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Fix compile.
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@ -68,7 +68,6 @@ void CPUParticles2D::set_amount(int p_amount) {
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// being sent to the visual server with set_as_bulk_array,
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// if this is sent before being regularly updated.
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particle_data.fill(0);
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particle_data_prev.fill(0);
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RS::get_singleton()->multimesh_allocate(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_2D, RS::MULTIMESH_COLOR_8BIT, RS::MULTIMESH_CUSTOM_DATA_FLOAT);
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