mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 05:19:50 +01:00
Work on the ability for overriding Worlds.
This commit is contained in:
parent
00c25ed930
commit
49af677ca8
@ -301,32 +301,9 @@ void Viewport::_notification(int p_what) {
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parent = nullptr;
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}
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current_canvas = find_world_2d()->get_canvas();
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RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
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RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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_update_listener();
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_update_listener_2d();
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find_world_2d()->_register_viewport(this, Rect2());
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_on_world_override_changed(this);
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add_to_group("_viewports");
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if (get_tree()->is_debugging_collisions_hint()) {
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//2D
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Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
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contact_2d_debug = RID_PRIME(RenderingServer::get_singleton()->canvas_item_create());
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RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
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//3D
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PhysicsServer::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
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contact_3d_debug_multimesh = RID_PRIME(RenderingServer::get_singleton()->multimesh_create());
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RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, RS::MULTIMESH_COLOR_8BIT);
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RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
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RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
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contact_3d_debug_instance = RID_PRIME(RenderingServer::get_singleton()->instance_create());
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RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
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RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
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//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
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}
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RS::get_singleton()->viewport_set_active(viewport, true);
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} break;
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@ -811,6 +788,44 @@ bool Viewport::is_audio_listener_2d() const {
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Listener2D *Viewport::get_listener_2d() const {
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return listener_2d;
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}
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void Viewport::_on_world_override_changed(World *p_old_world) {
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//ERR_FAIL_COND(!p_old_world);
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//World *active_world = get_active_world();
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//if (!active_world) {
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// return;
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//}
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current_canvas = find_world_2d()->get_canvas();
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RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
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RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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_update_listener();
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_update_listener_2d();
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find_world_2d()->_register_viewport(this, Rect2());
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if (get_tree()->is_debugging_collisions_hint()) {
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//2D
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Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
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contact_2d_debug = RID_PRIME(RenderingServer::get_singleton()->canvas_item_create());
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RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
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//3D
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PhysicsServer::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
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contact_3d_debug_multimesh = RID_PRIME(RenderingServer::get_singleton()->multimesh_create());
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RenderingServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, RS::MULTIMESH_COLOR_8BIT);
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RenderingServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
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RenderingServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
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contact_3d_debug_instance = RID_PRIME(RenderingServer::get_singleton()->instance_create());
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RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
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RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
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//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
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}
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}
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void Viewport::enable_canvas_transform_override(bool p_enable) {
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if (override_canvas_transform == p_enable) {
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@ -311,6 +311,7 @@ protected:
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void _on_set_use_own_world_3d(bool p_use_own_world_3d);
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void _on_set_world_3d(const Ref<World3D> &p_old_world);
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void _on_set_world_2d(const Ref<World2D> &p_old_world_2d);
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void _on_world_override_changed(World *p_old_world);
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private:
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friend class ViewportTexture;
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@ -5,6 +5,7 @@
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#include "scene/3d/world_environment_3d.h"
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#include "scene/resources/world_2d.h"
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#include "scene/resources/world_3d.h"
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#include "viewport.h"
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Ref<World2D> World::get_world_2d() const {
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return world_2d;
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@ -107,7 +108,18 @@ void World::set_use_own_world_3d(bool p_use_own_world_3d) {
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_on_set_use_own_world_3d(p_use_own_world_3d);
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}
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bool World::get_override_in_parent_viewport() {
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return _override_in_parent_viewport;
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}
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void World::set_override_in_parent_viewport(const bool value) {
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_override_in_parent_viewport = value;
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}
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Ref<World2D> World::find_world_2d() const {
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if (_override_world) {
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return _override_world->find_world_2d();
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}
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if (world_2d.is_valid()) {
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return world_2d;
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} else if (_parent_world) {
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@ -118,6 +130,10 @@ Ref<World2D> World::find_world_2d() const {
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}
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Ref<World3D> World::find_world_3d() const {
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if (_override_world) {
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return _override_world->find_world_3d();
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}
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if (own_world_3d.is_valid()) {
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return own_world_3d;
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} else if (world_3d.is_valid()) {
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@ -129,8 +145,47 @@ Ref<World3D> World::find_world_3d() const {
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}
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}
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World *World::get_override_world() {
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return _override_world;
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}
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World *World::get_override_world_or_this() {
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if (!_override_world) {
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return this;
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}
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return _override_world;
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}
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void World::set_override_world(World *p_world) {
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if (p_world == _override_world) {
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return;
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}
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World *old_world = _override_world;
