Fix crash of queue_free() when main loop is not SceneTree

(cherry picked from commit 3b08d0e85233a594b016ae27e06b5f21536a6176)
This commit is contained in:
Haoyu Qiu 2022-10-25 09:31:56 +08:00 committed by Relintai
parent ba39fa8970
commit 095d8c1fef

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@ -3095,10 +3095,14 @@ void Node::print_stray_nodes() {
}
void Node::queue_delete() {
// There are users which instantiate multiple scene trees for their games.
// Use the node's own tree to handle its deletion when relevant.
if (is_inside_tree()) {
get_tree()->queue_delete(this);
} else {
SceneTree::get_singleton()->queue_delete(this);
SceneTree *tree = SceneTree::get_singleton();
ERR_FAIL_NULL_MSG(tree, "Can't queue free a node when no SceneTree is available.");
tree->queue_delete(this);
}
}