8eca52fc76
Ported: Fix highlight color for class attributes that are also keywords.
...
- lucasvanmol
749d0c708c
2023-02-21 13:14:09 +01:00
e42c604bc3
Ported: Switch from recursion to iterative for backfilling colour regions.
...
- Paulb23
ee4a1c99a7
2023-02-21 13:11:37 +01:00
a79792ee67
Ported: Fix color region end key seach and start key order.
...
- Paulb23
6cdcdbc242
2023-02-21 13:08:49 +01:00
6ea9b581d7
Ported: Fix colour region continuation over blank lines, issue 41120
...
- Paulb23
5cf2cf8646
2023-02-21 12:53:41 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956
Ported: Convert syntax highlighters into a resource
...
- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00
ddcf36addd
Fixed multi threading + https in HTTPServerSimple.
2023-02-19 16:04:08 +01:00
e5f31bde7d
Implement sending keep alive connection type if a connection has more than one request for HTTPServerSimple. Also more togglable debugging.
2023-02-19 15:11:29 +01:00
0e651dd4fd
Pre-create the required folders for the self signed cert files automatically.
2023-02-19 11:53:14 +01:00
ab9ae594c2
Set a better self signed cert path for the HTTPServerSimple.
2023-02-19 11:42:37 +01:00
4551061c17
Set _server_quit in WebServerSimple the way it was intended to be used.
2023-02-19 11:41:43 +01:00
4ededb6a34
Added optional protocol error logging to HTTPParser. Also remove unnecessary error.
2023-02-19 11:20:13 +01:00
8b4fc877a0
Added protocol error handling to the http server simple.
2023-02-19 10:34:39 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
de757b8b02
Renamed code_editor.h and .cpp to code_text_editor.h and .cpp.
2023-02-18 15:02:21 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
cf2894324a
Moved FindReplaceBar to it's own file.
2023-02-18 14:09:15 +01:00
1b0c1c14f0
Moved GotoLineDialog to it's own file.
2023-02-18 13:59:28 +01:00
1296786c9d
Moved ConnectionInfoDialog to it's own file.
2023-02-18 13:30:17 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
004dd1231f
Moved ScriptEditorBase to it's own file.
2023-02-18 12:58:37 +01:00
b3d5b450ec
Moved ScriptEditorQuickOpen to it's own file.
2023-02-18 12:47:45 +01:00
7c946c9ba9
Separated shader editor into a new module.
2023-02-18 09:44:05 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
7a2b7825a8
Only allow the code editor module in editor builds for now.
2023-02-17 21:34:11 +01:00
1b30a48d65
Move out script editor's initialization from EditorNode.
2023-02-17 21:29:44 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
0a79f38843
Notes.
2023-01-16 21:49:15 +01:00
0cfa32c9aa
Added a new skeleton unit test module with some notes.
2023-01-16 18:36:20 +01:00
SaracenOne
109e2f7385
Fix local variables not showing when breaking on final line
...
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
2023-01-16 14:03:22 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
1b0aac6028
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
50e98d6a10
Comment and add more ModuleRegistrationLevels.
2023-01-15 17:03:36 +01:00
61ddf05296
Removed RTileMap and RTileSet compatibility classes.
2023-01-15 13:34:48 +01:00
8075ef8e62
Added include guards to all module register_types.h-s.
2023-01-15 13:27:08 +01:00
358dbabb13
Moved the cvtt module to the editor modules folder, as it's tools only.
2023-01-15 11:56:13 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
642a590949
Fix GSAIAvoidCollisions;s logic.
2023-01-14 15:33:52 +01:00
67368542ad
Fix small issues with the docs.
2023-01-14 14:35:47 +01:00
8f380676a3
Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent.
2023-01-14 14:34:08 +01:00
013fe0b1a2
Move the old comments from the steering ai module to the class doc xmls.
2023-01-14 14:31:39 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
3be6c6282c
Also cleaned up agents and added them to the build.
2023-01-14 13:36:30 +01:00
967918fbe0
Added Behaviors to the build.
2023-01-14 03:14:27 +01:00
693ec871e5
Behaviors cleanup part3.
2023-01-14 02:47:55 +01:00
6f27129fe5
Behaviors cleanup part2.
2023-01-14 02:31:42 +01:00
9bca0fae16
Behaviors cleanup part1.
2023-01-14 01:43:20 +01:00
caf3f1210b
Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell.
2023-01-14 00:28:56 +01:00
65aa1c4084
Make virtuals actually virtuals.
2023-01-13 23:53:46 +01:00
36477a1a73
GSAIProximity now have an alternate api for getting the agents.
