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https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 00:48:09 +01:00
Backport panning strength parameters from 4.0
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876bac58ce
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a697c239b8
@ -1058,6 +1058,10 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
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custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
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GLOBAL_DEF_RST("audio/2d_panning_strength", 1.0f);
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custom_prop_info["audio/2d_panning_strength"] = PropertyInfo(Variant::REAL, "audio/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
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GLOBAL_DEF_RST("audio/3d_panning_strength", 1.0f);
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custom_prop_info["audio/3d_panning_strength"] = PropertyInfo(Variant::REAL, "audio/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
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PoolStringArray extensions = PoolStringArray();
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extensions.push_back("gd");
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@ -62,6 +62,9 @@
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0">
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Maximum distance from which audio is still hearable.
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</member>
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<member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0">
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Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/2d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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</member>
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@ -88,6 +88,9 @@
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<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0">
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Decides if audio should pause when source is outside of [member max_distance] range.
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</member>
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<member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0">
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Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/3d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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</member>
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@ -263,6 +263,12 @@
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<member name="application/run/main_scene" type="String" setter="" getter="" default="""">
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Path to the main scene file that will be loaded when the project runs.
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</member>
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<member name="audio/2d_panning_strength" type="float" setter="" getter="" default="1.0">
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The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
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</member>
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<member name="audio/3d_panning_strength" type="float" setter="" getter="" default="1.0">
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The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
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</member>
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<member name="audio/channel_disable_threshold_db" type="float" setter="" getter="" default="-60.0">
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Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
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</member>
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@ -31,6 +31,7 @@
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#include "audio_stream_player_2d.h"
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#include "core/config/engine.h"
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#include "core/project_settings.h"
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#include "scene/2d/area_2d.h"
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#include "scene/2d/listener_2d.h"
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#include "scene/main/viewport.h"
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@ -236,7 +237,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
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float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
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multiplier *= Math::db2linear(volume_db); //also apply player volume!
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float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
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float pan = relative_to_listener.x / screen_size.x;
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// Don't let the panning effect extend (too far) beyond the screen.
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pan = CLAMP(pan, -1, 1);
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// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
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pan *= panning_strength * cached_global_panning_strength * 0.5f;
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pan = CLAMP(pan + 0.5, 0.0, 1.0);
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float l = 1.0 - pan;
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float r = pan;
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@ -462,6 +470,15 @@ Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
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return stream_playback;
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}
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void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
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ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
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panning_strength = p_panning_strength;
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}
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float AudioStreamPlayer2D::get_panning_strength() const {
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return panning_strength;
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}
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void AudioStreamPlayer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
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@ -500,6 +517,9 @@ void AudioStreamPlayer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
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ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
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ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
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ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
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ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
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ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
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@ -513,6 +533,7 @@ void AudioStreamPlayer2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
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ADD_SIGNAL(MethodInfo("finished"));
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@ -532,6 +553,7 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
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stream_paused_fade_in = false;
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stream_paused_fade_out = false;
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AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
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cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/2d_panning_strength");
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}
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AudioStreamPlayer2D::~AudioStreamPlayer2D() {
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@ -91,6 +91,9 @@ private:
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float max_distance;
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float attenuation;
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float panning_strength = 1.0f;
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float cached_global_panning_strength = 1.0f;
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protected:
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void _validate_property(PropertyInfo &property) const;
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void _notification(int p_what);
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@ -124,6 +127,9 @@ public:
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void set_attenuation(float p_curve);
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float get_attenuation() const;
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void set_panning_strength(float p_panning_strength);
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float get_panning_strength() const;
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void set_area_mask(uint32_t p_mask);
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uint32_t get_area_mask() const;
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@ -30,6 +30,7 @@
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#include "audio_stream_player_3d.h"
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#include "core/config/engine.h"
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#include "core/project_settings.h"
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#include "scene/3d/area.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/listener.h"
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@ -476,9 +477,10 @@ void AudioStreamPlayer3D::_notification(int p_what) {
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output.filter_gain = Math::db2linear(db_att);
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//TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
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// speakers not facing the source) - this could be made distance dependent.
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_calc_output_vol(local_pos.normalized(), 4.0, output);
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// Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
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float tightness = cached_global_panning_strength * 2.0f;
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tightness *= panning_strength;
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_calc_output_vol(local_pos.normalized(), tightness, output);
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unsigned int cc = AudioServer::get_singleton()->get_channel_count();
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for (unsigned int k = 0; k < cc; k++) {
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@ -903,6 +905,15 @@ Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
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return stream_playback;
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}
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void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
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ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
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panning_strength = p_panning_strength;
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}
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float AudioStreamPlayer3D::get_panning_strength() const {
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return panning_strength;
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}
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void AudioStreamPlayer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
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ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
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@ -968,6 +979,9 @@ void AudioStreamPlayer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
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ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
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ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
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ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
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ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
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ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
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@ -984,6 +998,7 @@ void AudioStreamPlayer3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
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ADD_GROUP("Emission Angle", "emission_angle");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
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@ -1036,6 +1051,7 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
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velocity_tracker.instance();
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AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
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set_disable_scale(true);
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cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/3d_panning_strength");
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}
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AudioStreamPlayer3D::~AudioStreamPlayer3D() {
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}
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@ -141,6 +141,9 @@ private:
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float _get_attenuation_db(float p_distance) const;
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float panning_strength = 1.0f;
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float cached_global_panning_strength = 1.0f;
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protected:
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void _validate_property(PropertyInfo &property) const;
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void _notification(int p_what);
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@ -207,6 +210,9 @@ public:
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void set_stream_paused(bool p_pause);
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bool get_stream_paused() const;
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void set_panning_strength(float p_panning_strength);
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float get_panning_strength() const;
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Ref<AudioStreamPlayback> get_stream_playback();
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AudioStreamPlayer3D();
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