pandemonium_engine/scene
Micky a0c1c54db1 Fix ColorPicker always emitting color_changed on html submit
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.

(cherry picked from commit 544727ac1ea7616c9f44116360d038cfcda5f763)
2022-11-30 19:10:54 +01:00
..
2d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
3d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
animation Fix crash when playing Tween right after finishing 2022-10-08 16:23:45 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Fix ColorPicker always emitting color_changed on html submit 2022-11-30 19:10:54 +01:00
main Fix crash of queue_free() when main loop is not SceneTree 2022-11-30 18:59:25 +01:00
resources Improve font glyph cache packing shelf best height fit heuristic, delay font texture update, until texture is accessed. 2022-11-13 00:35:55 +01:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00