2023-01-13 23:38:01 +01:00
a714f33a80
Fixed logic in GSAIPath.
2023-01-13 23:19:41 +01:00
6d8e5773cc
Small fix.
2023-01-13 23:19:29 +01:00
087e57abc7
Fix vmethod binds.
2023-01-13 23:07:52 +01:00
56296172cc
Cleaned up the core steering ai classes.
2023-01-13 23:01:38 +01:00
7afddb9fc3
Make include guard style consistent with the rest of the engine in the new module.
2023-01-13 22:04:30 +01:00
7792c4f423
Cleaned up GSAIUtils, and registered it as a singleton.
2023-01-13 21:59:21 +01:00
402e8ff689
Cang formatted everything in the new module.
2023-01-13 21:35:07 +01:00
0d2aa86bc3
Fixed file names in the new module.
2023-01-13 21:29:17 +01:00
694d9a7333
Rename the folcers in the new module.
2023-01-13 21:15:03 +01:00
9fed52de03
Added a new steering_ai module.
...
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
2023-01-13 21:13:57 +01:00
5b2fc25338
Added missing binds in FileCache.
2023-01-04 00:40:28 +01:00
238bc63087
Added a new WebServerRequestScriptable class, so different web server request implementations can be created using scripts when needed.
2023-01-03 21:27:36 +01:00
0c3b684da7
Small tweak.
2022-12-31 22:00:37 +01:00
e1d7706198
Added COPYRIGHT.txt to the wfc module.
2022-12-31 22:00:32 +01:00
61f343d58b
Added COPYRIGHT.txt to the web module.
2022-12-31 21:57:06 +01:00
e7f74ad154
Added COPYRIGHT.txt to the texture_packer module.
2022-12-31 21:51:05 +01:00
6d0c94bb6d
Fix typo.
2022-12-31 21:50:45 +01:00
0ef41c62af
Added COPYRIGHT.txt for the paint module.
2022-12-31 21:38:08 +01:00
64c98a607c
Added COPYRIGHT.txt for the mesh utils module.
2022-12-31 21:27:55 +01:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
30f41745fd
Added COPYRIGHT.txt to the material_maker module.
2022-12-31 20:27:16 +01:00
0a1dd974fc
Cleaned up the material maker module's readme.
2022-12-31 20:26:46 +01:00
b843fcc498
Removed the mat_maker_gd (gdscript) addon from th material maker module. (I forgot about it.)
2022-12-31 20:23:26 +01:00
76802a25b2
Added COPYRIGHT.txt for the http_server_simple module.
2022-12-31 20:19:10 +01:00
c181bf3d86
Cleaned up licenses in the fastnoise module.
2022-12-31 20:09:45 +01:00
caba177763
Added copyright.txt for the sqlite module.
2022-12-31 20:01:52 +01:00
08e502462a
Removed database_postgres and database_mysql modules. (They were hard disabled.)
2022-12-31 19:40:46 +01:00
b46ab0f4a7
Updated copyright headers to 2023.
2022-12-31 19:34:43 +01:00
51e09f5b9f
COPYRIGHT.txt for the lz4 module.
2022-12-31 18:12:37 +01:00
1541a04d17
Added docs for the TableBuilder.
2022-12-27 21:43:11 +01:00
3ae8a852a7
Added docs for the QueryBuilder.
2022-12-27 18:20:15 +01:00
db534a3da6
Use String.empty() instead of comparing a string to "", in the QueryBuilder.
2022-12-27 18:20:01 +01:00
093ee3e592
Re-extracted class docs.
2022-12-27 14:52:04 +01:00
dacee1ae4f
Added initialized signal and helper method to the DataBaseManager. It can be used to let automally allocated classes (singletons, main scene classes) in heavily database driven applications know when it's safe to use the db.
2022-12-24 11:45:13 +01:00
b83c4f7ff8
Added a simple page rendering customization api for UserWebPages.
2022-12-22 21:31:14 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
cc7d77f3e1
Re-extracted class docs.
2022-12-22 19:28:17 +01:00
1a4a526f97
Ported: miniupnpc: Update to version 2.2.3
...
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
- akien-mga
912cd43418
2022-12-22 17:05:27 +01:00
711d08be2b
Ported "Fix Script editor completion doesn't suggest members of a script for type hints"
...
ray90514 - 7afbd5904e
For CScript.
2022-12-22 16:45:10 +01:00
bad1d64314
Fix compile and small cleanups after the backports.
