Commit Graph

173 Commits

Author SHA1 Message Date
Hugo Locurcio
0e32de0bad Clamp Viewport shadow atlas sizes to improve usability
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
  match the lowest allowed values (since lower increments don't
  make sense).
2022-07-29 17:38:06 +02:00
328da6b799 Ported: Print a warning for Viewports that have 2D usage and HDR enabled
2D usage + HDR isn't supported, so the usage must be changed to 3D
to be able to use HDR.
- Calinou
f64d5f4095
2022-07-29 17:36:54 +02:00
6871b0c752 Ported: Only show relevant properties in the DirectionalLight inspector
Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits and Bias Split Scale can
only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits.
- Calinou
1806661462
2022-07-29 17:24:47 +02:00
f78be19966 Ported: Add process_mode property to InterpolatedCamera - saneery
cb94797ce4
2022-07-29 17:19:58 +02:00
hilfazer
c529ed6ef5 print_stray_nodes() also prints node's script 2022-07-29 17:11:10 +02:00
kobewi
0da3dcc5b4 Fix find_next_valid_focus() freeze
(cherry picked from commit 8d62b736b2fceb60a76ff916c8f904e25fece832)
2022-07-29 16:33:45 +02:00
kobewi
8e9782ac76 Fix find_next_valid_focus() freeze
(cherry picked from commit d9ede52ded9eb7ef6ccb7c704f1d9ccbe7f23861)
2022-07-29 16:31:09 +02:00
smix8
e037bd3bb6 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.

(cherry picked from commit dde09be302afa08f5744533e82247bb49eff1f83)
2022-07-29 16:30:15 +02:00
648b9fce40 Ported: Add an option to drag'n'drop selected text in TextEdit - ConteZero
a13b3028a2
2022-07-29 16:29:53 +02:00
6101beb960 Ported: Add NavigationAgent desired path distance - smix8
88e42b2915
2022-07-29 11:36:09 +02:00
Rémi Verschelde
afed6d80bd Node: Rename child_exited_tree to child_exiting_tree
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.

Fixes #59210.

(cherry picked from commit 3e6de687b8e9f5c24ff78312208eae6195e6ca40)
2022-07-29 11:03:04 +02:00
kleonc
c1a9c5007b Fix CPUParticles2D.emission_shape enum hint 2022-07-29 10:37:11 +02:00
2e0589f63a Ported: [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
- smix8
c6f9627c74
2022-07-29 10:34:10 +02:00
bb5acfd745 Ported: [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
- smix8
8bd7c6188b
2022-07-28 22:34:28 +02:00
152f9728b0 Ported: [Windows, 3.x] Add support for handling network share paths. - bruvzg
11a7997a67
2022-07-28 19:33:43 +02:00
kobewi
69976cd190 Disable scroll when dragging at edges of TextEdit 2022-07-28 19:23:36 +02:00
bruvzg
9dbb96dc1d Improve RTL table fill. 2022-07-28 19:21:13 +02:00
43131ad4cb Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
f5fa1ca944
2022-07-28 18:40:46 +02:00
a1a7c32f68 Ported: Backport default World navigation maps.
Backports default navigation maps created with each World or World2D.
- smix8
96d98d8c4e
2022-07-28 15:04:42 +02:00
lawnjelly
48c1a1ae34 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-07-28 14:59:45 +02:00
da8155f59b Ported: Remove slash delimiter from NavigationMesh properties - smix8
e629622598
2022-07-28 14:52:42 +02:00
smix8
cce30604e4 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2ab5da94cc86f77df4c86f63bc5d22e)
2022-07-28 14:43:47 +02:00
smix8
4409bae4dc Add NavigationMesh debug when navmesh is added later through scripts
Add NavigationMesh debug when navmesh is added later through scripts

(cherry picked from commit b6eff47bac0a2745da6e3aa95ffa340eb71c7248)
2022-07-28 14:43:28 +02:00
lawnjelly
693c503213 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-07-28 13:46:56 +02:00
lawnjelly
c0c72eed7b Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
Haoyu Qiu
8002080311 Fix Viewport.own_world documentation
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-07-28 13:44:56 +02:00
Michael Alexsander
b03af6e40e Take into account the clear icon's size even when not visible in LineEdits 2022-07-28 13:43:20 +02:00
Michael Alexsander
9ffe4a2e51 Fix specific bug related to submenus in PopupMenu 2022-07-28 13:42:58 +02:00
Michael Alexsander
2ebc4905fc Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
FireForge
73d95ac5e9 Fix get_data() for GradientTexture2D 2022-07-28 11:53:23 +02:00
bruvzg
3ef4f9128b Fix Label3D oversampling. 2022-07-28 11:46:40 +02:00
Haoyu Qiu
2d6183beb7 Fix LineEdit clear button for asymmetric stylebox 2022-07-28 11:36:32 +02:00
kleonc
0c4799c45a Allow changing exclusive of already popped up Popup 2022-07-28 11:35:45 +02:00
kleonc
3dbf7c3d52 PopupMenu Fix hover stylebox overflowing horizontally 2022-07-28 11:34:22 +02:00
Hugo Locurcio
c6fa9ce87d Tweak TextMesh decomposition error message to mention self-intersecting lines 2022-07-28 10:37:18 +02:00
Aaron Record
54b02c41e6 Allow ScrollBar params of a ScrollContainer to be modified from _ready()
Cherrypicks b8610dbd3159985f007deb0424a64df386832d07
2022-07-28 10:18:48 +02:00
bruvzg
396899d91b Fix material shader key for SDF fonts. 2022-07-28 00:02:44 +02:00
d161a30a4b Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
d502bd4847
2022-07-28 00:01:20 +02:00
f5dc24f4d5 Fix typo. 2022-07-27 23:45:42 +02:00
7fd0b29642 Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg
dc6d8d6098
2022-07-27 23:40:35 +02:00
smix8
eaf28297ec Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603cb3662e425cb7a1dce15459162c1dc6)
2022-07-27 23:13:40 +02:00
Hugo Locurcio
8f1ac63f60 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d05a2027d65d104bf3763edb828c52a)
2022-07-27 23:12:42 +02:00
Haoyu Qiu
49b6f63f5f Update last min size when Control becomes visible
(cherry picked from commit 4ac999cc3fa0d7740356aaafe7ab44da2b16e7dd)
2022-07-27 23:11:43 +02:00
c3bb14f49e Ported: add check for selection when try to push a meta.
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
- danielkariv
47ead8504a
2022-07-27 23:10:55 +02:00
smix8
29234d3ac3 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f73ad937deacb8200cf27f4996ed8918)
2022-07-27 23:08:58 +02:00
bruvzg
5b66d10760 Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-07-27 23:05:03 +02:00
60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
53f8707713 Ported: Add node list param to GraphEdit::delete_nodes_request signal - Chaosus
32b9818965
2022-07-27 20:01:38 +02:00
smix8
ced2f890b6 Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.

(cherry picked from commit 4185fce0eff4c0fc40f077120d0ed26220e6c995)
2022-07-27 19:55:18 +02:00
Sergey Pershenkov
c819fe68dd Return -1 from get_selected_id() when not selected
Partial cherry pick from 3b146c5eaa06d9f6827c651802b9fb2a9a1e013d
2022-07-27 19:49:47 +02:00