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https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
Implemented edit buttons for the SubZone editor tab.
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50505035e8
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@ -15,6 +15,11 @@ func _ready():
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var zone : Control = get_node("TabContainer/Zone")
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if !zone.is_connected("request_item_edit", self, "on_zone_request_item_edit"):
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zone.connect("request_item_edit", self, "on_zone_request_item_edit")
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var subzone : Control = get_node("TabContainer/SubZone")
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if !subzone.is_connected("request_item_edit", self, "on_subzone_request_item_edit"):
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subzone.connect("request_item_edit", self, "on_subzone_request_item_edit")
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func set_plugin(plugin : EditorPlugin) -> void:
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$TabContainer/World.set_plugin(plugin)
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@ -59,3 +64,10 @@ func on_zone_request_item_edit(continent : WorldGenBaseResource, zone : WorldGen
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sz.switch_to(continent, zone, subzone)
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func on_subzone_request_item_edit(continent : WorldGenBaseResource, zone : WorldGenBaseResource, subzone : WorldGenBaseResource, subzone_prop : WorldGenBaseResource) -> void:
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var sz : Control = get_node("TabContainer/SubZoneProp")
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var tc : TabContainer = get_node("TabContainer")
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tc.current_tab = sz.get_position_in_parent()
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sz.switch_to(continent, zone, subzone, subzone_prop)
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@ -6,7 +6,7 @@ var edited_continent : Continent = null
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var edited_zone : Zone = null
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var edited_sub_zone : SubZone = null
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signal request_item_edit(world_gen_base_resource)
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signal request_item_edit(continent, zone, subzone, subzone_prop)
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func _ready():
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var coption_button : OptionButton = $HSplitContainer/VBoxContainer/ContinentOptionButton
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@ -164,5 +164,5 @@ func on_sub_zone_item_selected(idx : int) -> void:
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set_sub_zone(option_button.get_item_metadata(idx))
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func on_request_item_edit(resource : WorldGenBaseResource) -> void:
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emit_signal("request_item_edit", resource)
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emit_signal("request_item_edit", edited_continent, edited_zone, edited_sub_zone, resource)
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@ -135,12 +135,54 @@ func set_sub_zone(sub_zone : SubZone) -> void:
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edited_sub_zone_prop = null
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sub_zone_changed()
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func set_sub_zone_prop(sub_zone_prop : SubZoneProp) -> void:
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edited_sub_zone_prop = sub_zone_prop
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sub_zone_prop_changed()
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func switch_to(continent : WorldGenBaseResource, zone : WorldGenBaseResource, subzone : WorldGenBaseResource, subzone_prop : WorldGenBaseResource) -> void:
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var contob : OptionButton = $VBoxContainer/ContinentOptionButton
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for i in range(contob.get_item_count()):
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var ccont : Continent = contob.get_item_metadata(i)
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if (ccont == continent):
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contob.select(i)
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on_continent_item_selected(i)
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break
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var zoneob : OptionButton = $VBoxContainer/ZoneOptionButton
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for i in range(zoneob.get_item_count()):
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var czone : Zone = zoneob.get_item_metadata(i)
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if (czone == zone):
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zoneob.select(i)
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on_zone_item_selected(i)
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break
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var subzoneob : OptionButton = $VBoxContainer/SubZoneOptionButton
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for i in range(subzoneob.get_item_count()):
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var cszone : SubZone = subzoneob.get_item_metadata(i)
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if (cszone == subzone):
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subzoneob.select(i)
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set_sub_zone(subzone)
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break
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var subzonepropob : OptionButton = $VBoxContainer/SubZonePropOptionButton
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for i in range(subzonepropob.get_item_count()):
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var cszoneprop : SubZoneProp = subzonepropob.get_item_metadata(i)
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if (cszoneprop == subzone_prop):
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subzonepropob.select(i)
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set_sub_zone_prop(subzone_prop)
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return
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func on_continent_item_selected(idx : int) -> void:
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var option_button : OptionButton = $VBoxContainer/ContinentOptionButton
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