Haoyu Qiu
0a11c9e1bf
Fix TreeItem.remove_child not updating Tree immediately
2022-12-11 19:13:20 +01:00
Silc Renew
c8a090fa42
Fix animation signal caches_cleared firing timing
...
(cherry picked from commit 962b6a3e8f9d91f92f2547e2da6ba8dbd5a661dc)
2022-12-11 19:12:37 +01:00
Haoyu Qiu
5e3a86aea6
Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 19:08:52 +01:00
Dawid Marzec
03ae12b069
Remove auto selecting the first file for FileDialog with Save file mode selected
...
(cherry picked from commit 5cd30be56d1d34d84bd423fb99f8fa03edbfe75e)
2022-12-11 19:04:39 +01:00
kobewi
43cb6e940a
Remove error condition from get_global_transform()
...
(cherry picked from commit 2ff676a696a9cc1d77c0a8f4d5f31de8c7b5bc1a)
2022-12-11 19:02:12 +01:00
Markus Sauermann
fc7038b073
Update root order on layer change
...
When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.
(cherry picked from commit 8d60e8b5d4120d9f9a4868bfb8f0059e733d6d5f)
2022-12-11 18:35:56 +01:00
Lyuma
6eb0adced6
Make Node editable_instance methods available to GDScript
...
(cherry picked from commit 7eb6ae279848e8300431cfe925be70fa7ffd7299)
2022-12-11 18:34:17 +01:00
Fredia Huya-Kouadio
4759ad6517
Fix the logic used to route InputEventScreenDrag
events to Control
nodes.
2022-12-11 18:30:58 +01:00
jbcolli2
6812b69c1e
Changed normal of CylinderMesh to account for slanted side.
...
(cherry picked from commit 491ec622f641c28c919c9f8d1b0fbaad014e4714)
2022-11-30 19:23:53 +01:00
Rafał Mikrut
5d6b2de1f3
Fix exporting big templates
...
(cherry picked from commit 86fa3ba56015b0fb6f282277b37c211fe803c6f9)
2022-11-30 19:23:35 +01:00
Micky
a0c1c54db1
Fix ColorPicker always emitting color_changed on html submit
...
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
(cherry picked from commit 544727ac1ea7616c9f44116360d038cfcda5f763)
2022-11-30 19:10:54 +01:00
Haoyu Qiu
095d8c1fef
Fix crash of queue_free() when main loop is not SceneTree
...
(cherry picked from commit 3b08d0e85233a594b016ae27e06b5f21536a6176)
2022-11-30 18:59:25 +01:00
Hugo Locurcio
cbcd6bad4a
Improve collision exception error messages for easier understanding
2022-11-30 14:37:35 +01:00
4b3c8aed30
Now ColorSelectorButton can work both in toggle mode, and in normal mode.
2022-11-17 23:04:16 +01:00
f72fa755e0
Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker.
2022-11-17 17:42:07 +01:00
arkology
76909c0d83
AtlasTexture in radial modes of TextureProgress
2022-11-13 00:52:54 +01:00
kleonc
d7ddaf619a
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-13 00:50:18 +01:00
Sam Briels
799a6e334f
fix: emit target_reached signal after updating state
2022-11-13 00:41:37 +01:00
bruvzg
4b2281058a
Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed.
2022-11-13 00:35:55 +01:00
Haoyu Qiu
34260f2bff
Fix get_path() error when calling get_node()
2022-11-13 00:35:22 +01:00
Michael Alexsander
b85570c541
Expose various color themes for Button
2022-11-13 00:30:18 +01:00
Micky
6ca2dc959b
Rename set_indexed
& get_child
's params to be clearer
...
3.x backport of #67300 and #64463 .
2022-11-13 00:27:45 +01:00
Haoyu Qiu
177d20aeef
Remove leading spaces from enumerator name hints
2022-11-13 00:26:34 +01:00
kobewi
335b7e6cde
Hide text of RichTextLabel if BBCode is enabled
2022-11-13 00:24:35 +01:00
9beaa6b80c
Fix cpuparticles 3d.
2022-10-08 18:04:15 +02:00
Waridley
16285d52a6
Support multiline strings in buttons
2022-10-08 17:06:51 +02:00
Haoyu Qiu
30a24e864f
Fix NavigationObstacle not estimating radius
2022-10-08 17:04:48 +02:00
Haoyu Qiu
dbd2b16a35
Fix NavigationObstacle not registering to default navigation map
2022-10-08 17:04:14 +02:00
lawnjelly
98c32bb3e7
Improve signal already connected error message
...
