kobewi
3bb0c714bb
Fix TouchScreenButton error spam
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(cherry picked from commit db19cc60fb1aed98c54fb2722f525a624d56b17e)
2022-07-26 12:14:49 +02:00
8275f6b161
Ported: Add missing argument names in bindings - akien-mga
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21c3048397
2022-07-25 23:51:34 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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f6251724af
2022-07-25 23:46:08 +02:00
35eabcb846
Ported: Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
220b7e99be
Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
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5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54
Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
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820728aa52
2022-07-25 21:53:36 +02:00
a43091d427
Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
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4167e98088
2022-07-25 20:32:14 +02:00
c8adff0f99
Ported:
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Fix Right-Click clearing selection - ConteZero
57b616fb21
2022-07-25 19:55:26 +02:00
d85caf2c71
Ported:
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[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
Yuri Roubinsky
54b534c4a4
Add selection getter methods to LineEdit
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Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-07-25 18:22:15 +02:00
Hugo Locurcio
08f0acd056
Hide Tonemap White property when tonemapper is Linear in Environment
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The whitepoint property isn't used when the tonemapper is Linear.
2022-07-25 18:20:45 +02:00
Hugo Locurcio
371b5513d3
Allow size
values as low as 0.001
in Camera's orthogonal/frustum mode
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This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Markus Sauermann
e1a8b0befe
Fix event transform in ViewportContainer
2022-07-25 18:13:25 +02:00
Haoyu Qiu
9e0a1c88a0
Add missing CheckBox & CheckButton editor icons
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Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-07-25 18:12:28 +02:00
Ricardo Buring
156fd78792
NavigationObstacle2D: estimate agent radius only when configured to do so
2022-07-25 18:11:52 +02:00
Pawel Lampe
eb8cf74074
Fix debug navmesh errors, fixes #59845
2022-07-25 18:11:28 +02:00
Pedro J. Estébanez
ff5bae8d0e
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-07-25 18:09:39 +02:00
Ellen Poe
94c765d065
instance audio streams before AudioServer::lock call
2022-07-25 17:58:48 +02:00
Haoyu Qiu
18d0362cc0
Fix crash when using Camera2D::set_custom_viewport()
2022-07-25 17:57:41 +02:00
Rémi Verschelde
9197fd8d1e
Improve range property hints for various collision shapes
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Fixes #36419 .
Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6ecf210fa5b38df790b448cb80d4eb8c)
2022-07-25 17:48:29 +02:00
Rémi Verschelde
92561386ec
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
fabriceci
75a882d02e
Fix wrong collision reported on move_and_collide
2022-07-25 17:31:13 +02:00
accd8458c8
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
25cc327659
Backported: Fix inversed ADD_GROUP parameters in AnimationNodeOneShot - timothyqiu - e822145be2
2022-03-24 10:48:01 +01:00
4d1ca02a54
Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d
2022-03-24 10:47:06 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
5ab825ddf8
Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
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For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
a89fa56bea
Backported: - Fix children visibility check (cherry picked from commit 280956d) - taigi100 - b33eed23ae
2022-03-20 19:12:43 +01:00
d7f455f36f
Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299
2022-03-20 19:07:53 +01:00
34c3176c39
Fix skinning by default in MeshInstance even if the mesh is merged.
2022-03-20 14:13:44 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
f8e54698e4
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
8fbdcd18f9
Same change to classes under scene.
2022-03-17 22:57:56 +01:00
678ee45c4f
Move back shape's include to the header in collision object.
2022-03-17 21:02:40 +01:00
44bd2e0119
Added destructors to physics bodies to hopefully fix failing compile on some platforms.
2022-03-17 20:00:20 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
c354d4304f
Fix an another include error.
2022-03-17 14:30:08 +01:00
e37f5a7fe5
Hopefully fix some of the failing builds.
2022-03-17 14:21:08 +01:00
ad43fd50bd
Moved more includes.
2022-03-17 13:58:13 +01:00
3ca78453da
Moved more includes.
2022-03-17 12:47:22 +01:00
f55afe20ef
More include moves.
2022-03-17 12:12:41 +01:00
85475900e8
More include moves.
2022-03-17 12:06:40 +01:00
866569d22a
Moved more includes to cpp files.
2022-03-17 11:52:53 +01:00
2c88c46101
Moved more includes to cpp files.
2022-03-17 11:28:57 +01:00
d34ba0a7f4
Moved more includes from headers to cpp files.
2022-03-17 10:58:07 +01:00
84d139213d
Moved more includes to cpp files.
2022-03-17 10:39:38 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
6bae38ca23
Moved more includes to cpp files.
2022-03-17 09:31:00 +01:00
c621049e61
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
38fc0c402e
Moved more includes from headers to cpp files.
2022-03-17 08:38:34 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
d996789533
Moved more includes from headers to cpp files.
2022-03-16 20:46:00 +01:00
f105eba923
Moved more includes from headers to cpp files.
2022-03-16 20:40:41 +01:00
73baa5545a
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
ced4ae75a5
Backported:
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6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
23c332974a
Removed the arvr server.
2022-03-16 02:39:55 +01:00
938f72432e
Removed the camera server.
2022-03-16 02:16:15 +01:00
ce953ad1d6
Removed the arvr nodes.
2022-03-16 01:57:33 +01:00
50af60ded6
Removed TileMap, and TileSet.
2022-03-16 01:54:27 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
84bd8ad20a
Removed VisualShaders.
2022-03-16 00:55:47 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
9e6d2fa653
Removed the Lightmapper and BakedLightmap classes.
2022-03-15 15:45:56 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00