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https://github.com/Relintai/broken_seals.git
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Added files for a pather model. A copy of the boar at the moment.
This commit is contained in:
parent
389ebe8e3c
commit
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137
game/models/entities/cat/panther/Panther.tscn
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137
game/models/entities/cat/panther/Panther.tscn
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://worlds/test_world/environments/default_env.tres" type="Environment3D" id=1]
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[ext_resource path="res://models/entities/cat/panther/torso.tres" type="MeshDataResource" id=2]
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[ext_resource path="res://models/entities/cat/panther/leg_back.tres" type="MeshDataResource" id=3]
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[ext_resource path="res://models/entities/cat/panther/leg_front.tres" type="MeshDataResource" id=4]
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[ext_resource path="res://textures/world/grass/grass_albedo.png" type="Texture" id=5]
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[ext_resource path="res://models/entities/cat/panther/panther_fur_albedo.png" type="Texture" id=6]
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[ext_resource path="res://models/entities/cat/panther/head.tres" type="MeshDataResource" id=7]
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[ext_resource path="res://models/entities/cat/panther/back.tres" type="MeshDataResource" id=8]
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[sub_resource type="SpatialMaterial" id=5]
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flags_vertex_lighting = true
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albedo_color = Color( 0.145098, 0.145098, 0.145098, 1 )
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albedo_texture = ExtResource( 6 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 1, 1, 1 )
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 4, 1, 4 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_vertex_lighting = true
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albedo_color = Color( 0.145098, 0.145098, 0.145098, 1 )
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albedo_texture = ExtResource( 5 )
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[node name="Boar" type="Spatial"]
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[node name="LegBack" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0645008, 0, -0.820011 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="LegFront" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0645008, 0, 0.51671 )
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mesh_data = ExtResource( 4 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="Torso" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.18233, 0, -1.16418 )
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mesh_data = ExtResource( 2 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="Back" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.33726, 0, 0.51671 )
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mesh_data = ExtResource( 8 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="Head" type="MeshDataInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.429573, 0, -2.40585 )
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mesh_data = ExtResource( 7 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.727426, 0.542714, -0.419896, -0.662594, 0.71463, -0.224217, 0.178385, 0.441322, 0.87944, -7.56755, -7.92697, 7.18822 )
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light_energy = 6.714
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[node name="DirectionalLight2" type="DirectionalLight" parent="."]
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transform = Transform( 0.804894, 0.467212, 0.365867, 0, -0.616541, 0.787323, 0.593419, -0.633711, -0.49625, 7.6211, 4.52883, -8.65958 )
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light_energy = 6.714
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[node name="FullPreview" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.87249, 0, 0 )
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__meta__ = {
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"_editor_description_": "Z+ -> Front"
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}
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[node name="Torso" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.35621, 0 )
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mesh_data = ExtResource( 2 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="Back" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -0.172084, 0.985082, 0, -0.985082, -0.172084, 0, 0.39121, 0 )
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mesh_data = ExtResource( 8 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="Head" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -0.00961665, -0.999954, 0, 0.999954, -0.00961665, 0, 0.347651, 0.453827 )
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mesh_data = ExtResource( 7 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="LegBackRight" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 1.50996e-07, 0, 1.48506e-07, -0.983512, -0.180845, 2.73069e-08, -0.180845, 0.983512, -0.11, 0.230661, -0.215081 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="LegFrontRight" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( -1, 0, 0, 0, -1, 1.50996e-07, 0, -1.50996e-07, -1, -0.13, 0.358886, 0.263 )
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mesh_data = ExtResource( 4 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="LegBackLeft" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( -1, 8.74228e-08, 0, -8.59813e-08, -0.983512, -0.180845, -1.581e-08, -0.180845, 0.983512, 0.110449, 0.230661, -0.215081 )
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mesh_data = ExtResource( 3 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="LegFrontLeft" type="MeshDataInstance" parent="FullPreview"]
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transform = Transform( 1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, 0.13, 0.359079, 0.263 )
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mesh_data = ExtResource( 4 )
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texture = ExtResource( 6 )
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material = SubResource( 5 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.45079, 0.5, -5.56819 )
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mesh = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3.69456, -0.5, 0.0802026 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="MeshInstance3" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31501, -0.5, -1.17679 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 4 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="WorldEnvironment3D" type="WorldEnvironment3D" parent="."]
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environment = ExtResource( 1 )
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6
game/models/entities/cat/panther/back.tres
Normal file
6
game/models/entities/cat/panther/back.tres
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@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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||||
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[resource]
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array = [ PoolVector3Array( -0.0901426, -0.0428571, 0.0887553, -0.0571426, 0.307143, -0.00601453, 0.0628572, 0.307143, -0.00601453, 0.0958572, -0.0428571, 0.0887553, -0.0781426, 0.00714293, -0.200295, -0.0571426, 0.337143, -0.187159, 0.0628572, 0.337143, -0.187159, 0.0838572, 0.00714293, -0.200295, -0.0571426, 0.307143, -0.00601453, 0.0628572, 0.307143, -0.00601453, 0.0628572, 0.307143, -0.00601453, -0.0571426, 0.337143, -0.187159, 0.0628572, 0.337143, -0.187159, 0.0628572, 0.337143, -0.187159 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1 ), null, null, PoolVector2Array( 0.544258, 0.5, 0.986842, 0.5, 0.986842, 0.58114, 0.544258, 0.58114, 0.455742, 0.5, 0.0131579, 0.5, 0.0131579, 0.58114, 0.455742, 0.58114, 0.544259, 0.0942983, 0.544258, 0.986842, 0.544258, 0.013158, 0.455742, 0.0942983, 0.455742, 0.986842, 0.455742, 0.0131579 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 4, 6, 5, 4, 7, 6, 3, 9, 12, 12, 7, 3, 0, 11, 8, 0, 4, 11, 8, 11, 13, 13, 10, 8, 0, 7, 4, 0, 3, 7 ) ]
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aabb = AABB( -0.0901426, -0.0428571, 0, 0.186, 0.38, 0 )
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seams = PoolIntArray( 2, 6, 2, 3, 6, 7, 4, 5, 0, 1, 5, 6, 1, 2 )
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6
game/models/entities/cat/panther/head.tres
Normal file
6
game/models/entities/cat/panther/head.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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|
6
game/models/entities/cat/panther/leg_back.tres
Normal file
6
game/models/entities/cat/panther/leg_back.tres
Normal file
@ -0,0 +1,6 @@
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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6
game/models/entities/cat/panther/leg_front.tres
Normal file
6
game/models/entities/cat/panther/leg_front.tres
Normal file
@ -0,0 +1,6 @@
|
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[gd_resource type="MeshDataResource" format=2]
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[resource]
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|
47
game/models/entities/cat/panther/panther_fur.tres
Normal file
47
game/models/entities/cat/panther/panther_fur.tres
Normal file
@ -0,0 +1,47 @@
|
||||
[gd_resource type="MMMaterial" load_steps=8 format=2]
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[sub_resource type="MMFbmNoise" id=9]
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|
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|
||||
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[sub_resource type="MMNodeUniversalProperty" id=10]
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|
||||
[sub_resource type="MMNodeUniversalProperty" id=11]
|
||||
default_type = 1
|
||||
default_float = 1.0
|
||||
input_slot_type = 6
|
||||
slot_name = ">>> Input1 "
|
||||
input_property = SubResource( 8 )
|
||||
|
||||
[sub_resource type="MMColorize" id=12]
|
||||
graph_position = Vector2( 280, 80 )
|
||||
input_properties = [ SubResource( 11 ) ]
|
||||
output_properties = [ SubResource( 10 ) ]
|
||||
points = PoolRealArray( 0, 0.0390625, 0.0239754, 0.00457764, 1, 0.135593, 0, 0, 0, 1, 0.338983, 0.0351562, 0.0236807, 0.00892639, 1, 1, 0.15625, 0.0926876, 0.0250244, 1 )
|
||||
image = SubResource( 10 )
|
||||
input = SubResource( 11 )
|
||||
|
||||
[sub_resource type="MMNodeUniversalProperty" id=13]
|
||||
default_type = 5
|
||||
input_slot_type = 6
|
||||
slot_name = "image"
|
||||
input_property = SubResource( 10 )
|
||||
|
||||
[sub_resource type="MMOutputImage" id=14]
|
||||
graph_position = Vector2( 620, 140 )
|
||||
input_properties = [ SubResource( 13 ) ]
|
||||
image = SubResource( 13 )
|
||||
postfix = "_albedo"
|
||||
|
||||
[resource]
|
||||
image_size = Vector2( 64, 64 )
|
||||
nodes = [ SubResource( 9 ), SubResource( 12 ), SubResource( 14 ) ]
|
BIN
game/models/entities/cat/panther/panther_fur_albedo.png
Normal file
BIN
game/models/entities/cat/panther/panther_fur_albedo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/panther_fur_albedo.png-3e878322a9a5ba471aa6b46f02264d9d.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/entities/cat/panther/panther_fur_albedo.png"
|
||||
dest_files=[ "res://.import/panther_fur_albedo.png-3e878322a9a5ba471aa6b46f02264d9d.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
6
game/models/entities/cat/panther/torso.tres
Normal file
6
game/models/entities/cat/panther/torso.tres
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_resource type="MeshDataResource" format=2]
|
||||
|
||||
[resource]
|
||||
array = [ PoolVector3Array( -0.0847881, 0.00714293, 0.159723, -0.0753969, 0.467143, 0.134601, 0.0879571, 0.467143, 0.134601, 0.0916111, 0.00714293, 0.159723, -0.0910881, 0.00714293, -0.121833, -0.0946212, 0.467143, -0.139481, 0.0915106, 0.467143, -0.140688, 0.0979111, 0.00714293, -0.121833, 0.11942, 0.27627, -0.231338, -0.122565, 0.27627, -0.229637, -0.0847881, 0.00714293, 0.159723, -0.0753969, 0.467143, 0.134601, 0.0879571, 0.467143, 0.134601, 0.0879571, 0.467143, 0.134601, 0.0916111, 0.00714293, 0.159723, 0.0916111, 0.00714293, 0.159723 ), PoolVector3Array( 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1 ), null, null, PoolVector2Array( 0.80854, 0.720465, 0.806331, 0.293296, 0.980769, 0.292979, 0.978385, 0.741798, 0.506643, 0.702028, 0.485137, 0.336579, 0.29554, 0.359571, 0.303306, 0.702028, 0.323661, 0.502907, 0.475558, 0.492621, 0.476143, 0.980769, 0.424954, 0.0192308, 0.0192308, 0.363923, 0.269651, 0.038064, 0.045574, 0.711476, 0.333807, 0.980769 ), null, null, null, PoolIntArray( 0, 1, 2, 2, 3, 0, 14, 12, 6, 0, 5, 1, 11, 5, 6, 6, 13, 11, 10, 7, 4, 10, 15, 7, 14, 6, 8, 5, 0, 9, 0, 4, 9, 7, 14, 8, 9, 6, 5, 9, 8, 6, 8, 9, 4, 8, 4, 7 ) ]
|
||||
aabb = AABB( -0.122565, 0.00714293, 0, 0.241985, 0.46, 0 )
|
||||
seams = PoolIntArray( 2, 6, 2, 3, 1, 2, 1, 5, 0, 4, 3, 7, 0, 3 )
|
Loading…
Reference in New Issue
Block a user