2022-12-22 15:24:53 +01:00
ray90514
2693ad37f7
Fix Script editor completion doesn't suggest members of a script for type hints
2022-12-22 14:48:51 +01:00
smix8
9225e78f68
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0a20faa4463e3a41bb12cf93a71fc03)
2022-12-22 14:12:00 +01:00
df6186524a
Ensure a '/' in between the host, and the url in WebServerRequest::get_url_site().
2022-12-21 15:12:53 +01:00
ea009ff869
Use String.length() instead of String.size() in WebServerRequest::setup_url_stack().
2022-12-21 15:12:12 +01:00
38a36b3c70
Added get request parameter support for WebServerRequest.
2022-12-21 14:52:11 +01:00
cb409757c3
Use String length() instead of size() in QueryBuilder, also guard against overindexing.
2022-12-20 23:54:50 +01:00
3d63a84be9
Make sure escape is used in SQLite3QueryBuilder wherever it's expected.
2022-12-20 17:35:24 +01:00
a50fc20607
Fix missing default parameter.
2022-12-19 14:44:21 +01:00
144d519258
Id should be valid only over 1 in UserManagerDB.
2022-12-18 18:42:09 +01:00
6fdcd0e7c0
Set sqlite to serialized mode.
2022-12-18 18:41:11 +01:00
a19be9b170
Small cleanups.
2022-12-18 17:00:11 +01:00
7eed422442
Also added tag() and ctag() helpers to the c++ side HTMLBuilder, and smaller cleanups.
2022-12-18 16:53:23 +01:00
f9ef920ec5
Added new tag() and ctag() universal tag helpers to the HTMLBuilder binder class.
2022-12-18 16:48:19 +01:00
99dd7022a5
Added signals for user actions into the user web nodes.
2022-12-18 16:05:23 +01:00
a67a36289b
Removed old unneeded c++ files.
2022-12-18 16:04:47 +01:00
47ac5e2668
Added a null check to HTTPSessionManagerDB, and small cleanups.
2022-12-18 14:59:40 +01:00
b8b51e7525
Use error macros in HTTPSessionManager and HTTPSessionManagerDB.
2022-12-18 14:28:38 +01:00
225e3ff79c
Update the migration methods in HTTPSessionManagerDB.
2022-12-18 14:24:50 +01:00
db51b273a7
Set up inheritance and virtuals for HTTPSessionManagerDB and HTTPSessionManager.
2022-12-18 14:22:21 +01:00
9aced75966
Added HTTPSessionManagerDB using the disabled code in HTTPSessionManager, and cleaned up it's logic.
2022-12-18 14:03:07 +01:00
e61c80db0c
Fix logic.
2022-12-18 13:17:58 +01:00
247676656f
Fix potential infinite recursion.
2022-12-18 13:17:28 +01:00
56fb104e14
Update logic in UserManagerDB, as the default user id is -1 now.
2022-12-18 13:16:58 +01:00
70b8c7c047
Fix connecting a signal to a non existent method in UserManagerDB.
2022-12-18 11:56:16 +01:00
7c1f9f4c58
Remove unimplemented methods.
2022-12-18 11:54:45 +01:00
Rémi Verschelde
75bda24214
SCons: Fix MSVC warning LNK4042 about dupe objects in regex
...
(cherry picked from commit 3fd9452a8ccd2c261ae7757a9b1fed1b6ada1c73)
2022-12-12 12:14:05 +01:00
Hugo Locurcio
e7f328d8d9
Document print_stack()
and get_stack()
requiring a debugger connection
...
(cherry picked from commit 530e31d4a38a6129c0b7ac7cbd9928788ed28e4b)
2022-12-12 12:11:56 +01:00
Ithamar R. Adema
1e1858ae15
Add 16-bits TGA support
...
(cherry picked from commit 200f6ac0894982b31c59acc11cd5f8d4f8971219)
2022-12-11 19:10:03 +01:00
Mark Riedesel
309d6ea5bc
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
...
(cherry picked from commit 5cb07486db6fc53cc5a13e3451dd451e987f39d7)
2022-11-30 19:22:42 +01:00
Haoyu Qiu
6126ddab8e
Backport navigation crash fixes
...
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-30 14:41:16 +01:00
311b5d446b
Ported "[3.x] Fix wrong owner for editor plugin created nodes in instanced scene" for the skeleton editor aswell.
2022-11-30 14:33:08 +01:00
e0d09a2633
Clear using the color (0, 0, 0, 0), instead of (1, 1, 1, 0) in the paint module.
2022-11-28 15:02:02 +01:00
900605e2c9
Added a button that adds PaintCanvas to the PaintProjectToolsPropertyInspector.