The signal already connected message is improved to provide the names of the objects involved.
2022-10-08 16:34:51 +02:00
kobewi
903c9932e5
Don't store frame of playing AnimatedSprite
2022-10-08 16:33:38 +02:00
kobewi
b97535aead
Fix crash when playing Tween right after finishing
...
(cherry picked from commit 1a462bc84e095125661efb5a0254f36e73197cd9)
2022-10-08 16:23:45 +02:00
67b7c1689f
Fix compile.
2022-10-08 16:15:55 +02:00
lawnjelly
cd68b6e1e2
CPUParticles initialize data on set_amount
...
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-10-08 16:13:50 +02:00
kleonc
4da6c31ba9
SpriteBase3D
Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-10-08 16:09:18 +02:00
92af14b0b0
Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
...
- kleonc
0bf2b8e813
2022-10-08 16:08:49 +02:00
93eb41c69e
Ported: added options for sorting transparent objects
...
- QbieShay, akien-mga, clayjohn
acdcbefa4e
2022-09-17 10:54:57 +02:00
64f5bd2339
Ported: Bind Physics Interpolation functions in VisualServer
...
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.
These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
lawnjelly
0859d5b60f
Portals - Show RayCast debug helper
...
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-17 00:06:15 +02:00
lawnjelly
dae57cd077
Low priority redraw request for AnimatedSprite
...
Prevents animated sprite from creating continuous redraws in vital_redraws_only mode.
2022-09-17 00:05:36 +02:00
Abhinav Chennubhotla
cbdc659738
Fix code folding icon color not matching defined color
...
Cherrypick of #58457 in master
Caused by reusing icons from the main editor in the code editor. These
icons were converted based on the main editor theme and not the code
editor theme.
- Create new icons for use specifically in the code editor
- Add these icons to the exceptions when converting dark theme icons
to light theme automatically
- Change the default value of the code folding color to match previous
color
- Code folding icon is now pure white by default to correctly match
the color defined in settings
2022-09-16 23:38:34 +02:00
lawnjelly
2b70218bd1
Fix uninitialized data reads in Input
...
Found by Valgrind.
2022-09-16 23:35:56 +02:00
lawnjelly
264627d11b
FlowContainer fix uninitialized data
...
This uninitialized data was finding its way into the renderer.
2022-09-16 23:31:58 +02:00
Maxim Kulkin
4237a6501f
Add GraphNode 'selected' and 'unselected' signals, simplify GraphEdit
...
Backport of the fix from master to 3.x
2022-09-16 23:29:52 +02:00
kobewi
b5b6d14d37
Fix Viewport size change not updating textures
...
(cherry picked from commit 3a4a4aeadec36324da394238cf0f86dbac345e93)
2022-09-16 23:13:40 +02:00
98039d80f6
Fix include.
2022-09-16 23:12:05 +02:00
kobewi
65e1217d59
Allow to change the Stop shortcut used at runtime
...
(cherry picked from commit 409613ba7ba50e6cc985c61f6dcc482bac68746e)
2022-09-16 22:59:29 +02:00
Micky
9086bef38d
Cast between float and ints in SceneTreeTween.tween_property()
...
(cherry picked from commit 2b18a4002c8e500597bc8f5d605f9be8d1b22236)
2022-09-16 22:55:03 +02:00
6a317fbe15
Fix build.
2022-09-16 22:42:11 +02:00
Atlinx
561aab3227
Remove HDR warning if on low end
2022-09-16 22:34:05 +02:00
kobewi
8474965b10
Hide prefix/suffix on SpinBox focus
2022-09-16 22:33:27 +02:00
Michael Alexsander
bce30062a5
Fix some corner cases in the Menu/OptionButton
item auto-highlight
2022-09-16 22:04:23 +02:00
Michael Alexsander
7fd1e3b8ac
Fix crash when pressing up on an empty PopupMenu
2022-09-16 22:01:53 +02:00
Yuri Sizov
211cd1e46a
Remove Inspector tooltip hack that never actually worked
2022-09-16 21:57:00 +02:00
Michael Alexsander
db8e21638a
Fix ItemList
selection visual when the scrollbar visibility changes
...
(cherry picked from commit e298144a41338d80b5f0090ce8f28aef888c13dd)
2022-09-16 21:18:10 +02:00
b6dc768e74
Fix build.
