pandemonium_engine/scene
Dawid Marzec 03ae12b069 Remove auto selecting the first file for FileDialog with Save file mode selected
(cherry picked from commit 5cd30be56d1d34d84bd423fb99f8fa03edbfe75e)
2022-12-11 19:04:39 +01:00
..
2d Remove error condition from get_global_transform() 2022-12-11 19:02:12 +01:00
3d Improve collision exception error messages for easier understanding 2022-11-30 14:37:35 +01:00
animation Fix crash when playing Tween right after finishing 2022-10-08 16:23:45 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Remove auto selecting the first file for FileDialog with Save file mode selected 2022-12-11 19:04:39 +01:00
main Update root order on layer change 2022-12-11 18:35:56 +01:00
resources Changed normal of CylinderMesh to account for slanted side. 2022-11-30 19:23:53 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00