pandemonium_engine/scene
2022-09-10 04:16:50 +02:00
..
2d Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
3d Now Cameras use Worlds directly instead of Viewports. 2022-08-30 14:08:27 +02:00
animation Fix an another include. 2022-08-28 17:02:41 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Also renamed the files. 2022-08-19 21:24:36 +02:00
main Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
resources Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Fix build when 3d is off. 2022-09-02 20:56:04 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00