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Fix an another include.
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94cbc5708d
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@ -38,6 +38,10 @@
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#include "scene/scene_string_names.h"
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#include "servers/audio/audio_stream.h"
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#ifdef MODULE_SKELETON_3D_ENABLED
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#include "modules/skeleton_3d/nodes/skeleton.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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@ -46,10 +50,6 @@
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#include "modules/skeleton_2d/nodes/skeleton_2d.h"
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#endif
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#ifdef MODULE_SKELETON_3D_ENABLED
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#include "modules/skeleton_3d/nodes/skeleton.h"
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#endif
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void AnimatedValuesBackup::update_skeletons() {
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for (int i = 0; i < entries.size(); i++) {
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if (entries[i].bone_idx != -1) {
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