pandemonium_engine/scene
2022-08-30 15:47:22 +02:00
..
2d Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
3d Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
animation Fix an another include. 2022-08-28 17:02:41 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Also renamed the files. 2022-08-19 21:24:36 +02:00
main Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system. 2022-08-30 15:47:22 +02:00
resources Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00