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if (old_world) {
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old_world->_remove_overridden_world(this);
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}
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_override_world = p_world;
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if (_override_world) {
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_override_world->_add_overridden_world(this);
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}
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_on_world_override_changed(old_world);
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}
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void World::set_override_world_bind(Node *p_world) {
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World *w = Object::cast_to<World>(p_world);
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ERR_FAIL_COND(p_world && !w);
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set_override_world(w);
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}
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World::World() {
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world_2d = Ref<World2D>(memnew(World2D));
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_override_world = NULL;
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_override_in_parent_viewport = false;
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}
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World::~World() {
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}
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@ -181,6 +236,26 @@ void World::_propagate_exit_world(Node *p_node) {
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}
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}
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void World::_add_overridden_world(World *p_world) {
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ERR_FAIL_COND(!p_world);
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_overriding_worlds.push_back(p_world);
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}
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void World::_remove_overridden_world(World *p_world) {
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ERR_FAIL_COND(!p_world);
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for (int i = 0; i < _overriding_worlds.size(); ++i) {
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World *w = _overriding_worlds[i];
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if (w == p_world) {
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_overriding_worlds.remove(i);
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return;
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}
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}
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ERR_FAIL();
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}
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void World::_own_world_3d_changed() {
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ERR_FAIL_COND(world_3d.is_null());
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ERR_FAIL_COND(own_world_3d.is_null());
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@ -204,6 +279,9 @@ void World::_on_set_world_3d(const Ref<World3D> &p_old_world) {
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void World::_on_set_world_2d(const Ref<World2D> &p_old_world_2d) {
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}
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void World::_on_world_override_changed(World *p_old_world) {
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}
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void World::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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@ -213,6 +291,27 @@ void World::_notification(int p_what) {
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_parent_world = nullptr;
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}
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} break;
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case NOTIFICATION_READY: {
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if (_override_in_parent_viewport) {
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if (get_parent()) {
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World *w = get_parent()->get_viewport();
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if (w) {
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w->set_override_world(this);
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}
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}
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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for (int i = 0; i < _overriding_worlds.size(); ++i) {
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World *w = _overriding_worlds[i];
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w->set_override_world(NULL);
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}
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_override_world = NULL;
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} break;
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}
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}
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@ -225,12 +324,20 @@ void World::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_world_3d", "world"), &World::set_world_3d);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
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ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &World::set_use_own_world_3d);
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ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &World::is_using_own_world_3d);
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ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &World::set_use_own_world_3d);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
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ClassDB::bind_method(D_METHOD("get_override_in_parent_viewport"), &World::get_override_in_parent_viewport);
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ClassDB::bind_method(D_METHOD("set_override_in_parent_viewport", "enable"), &World::set_override_in_parent_viewport);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_in_parent_viewport"), "set_override_in_parent_viewport", "get_override_in_parent_viewport");
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ClassDB::bind_method(D_METHOD("find_world_2d"), &World::find_world_2d);
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ClassDB::bind_method(D_METHOD("find_world_3d"), &World::find_world_3d);
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ClassDB::bind_method(D_METHOD("get_override_world"), &World::get_override_world);
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ClassDB::bind_method(D_METHOD("get_override_world_or_this"), &World::get_override_world_or_this);
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ClassDB::bind_method(D_METHOD("set_override_world", "world"), &World::set_override_world_bind);
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ClassDB::bind_method(D_METHOD("_own_world_3d_changed"), &World::_own_world_3d_changed);
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}
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@ -1,6 +1,7 @@
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#ifndef WORLD_H
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#define WORLD_H
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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#include "node.h"
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@ -18,33 +19,50 @@ public:
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Ref<World3D> get_world_3d() const;
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void set_world_3d(const Ref<World3D> &p_world);
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void set_use_own_world_3d(bool p_use_own_world_3d);
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bool is_using_own_world_3d() const;
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void set_use_own_world_3d(const bool p_use_own_world_3d);
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bool get_override_in_parent_viewport();
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void set_override_in_parent_viewport(const bool value);
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Ref<World2D> find_world_2d() const;
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Ref<World3D> find_world_3d() const;
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World *get_override_world();
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World *get_override_world_or_this();
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void set_override_world(World *p_world);
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void set_override_world_bind(Node *p_world);
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World();
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~World();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _add_overridden_world(World *p_world);
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void _remove_overridden_world(World *p_world);
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virtual void _own_world_3d_changed();
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virtual void _on_set_use_own_world_3d(bool p_use_own_world_3d);
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virtual void _on_set_world_3d(const Ref<World3D> &p_old_world);
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virtual void _on_set_world_2d(const Ref<World2D> &p_old_world_2d);
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virtual void _on_world_override_changed(World *p_old_world);
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void _propagate_enter_world(Node *p_node);
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void _propagate_exit_world(Node *p_node);
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void _notification(int p_what);
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static void _bind_methods();
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Ref<World2D> world_2d;
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Ref<World3D> world_3d;
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Ref<World3D> own_world_3d;
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World *_parent_world;
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bool _override_in_parent_viewport;
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World *_override_world;
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Vector<World *> _overriding_worlds;
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};
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#endif
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