2022-11-20 23:54:58 +01:00
13c45b16fa
Add PaintProject Node instead of PaintCanvas when using the SceneTreeDock's root node button as intended.
2022-11-20 23:40:42 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
73a1c176b4
List all classes in the paint modules's config.
2022-11-20 23:26:31 +01:00
9dda076070
Moved the PaintEditorPlugin under the editor folder in the paint module.
2022-11-20 23:18:31 +01:00
6c0008a912
Added custom Paint, Web, and Mesh (MDI) nodes to the SceneTreeDock.
2022-11-20 23:16:20 +01:00
b823759397
Now PaintVisualGrid and PaintCanvasBackground inherits from PaintNode.
2022-11-20 21:42:04 +01:00
c0da82ab92
Also removed PaintSelectionBox.
2022-11-20 21:38:55 +01:00
1d7ad33407
Renamed on_paint_node_selected to set_paint_node in PaintCustomPropertyInspectors.
2022-11-20 21:23:00 +01:00
8c98ec9883
Removed now unneeded images from the paint module.
2022-11-20 21:19:53 +01:00
ff1dbced6d
Removed PaintCanvasOutline and PaintColorGrid aswell.
2022-11-20 21:17:41 +01:00
5c9aa754d7
Removed most of the deprecated classes from the paint module.
2022-11-20 21:11:40 +01:00
0539b70aee
Ported the PaintInspectorPlugin.
2022-11-20 21:01:54 +01:00
7a9ed010d1
Added a new pixel resize tool to PaintToolsPropertyInspector.
2022-11-20 20:49:30 +01:00
07299fdbf6
Removed the button properties from PaintProject.
2022-11-20 20:07:31 +01:00
1354b15817
Added Add Paint Visual Grid and Add Paint Canvas Background buttons to the PaintProjectToolsPropertyInspector.
2022-11-20 20:06:10 +01:00
eea5cf4e20
Added set colors as default button to PaintProjectToolsPropertyInspector.
2022-11-20 20:00:24 +01:00
98ac4b9265
Implemented export and export as tools for the PaintProjectToolsPropertyInspector.
2022-11-20 19:49:45 +01:00
b2cbd6e759
Cleanups to PaintToolsPropertyInspector.
2022-11-20 19:49:21 +01:00
73dc6be1da
Added export and import tool to the PaintToolsPropertyInspector.
2022-11-20 18:57:11 +01:00
fede24767d
New icon for the pastecut tool in PaintToolsPropertyInspector.
2022-11-20 17:40:27 +01:00
9fcf3b8532
PaintEditorPlugin now won't send input events to the active PaintNode, if CanvasItemEditor's currently selcted tool isn't TOOL_SELECT.
2022-11-20 16:04:39 +01:00
5514c64c86
Removed unneeded ScrollContainer form PaintProjectToolsPropertyInspector.
2022-11-20 15:59:38 +01:00
6ad8f67551
Fix warning.
2022-11-20 02:55:12 +01:00
fcdce8336c
Cleaned up my original prototype render_paint_node implementation. Now it's fast.
2022-11-20 02:44:27 +01:00
240bfa8ed5
Rewrote render_paint_node now it works without leaving pixels out, but it is an extermely inefficient implementation. It will be reworked soon.
2022-11-20 02:35:02 +01:00
e5fd8cd2b5
Added the ability for PaintNode rendering to skip evaluating certain PaintNode's childrens.
2022-11-19 23:19:41 +01:00
9141997c87
Changed the prefix of the image saving related helpers from save to render.
2022-11-19 23:12:06 +01:00
fb4aa87663
Initial image rendering implementation for PaintNodes.
2022-11-19 23:06:56 +01:00
4eec1ffcb4
Implemented serialization for PaintCanvas image data.
2022-11-19 20:43:40 +01:00
4f06946cf5
Centralize LZ4 usage.
2022-11-19 19:51:29 +01:00
7328a5126a
Added a new lz4 module.
2022-11-19 19:39:50 +01:00
f1bda28b11
Cleaned up PaintNode resize notifications. Also now PaintCanvas allocates and resizes it's internal images properly.
2022-11-19 19:26:19 +01:00
629ec81669
Added a new PaintProjectToolsPropertyInspector class.
2022-11-19 15:41:52 +01:00
be9493a25a
Structural setup for saving images for PaintProjects.
2022-11-19 13:45:14 +01:00
cebc26f3ce
Also handle NOTIFICATION_PAINT_NODE_RESIZED in PaintVisualGrid and PaintCanvasBackground. Note that they won't yet get that notification.
2022-11-19 13:21:05 +01:00
50cf64b7f1
Added a few notifications to PaintNodes.
