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https://github.com/Relintai/broken_seals.git
synced 2024-11-20 21:07:17 +01:00
Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
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@ -1 +1 @@
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "1dc5d8419657ac6ab1ea19e96838dd45b5348f08"}}
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{"engine": {"3.2": "94a0fc47f7b4e90f8973f9adbfd3312579ed2825", "master": "8c73e813134001e575b6f59e3b0100471c007410", "3.x": "c4864a0e5f73a375259503ea1485794a6aad6df7"}, "world_generator": {"master": "260c430f11b0b591eaf4714516419aa327d2842c"}, "entity_spell_system": {"master": "3536f01bacf5f54cefb32b768cd020a1f94d0ade"}, "ui_extensions": {"master": "80a3b96fc56991a0f88a1d441ed1e3cebaf3307a"}, "voxelman": {"master": "65485930a20f65844d496b4ba47dec5b6ed70b91"}, "texture_packer": {"master": "ae4d222fbaade063ed6f0bc9f3aaa53df68a7fed"}, "fastnoise": {"master": "46bb1f610bfb7171613b5c708d312bcf94e89356"}, "mesh_data_resource": {"master": "a062d871d49d954c5466b9de54b4075cb61cbef4"}, "procedural_animations": {"master": "f8aae42bf06b3936cc6bd24cb18e1c3ec9f78f4f"}, "ess_data": {"master": "3bd637fdd3304b64a18287a49a6b7387acf2f5de"}, "props": {"master": "983090d21a08ebed30a5ce06681269819ab12e48"}, "mesh_utils": {"master": "b52a261c31f04fad624e5cfbcdcc4a45d61136da"}, "broken_seals_module": {"master": "52c5a81350db1c29d375c63d95010260911ec034"}, "thread_pool": {"master": "0917511d04bb1aa308385b63ec88d3c182990628"}, "terraman": {"master": "c72d8fc03295588fc18c5168ce351bd0c321ec5f"}, "pandemonium_engine": {"master": "88d6ef51ebd0809375622ac38b2692607e8aa0cd"}}
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@ -43,6 +43,11 @@ func _ready() -> void:
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#Temporary! REMOVE!
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get_multiplayer().allow_object_decoding = true
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rpc_config("cset_seed", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("crequest_select_class", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("cspawn_player", MultiplayerAPI.RPC_MODE_REMOTESYNC)
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rpc_config("sreceive_upload_character", MultiplayerAPI.RPC_MODE_MASTER)
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get_tree().connect("network_peer_connected", self, "_network_peer_connected")
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get_tree().connect("network_peer_disconnected", self, "_network_peer_disconnected")
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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@ -158,8 +163,7 @@ func sset_seed(pseed):
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if multiplayer.has_network_peer() and multiplayer.is_network_server():
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rpc("cset_seed", _sseed)
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remote func cset_seed(pseed):
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func cset_seed(pseed):
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_cseed = pseed
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print("clientseed set")
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@ -173,7 +177,7 @@ func set_class():
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else:
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crequest_select_class(local_player_master.my_info)
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remote func crequest_select_class(info : Dictionary) -> void:
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func crequest_select_class(info : Dictionary) -> void:
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PLogger.log_trace("NetworkManager crequest_select_class")
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if get_tree().is_network_server():
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@ -185,7 +189,7 @@ remote func crequest_select_class(info : Dictionary) -> void:
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rpc("cspawn_player", info, sid, Vector3(10, 10, 10))
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remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
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func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
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PLogger.log_trace("NetworkManager cspawn_player")
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if sid == get_tree().get_network_unique_id():
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@ -212,7 +216,7 @@ remotesync func cspawn_player(info : Dictionary, sid : int, pos : Vector3):
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func upload_character(data : String) -> void:
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rpc_id(1, "sreceive_upload_character", data)
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master func sreceive_upload_character(data: String) -> void:
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func sreceive_upload_character(data: String) -> void:
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ESS.entity_spawner.load_uploaded_character(data, Vector3(0, 10, 0), multiplayer.get_rpc_sender_id())
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func set_terrarin_player():
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@ -140,6 +140,10 @@ func _ready() -> void:
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animation_tree["parameters/run-loop/blend_position"] = Vector2(0, -1)
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rpc_config("sset_position", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("cset_position", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("set_position", MultiplayerAPI.RPC_MODE_REMOTE)
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# set_process(false)
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# set_process_input(false)
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# set_process_unhandled_input(false)
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@ -715,7 +719,7 @@ func analog_force_change(vector, touchpad):
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func queue_camera_rotation(rot : Vector2) -> void:
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queued_camera_rotaions += rot
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remote func sset_position(position : Vector3, protation : Vector3) -> void:
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func sset_position(position : Vector3, protation : Vector3) -> void:
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if multiplayer.network_peer and multiplayer.is_network_server():
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for i in range(entity.seen_by_gets_count()):
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var e : Entity = entity.seen_by_gets(i)
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@ -739,7 +743,7 @@ func crequest_set_position(position : Vector3, protation : Vector3) -> void:
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else:
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sset_position(position, protation)
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remote func cset_position(position : Vector3, protation : Vector3) -> void:
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func cset_position(position : Vector3, protation : Vector3) -> void:
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translation = position
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rotation = protation
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@ -817,7 +821,7 @@ func on_diesd(entity):
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set_physics_process(false)
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remote func set_position(position : Vector3, rotation : Vector3) -> void:
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func set_position(position : Vector3, rotation : Vector3) -> void:
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if get_tree().is_network_server():
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rpc("set_position", position, rotation)
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@ -34,6 +34,12 @@ var _next_entity_guid : int = 0
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var _debug : bool = false
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func _ready():
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rpc_config("creceive_spawn_for", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("creceive_despawn_for", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("spawn_owned_player", MultiplayerAPI.RPC_MODE_REMOTE)
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rpc_config("register_player", MultiplayerAPI.RPC_MODE_REMOTE)
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# get_scene_tree().multiplayer.connect("network_peer_packet", self, "on_network_peer_packet")
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# ProfileManager.load()
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@ -73,7 +79,7 @@ func despawn_for(player : Entity, target: Entity) -> void:
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rpc_id(player.get_network_master(), "creceive_despawn_for", target.get_path())
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remote func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> Entity:
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func creceive_spawn_for(data: String, global_name : String, position: Vector3) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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createinfo.node_name = global_name
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@ -91,14 +97,14 @@ remote func creceive_spawn_for(data: String, global_name : String, position: Vec
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return createinfo.created_entity
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remote func creceive_despawn_for(path : NodePath) -> void:
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func creceive_despawn_for(path : NodePath) -> void:
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# print("recdespawnfor " + path)
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var ent = get_tree().root.get_node_or_null(path)
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if ent:
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ent.queue_free()
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remote func spawn_owned_player(data : String, position : Vector3) -> Entity:
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func spawn_owned_player(data : String, position : Vector3) -> Entity:
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var createinfo : EntityCreateInfo = EntityCreateInfo.new()
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#createinfo.guid = _next_entity_guid
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@ -359,7 +365,7 @@ func _server_disconnected():
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func _connected_fail():
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pass # Could not even connect to server; abort.
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remote func register_player(id, info):
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func register_player(id, info):
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# Store the info
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# player_info[id] = info
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# If I'm the server, let the new guy know about existing players.
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