235229 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="LowerLeg4" type="MeshDataInstance" parent="FullPreview/LegsRight/LowerLegs"]
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transform = Transform( -0.831954, -0.554844, 0, 0.554844, -0.831954, 0, 0, 0, 1, 0.0255842, 0.044978, 0.581975 )
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mesh_data = ExtResource( 1 )
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texture = ExtResource( 2 )
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material = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.45079, 0.5, -5.56819 )
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mesh = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.69456, -0.5, 0.0802026 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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[node name="MeshInstance3" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31501, -0.5, -1.17679 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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[node name="WorldEnvironment3D" type="WorldEnvironment3D" parent="."]
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environment = ExtResource( 4 )
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6
game/models/entities/spider/abdomen.tres
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6
game/models/entities/spider/abdomen.tres
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@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.219999, -0.0285714, 0.2025, -0.219999, 0.521429, 0.2025, 0.185, 0.521429, 0.2025, 0.185, -0.0285714, 0.2025, -0.219999, -0.0285714, -0.2025, -0.219999, 0.521429, -0.2025, 0.185, 0.521429, -0.2025, 0.185, -0.0285714, -0.2025, -0.219999, 0.521429, 0.2025, 0.185, 0.521429, 0.2025, 0.185, 0.521429, 0.2025, -0.219999, 0.521429, -0.2025, 0.185, 0.521429, -0.2025, 0.185, 0.521429, -0.2025 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.5, 0.369406, 0.5, 0.0147059, 0.705805, 0.0147059, 0.705805, 0.369406, 0.5, 0.630594, 0.5, 0.985294, 0.705805, 0.985294, 0.705805, 0.630594, 0.220511, 0.369406, 0.985294, 0.369406, 0.0147059, 0.369406, 0.220511, 0.630594, 0.985294, 0.630594, 0.0147059, 0.630594 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.219999, -0.0285714, 0, 0.404999, 0.55, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
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6
game/models/entities/spider/fang1.tres
Normal file
6
game/models/entities/spider/fang1.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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||||
aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
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||||
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
6
game/models/entities/spider/fang2.tres
Normal file
6
game/models/entities/spider/fang2.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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||||
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||||
[resource]
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||||
array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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||||
aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
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||||
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
6
game/models/entities/spider/head.tres
Normal file
6
game/models/entities/spider/head.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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||||
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||||
[resource]
|
||||
array = [ PoolVector3Array( -0.111428, 0.00142873, 0.1075, -0.111428, 0.201429, 0.1075, 0.103571, 0.201429, 0.1075, 0.103571, 0.00142873, 0.1075, -0.111428, 0.00142873, -0.1075, -0.111428, 0.201429, -0.1075, 0.103571, 0.201429, -0.1075, 0.103571, 0.00142873, -0.1075, -0.111428, 0.201429, 0.1075, 0.103571, 0.201429, 0.1075, 0.103571, 0.201429, 0.1075, -0.111428, 0.201429, -0.1075, 0.103571, 0.201429, -0.1075, 0.103571, 0.201429, -0.1075 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
|
||||
aabb = AABB( -0.111428, 0.00142873, 0, 0.215, 0.2, 0 )
|
||||
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
6
game/models/entities/spider/lower_leg.tres
Normal file
6
game/models/entities/spider/lower_leg.tres
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_resource type="MeshDataResource" format=2]
|
||||
|
||||
[resource]
|
||||
array = [ PoolVector3Array( -0.0457141, 0.00714293, 0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.00714293, 0.05, -0.0457141, 0.00714293, -0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.00714293, -0.05, -0.0457141, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, 0.0542858, 0.507143, 0.05, -0.0457141, 0.507143, -0.05, 0.0542858, 0.507143, -0.05, 0.0542858, 0.507143, -0.05 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