2022-11-19 13:17:30 +01:00
9f8f6cb3b4
Now PaintCanvasBackground and PaintVisualGrid will automatically size themselves to a parent PaintNode if they can.
2022-11-19 13:16:54 +01:00
17842720a5
Added helper methods to PaintProject for creating PaintCanvasBackground and PaintVisualGrid.
2022-11-19 12:22:10 +01:00
71a455687d
Cleaned up PaintVisualGrid.
2022-11-19 02:31:39 +01:00
d7ccaff144
More cleanups to PaintCanvasBackground.
2022-11-19 02:31:02 +01:00
5c38af1d1a
Reworked PaintCanvasBackground. Now it draws it's pattern using canvas draw commands.
2022-11-19 02:20:52 +01:00
5a78997c83
Now PaintNodes can draw their outlines.
2022-11-19 01:23:33 +01:00
af1018bae6
Don't update the preview when the mouse is not over a PaintCanvas.
2022-11-19 00:21:15 +01:00
dc4ded8bd8
Now the undo and redo buttons in PaintToolsPropertyInspector actually work.
2022-11-18 23:50:05 +01:00
120e59baba
Ported the logic to PaintCanvas from the experimental project.
2022-11-18 23:47:37 +01:00
4060eeccc7
Now _forward_canvas_gui_input() in PaintNode is a virtual, as it should have been.
2022-11-18 23:47:05 +01:00
8e766ee8ab
Added undo and redo buttons to the PaintToolsPropertyInspector. It won't work for now.
2022-11-18 22:25:24 +01:00
65cf1c60d9
PaintProjectPropertyInspector now updates if the preset or the current color changes in PaintProject.
2022-11-18 12:26:36 +01:00
12193b03f4
Added a slider for the brush size property into PaintToolsPropertyInspector.
2022-11-18 01:09:25 +01:00
8c8dc051cb
Added brush prefabs to PaintToolsPropertyInspector.
2022-11-18 00:33:27 +01:00
884fae4847
PaintProjectPropertyInspector now uses and manages the presets in PaintProjects.
2022-11-17 23:56:19 +01:00
2485665f89
Added more helper methods to PaintProject.
2022-11-17 23:55:36 +01:00
a3bedba43a
Now PaintProject can store color presets. They also support defaults.
2022-11-17 23:32:09 +01:00
62a7fda32e
Added a button for the currently selected color into PaintProjectPropertyInspector. Also logic cleanpus.
2022-11-17 23:05:27 +01:00
e53868f60f
Added a new PaintProjectPropertyInspector class.
2022-11-17 17:46:03 +01:00
6ddd0c1fa3
Fix non-tools builds.
2022-11-17 12:07:02 +01:00
526800fcf9
Added a new PaintToolsPropertyInspector.
2022-11-17 11:56:03 +01:00
b49ea8c5ef
PaintColorGrid now has 5 columns.
2022-11-17 11:55:39 +01:00
8fc5633933
Added TOOL_ prefix to the Tools enum's values in PaintCanvas.
2022-11-17 11:55:25 +01:00
33c70f7a86
Removed PaintSidebar and renamed PaintSidebarModules to PaintCustomPropertyInspector.
2022-11-17 10:05:05 +01:00
b9f0429f8c
Renamed sidebar_modules folder to property_inspectors in the paint module.
2022-11-17 09:55:37 +01:00
01f078e016
Created icons for the new paint nodes.
2022-11-17 00:56:04 +01:00
ef3110d4d1
Disabled the paint sidebar, as I found a better way of handling this using custom property inspectors.
2022-11-16 23:48:45 +01:00
25968b2803
Fix bindings.
2022-11-16 21:55:12 +01:00
761e381d0e
Store the previous tool in Paintcanvas.
2022-11-16 17:23:17 +01:00
f439b421c5
Added some signals to PaintCanvas.
2022-11-16 17:09:21 +01:00
a2f02d669c
Added a current_tool property for PaintCanvas.
2022-11-16 15:52:29 +01:00
338fc04a75
Added the Tools enum from PaintWindow to PaintCanvas.
2022-11-16 15:40:40 +01:00
fff7d1f152
Added brush_prefab and brush_size properties to PaintCanvas.
2022-11-16 15:38:09 +01:00
c683e675e1
Now PaintNodes can handle input events coming from the editor plugin.
2022-11-16 15:25:27 +01:00
afa0e83f78
Added getters for the images and textures of the PaintCanvas.
2022-11-16 13:31:51 +01:00
94da7051d4
Also add null check.
2022-11-16 13:29:06 +01:00