pandemonium_engine/scene
Rafał Mikrut 5d6b2de1f3 Fix exporting big templates
(cherry picked from commit 86fa3ba56015b0fb6f282277b37c211fe803c6f9)
2022-11-30 19:23:35 +01:00
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2d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
3d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
animation Fix crash when playing Tween right after finishing 2022-10-08 16:23:45 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Fix ColorPicker always emitting color_changed on html submit 2022-11-30 19:10:54 +01:00
main Fix crash of queue_free() when main loop is not SceneTree 2022-11-30 18:59:25 +01:00
resources Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed. 2022-11-13 00:35:55 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00