|
||||
aabb = AABB( -0.0457141, 0.00714293, 0, 0.0999999, 0.5, 0 )
|
||||
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
47
game/models/entities/spider/spider_base_chitin.tres
Normal file
47
game/models/entities/spider/spider_base_chitin.tres
Normal file
@ -0,0 +1,47 @@
|
||||
[gd_resource type="MMMaterial" load_steps=8 format=2]
|
||||
|
||||
[sub_resource type="MMNodeUniversalProperty" id=8]
|
||||
default_type = 5
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||||
output_slot_type = 0
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||||
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||||
[sub_resource type="MMFbmNoise" id=9]
|
||||
graph_position = Vector2( 20, 60 )
|
||||
output_properties = [ SubResource( 8 ) ]
|
||||
image = SubResource( 8 )
|
||||
type = 1
|
||||
scale = Vector2( 5, 5 )
|
||||
|
||||
[sub_resource type="MMNodeUniversalProperty" id=10]
|
||||
default_type = 5
|
||||
output_slot_type = 0
|
||||
|
||||
[sub_resource type="MMNodeUniversalProperty" id=11]
|
||||
default_type = 1
|
||||
default_float = 1.0
|
||||
input_slot_type = 6
|
||||
slot_name = ">>> Input1 "
|
||||
input_property = SubResource( 8 )
|
||||
|
||||
[sub_resource type="MMColorize" id=12]
|
||||
graph_position = Vector2( 280, 80 )
|
||||
input_properties = [ SubResource( 11 ) ]
|
||||
output_properties = [ SubResource( 10 ) ]
|
||||
points = PoolRealArray( 0, 0.0390625, 0.0239754, 0.00457764, 1, 0.135593, 0, 0, 0, 1, 0.338983, 0.0351562, 0.0236807, 0.00892639, 1, 1, 0.15625, 0.0926876, 0.0250244, 1 )
|
||||
image = SubResource( 10 )
|
||||
input = SubResource( 11 )
|
||||
|
||||
[sub_resource type="MMNodeUniversalProperty" id=13]
|
||||
default_type = 5
|
||||
input_slot_type = 6
|
||||
slot_name = "image"
|
||||
input_property = SubResource( 10 )
|
||||
|
||||
[sub_resource type="MMOutputImage" id=14]
|
||||
graph_position = Vector2( 620, 140 )
|
||||
input_properties = [ SubResource( 13 ) ]
|
||||
image = SubResource( 13 )
|
||||
postfix = "_albedo"
|
||||
|
||||
[resource]
|
||||
image_size = Vector2( 64, 64 )
|
||||
nodes = [ SubResource( 9 ), SubResource( 12 ), SubResource( 14 ) ]
|
BIN
game/models/entities/spider/spider_base_chitin_albedo.png
Normal file
BIN
game/models/entities/spider/spider_base_chitin_albedo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.0 KiB |
@ -0,0 +1,35 @@
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[remap]
|
||||
|
||||
importer="texture"
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||||
type="StreamTexture"
|
||||
path="res://.import/spider_base_chitin_albedo.png-a0eaebc9b4a180364bbc2303d91b71d8.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/entities/spider/spider_base_chitin_albedo.png"
|
||||
dest_files=[ "res://.import/spider_base_chitin_albedo.png-a0eaebc9b4a180364bbc2303d91b71d8.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
6
game/models/entities/spider/thorax.tres
Normal file
6
game/models/entities/spider/thorax.tres
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_resource type="MeshDataResource" format=2]
|
||||
|
||||
[resource]
|
||||
array = [ PoolVector3Array( -0.165714, 0.0607144, 0.1, -0.165714, 0.485714, 0.1, 0.144286, 0.485714, 0.1, 0.144286, 0.0607144, 0.1, -0.165714, 0.0607144, -0.1, -0.165714, 0.485714, -0.1, 0.144286, 0.485714, -0.1, 0.144286, 0.0607144, -0.1, -0.165714, 0.485714, 0.1, 0.144286, 0.485714, 0.1, 0.144286, 0.485714, 0.1, -0.165714, 0.485714, -0.1, 0.144286, 0.485714, -0.1, 0.144286, 0.485714, -0.1 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.591575, 0.498333, 0.980769, 0.498333, 0.980769, 0.701106, 0.591575, 0.701106, 0.408425, 0.498333, 0.0192308, 0.498333, 0.0192308, 0.701106, 0.408425, 0.701106, 0.591575, 0.220337, 0.591575, 0.979102, 0.591575, 0.0175641, 0.408425, 0.220337, 0.408425, 0.979102, 0.408425, 0.0175641 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
|
||||
aabb = AABB( -0.165714, 0.0607144, 0, 0.309999, 0.425, 0 )
|
||||
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
6
game/models/entities/spider/upper_leg.tres
Normal file
6
game/models/entities/spider/upper_leg.tres
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_resource type="MeshDataResource" format=2]
|
||||
|
||||
[resource]
|
||||
array = [ PoolVector3Array( -0.0477142, -0.00357122, 0.0517499, -0.0477142, 0.581429, 0.0517499, 0.0557858, 0.581429, 0.0517499, 0.0557858, -0.00357122, 0.0517499, -0.0477142, -0.00357122, -0.0517499, -0.0477142, 0.581429, -0.0517499, 0.0557858, 0.581429, -0.0517499, 0.0557858, -0.00357122, -0.0517499, -0.0477142, 0.581429, 0.0517499, 0.0557858, 0.581429, 0.0517499, 0.0557858, 0.581429, 0.0517499, -0.0477142, 0.581429, -0.0517499, 0.0557858, 0.581429, -0.0517499, 0.0557858, 0.581429, -0.0517499 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
|
||||
aabb = AABB( -0.0477142, -0.00357122, 0, 0.1035, 0.585, 0 )
|
||||
seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
|
Loading…
Reference in New Issue
Block a user