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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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ad43fd50bd
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Moved more includes.
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2022-03-17 13:58:13 +01:00 |
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3ca78453da
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Moved more includes.
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2022-03-17 12:47:22 +01:00 |
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f55afe20ef
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More include moves.
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2022-03-17 12:12:41 +01:00 |
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85475900e8
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More include moves.
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2022-03-17 12:06:40 +01:00 |
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866569d22a
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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d34ba0a7f4
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Moved more includes from headers to cpp files.
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2022-03-17 10:58:07 +01:00 |
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84d139213d
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Moved more includes to cpp files.
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2022-03-17 10:39:38 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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38fc0c402e
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Moved more includes from headers to cpp files.
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2022-03-17 08:38:34 +01:00 |
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2c1eb4182b
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Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources).
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2022-03-16 21:37:03 +01:00 |
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c1ebd9905a
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Moved more includes.
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2022-03-16 21:09:41 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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73baa5545a
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
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ced4ae75a5
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Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
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2022-03-16 18:18:23 +01:00 |
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528b4d9f61
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Finetuned the default color scheme.
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2022-03-16 14:00:17 +01:00 |
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4d80a4f047
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Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
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2022-03-16 12:02:55 +01:00 |
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ac25525b39
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Changed the default color theme for the editor. Added the old one as a new Godot 3 preset.
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2022-03-16 03:09:22 +01:00 |
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5f623865c6
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Hide the video driver switch button if there is only one option.
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2022-03-16 02:58:29 +01:00 |
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aa10c2f37b
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Removed the Editor Asset Installer.
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2022-03-16 01:58:42 +01:00 |
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50af60ded6
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Removed TileMap, and TileSet.
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2022-03-16 01:54:27 +01:00 |
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7acd98dcf0
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Removed the VCS plugin.
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2022-03-16 01:46:11 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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5767e12b56
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
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84bd8ad20a
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Removed VisualShaders.
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2022-03-16 00:55:47 +01:00 |
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93d29cbc62
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Removed the AssetLib.
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2022-03-16 00:47:29 +01:00 |
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a9a83271db
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Removed the default skeleton editor, and made my port the default. Also removed the remover.
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2022-03-16 00:36:02 +01:00 |
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a598c06588
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Removed the obj importer.
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2022-03-16 00:12:35 +01:00 |
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a9fca142bc
|
Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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c0dfdd77f3
|
Removed particles editor plugins.
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2022-03-15 22:25:33 +01:00 |
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1035308489
|
Removed the collada importer.
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2022-03-15 21:12:54 +01:00 |
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e111edf4f2
|
Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
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07a0ed2c42
|
Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
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6fac6ba7f7
|
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
|
Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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9e6d2fa653
|
Removed the Lightmapper and BakedLightmap classes.
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2022-03-15 15:45:56 +01:00 |
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49f8e8c398
|
Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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