pandemonium_engine/scene
Relintai 45c65911b5 Ported: Allow negative scale in Particles and CPUParticles
This can be used to make 2D particles look more 3D-y with thoughtful use
of scale curve animation.
- Calinou
c4a3560884
2022-08-19 02:42:33 +02:00
..
2d Ported: Allow negative scale in Particles and CPUParticles 2022-08-19 02:42:33 +02:00
3d Ported: Allow negative scale in Particles and CPUParticles 2022-08-19 02:42:33 +02:00
animation Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
gui Ported: remove redundant check preventing checkbox theme style to apply hover_pressed. - Piralein 2022-08-19 02:17:05 +02:00
main Fix mouse_over not dropped when mouse leaves window 2022-08-19 02:20:03 +02:00
resources Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-08-19 02:19:37 +02:00
property_utils.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
property_utils.h
register_scene_types.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
register_scene_types.h
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub