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Updated an another property.
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@ -535,7 +535,7 @@ func process_movement_mob(delta : float) -> void:
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if translation.y < -2000.0:
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print("killed mob with fall damage")
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var sdi : SpellDamageInfo = SpellDamageInfo.new()
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sdi.damage_source_type = SpellDamageInfo.DAMAGE_SOURCE_UNKNOWN
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sdi.source_type = SpellDamageInfo.DAMAGE_SOURCE_UNKNOWN
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sdi.damage = 999999999
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entity.stake_damage(sdi)
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