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Now the data manager addon uses a built in editor icon for it's top bar icon, so it won't get disabled when (re)importing the game project.
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@ -2,9 +2,9 @@ tool
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extends EditorPlugin
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const DataManagerAddonSettings = preload("res://addons/data_manager/resources/data_manager_addon_settings.gd")
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const _main_panel : PackedScene = preload("res://addons/data_manager/panels/MainPanel.tscn")
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const _script_icon : Texture = preload("res://addons/data_manager/icons/icon_multi_line.png")
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var _script_icon : Texture = null
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var settings : DataManagerAddonSettings = null
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@ -34,6 +34,9 @@ func make_visible(visible):
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_main_panel_instance.hide()
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func get_plugin_icon():
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if !_script_icon:
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_script_icon = get_editor_interface().get_base_control().get_theme_icon("ThemeSelectAll", "EditorIcons")
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return _script_icon
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func get_plugin_name():
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