2022-09-16 19:47:02 +02:00
Marcin Nowak
a697c239b8
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
bruvzg
876bac58ce
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-09-16 19:40:51 +02:00
Michael Alexsander
62fdf73348
Expose set/get_tab_button_icon()
to scripting
2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d
Fix has_filter of AnimationNode not being called in scripts
2022-09-16 19:38:38 +02:00
Michael Alexsander
a557f22f1d
Make Menu/OptionButton
item auto-highlight behave better
2022-09-16 13:16:42 +02:00
Yuri Sizov
494dc2f957
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
4025ab2824
Fix build when 3d is off.
2022-09-02 20:56:04 +02:00
b72cc00ee1
Small fixes to the World override system. Still needs work though.
2022-08-30 19:22:22 +02:00
9bdb8b6bce
Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system.
2022-08-30 15:47:22 +02:00
ae0316ff59
Fix more issues with World overrides.
2022-08-30 14:31:23 +02:00
66f2357d01
Now Cameras use Worlds directly instead of Viewports.
2022-08-30 14:08:27 +02:00
786e20b159
Work on fixing the remaining issues / error messages with World overrides.
2022-08-30 12:28:05 +02:00
338cc9c93d
Don't apply World override in the editor.
2022-08-30 01:48:19 +02:00
9b3714a274
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
dd2fa3e6e3
Move Cameras into the new 3d world on override.
2022-08-30 00:06:56 +02:00
4303dfb5c0
More work on World override support.
2022-08-29 22:55:48 +02:00
49af677ca8
Work on the ability for overriding Worlds.
2022-08-29 20:56:17 +02:00
00c25ed930
Bit more reorder.
2022-08-29 19:51:17 +02:00
3894452760
Reordered World.
2022-08-29 19:48:01 +02:00
68b21dc61f
Move World2D and World3D related things to World from Viewport.
2022-08-29 19:40:17 +02:00
f44f9f5c13
Reordered Viewport.
2022-08-29 18:47:49 +02:00
aba4e9db3c
Added a new World class and made Viewport inherit from it.
2022-08-29 18:40:38 +02:00
b886d14cf5
Added _3d postfix to the end of the World3D related getters and setters in Viewport.
2022-08-29 17:54:41 +02:00
24a1580dbf
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
e4ae7f2ebc
Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D.
2022-08-29 17:21:40 +02:00
2aee6ab0bb
Renamed World to World3D.
2022-08-29 16:49:00 +02:00
ad72b82a89
Fix an another include.
2022-08-28 17:02:41 +02:00
e558e0f700
Fix build when the new skeleton 3d module is disabled.
2022-08-28 16:01:50 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
a1865fd1af
Now Camera2Ds handle being current properly, and also more intuituvely.
2022-08-24 18:11:10 +02:00
a21352637e
Fix infinite loop when reparenting bones in the bone editor. Also fixed issues with bones sometimes returning incorrect children.
2022-08-19 23:46:14 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
...
ce24b48e50
2022-08-19 16:18:53 +02:00
0438da9841
Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
...
47a62e28ac
2022-08-19 03:12:32 +02:00
1b503ad711
Revert "Fix mouse_over not dropped when mouse leaves window"
...
This reverts commit 33a2d5e20b
.
2022-08-19 02:48:36 +02:00
45c65911b5
Ported: Allow negative scale in Particles and CPUParticles
...
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
Marcel Admiraal
33a2d5e20b
Fix mouse_over not dropped when mouse leaves window
2022-08-19 02:20:03 +02:00
kleonc
859a38b56e
Make Mesh::generate_triangle_mesh()
handle PRIMITIVE_TRIANGLE_STRIP
and PRIMITIVE_TRIANGLE_FAN
2022-08-19 02:19:37 +02:00
Hugo Locurcio
c751d9dc17
Add an use_hdr
property to GradientTexture to allow storing HDR colors
...
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2022-08-19 02:18:16 +02:00
Hugo Locurcio
089135783e
Hide triplanar sharpness when triplanar is disabled in SpatialMaterial
...
The Triplanar Sharpness property has no effect when Triplanar
is disabled.
2022-08-19 02:17:26 +02:00
685f3cb495
Ported: remove redundant check preventing checkbox theme style to apply hover_pressed. - Piralein
...
36ff8962cc
2022-08-19 02:17:05 +02:00
Hugo Locurcio
1ce49593aa
Use interleaved gradient noise for distance fade
...
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-19 02:14:27 +02:00