RodZill4
c7c1e61597
Removed old blur node
2019-10-29 22:11:29 +01:00
RodZill4
4c2274104b
Made IOs node editable (can add/remove ports)
2019-10-29 22:10:08 +01:00
RodZill4
cd08666123
Fixed image node so the image is displayed the node is duplicated
2019-10-27 15:22:14 +01:00
RodZill4
46d0e0f5cd
Updated switch to update connections when changing the number of choices/outputs and added tooltips
2019-10-27 14:48:35 +01:00
RodZill4
f07e4475a2
JSON files are now pretty-printed
2019-10-27 14:36:16 +01:00
Rodz Labs
1a8cfca668
Merge pull request #49 from Calinou/add-svg-image-format
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Add SVG as a loadable image format
2019-10-27 12:50:31 +01:00
Hugo Locurcio
e7a46b73a9
Add SVG as a loadable image format
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This makes use of Godot's SVG importer to load SVGs and rasterize them.
2019-10-27 11:33:32 +01:00
RodZill4
6013148778
Fixed parameter order in normal map to remain compatible with previous version
2019-10-27 10:25:49 +01:00
RodZill4
e41c509e9f
Updated normal map generator and fixed bugs
2019-10-27 10:12:03 +01:00
RodZill4
f17cf65f29
Added scratches generator
2019-10-26 13:50:15 +02:00
RodZill4
26f083cd3d
Updated remote and group creation
2019-10-24 09:00:31 +02:00
RodZill4
4fc7c11a29
Updated size parameter handling and resized all examples to 2048x2048
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Also added a base class for all graph nodes, fixed issues with graph/remote interactions.
2019-10-21 23:58:14 +02:00
Rodz Labs
448287d2c9
Merge pull request #34 from Calinou/add-return-type-hints
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Add return type hints to all scripts
2019-10-21 20:56:30 +02:00
Hugo Locurcio
2e3a212bb8
Optimize images losslessly using oxipng -o6 --strip --zopfli
2019-10-21 15:43:16 +02:00
Hugo Locurcio
f225c57cdd
Use the Unicode multiplication symbol for size OptionButtons
2019-10-21 00:39:51 +02:00
Rodz Labs
27aa683786
Merge branch 'export_plugin' into add-return-type-hints
2019-10-20 23:05:26 +02:00
Rodz Labs
1eeb3113cc
Merge pull request #35 from Calinou/add-more-image-formats
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Add support for loading additional image formats
2019-10-20 23:01:31 +02:00
Rodz Labs
0750994269
Merge pull request #36 from Calinou/tweak-gitignore
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Tweak `.gitignore` and include `.import` files in version control
2019-10-20 23:01:17 +02:00
RodZill4
d376aa22f8
Updated convolution node and added gaussian blur
2019-10-20 22:37:42 +02:00
Hugo Locurcio
f40248b5e6
Tweak .gitignore
and include .import
files in version control
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`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.
A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
2019-10-20 19:25:31 +02:00
Hugo Locurcio
a15ed1cf04
Add support for loading additional image formats
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This also makes it possible to load JPEG images if they have a
`.jpeg` extension.
2019-10-20 19:07:45 +02:00
Hugo Locurcio
93c84650cd
Add return type hints to all scripts
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This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Rodolphe Suescun
885b74a845
Detect loops when connecting nodes and make sure Material cannot be deleted
2019-10-19 01:30:25 +02:00
RodZill4
1186cd44ca
improved kaleidoscope so it copies the centered top part of its source
2019-10-18 07:20:38 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
477eec692b
Fixed normal map and updated 3d preview
2019-10-13 22:06:13 +02:00
RodZill4
28654f3eba
Updated base library and added truchet generator
2019-10-13 10:14:43 +02:00
RodZill4
4dbfd6be75
Added comment nodes
2019-10-12 08:30:46 +02:00
RodZill4
8006f07e04
Updates in transform and voronoi, and compatibility fix
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- Fixed compatibility with v0.5 files
- Added a randomness parameter to voronoi
- Changed tranform order (translate applies first so rotate and scale are relative to the center of the source)
2019-10-12 07:10:25 +02:00
RodZill4
19b9d804b9
Fixed control label edition in remote
2019-10-10 22:43:34 +02:00
RodZill4
825d98e0fe
Added main code section to shader generators
2019-10-10 07:42:38 +02:00
RodZill4
3adeffe23c
Fixed preview update problem
2019-10-09 20:39:08 +02:00
RodZill4
ad2de4a52e
Updated code editors and added a menu to create all elementary generators
2019-10-07 20:41:57 +02:00
RodZill4
a7f371e142
icons cleanup
2019-10-06 14:07:49 +02:00
RodZill4
d024688511
Added a runes generator and a detailed edit for gradients
2019-10-06 10:02:09 +02:00
RodZill4
4cfd8fbc1e
Fixed generic node update and added weave generator
2019-10-05 22:24:00 +02:00
RodZill4
8651569f2b
Fixed problem with preview and generic node update
2019-10-05 19:50:44 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
8c06cd3aa8
Updated import, preview and slider widgets
2019-10-01 08:34:08 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
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Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b
Removed useless print calls and started adding the "create subgraph" command
2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00
RodZill4
027a311554
More remote node updates (only serialize is missing I guess...)
2019-09-25 23:29:06 +02:00
RodZill4
bd24b3e87e
More progress on remote, bug fixes, cleanup and changes for standalone release
2019-09-25 08:04:36 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
RodZill4
8af2c04f91
Mmore progree on remotes and hierarchy
2019-09-22 22:17:26 +02:00
Rodolphe Suescun
afb84a85cf
Started implementing remote node
2019-09-20 20:43:57 +02:00
RodZill4
ac4a5c39b6
Added support for hierrachical navigation
2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04
fixed rotation in transform, started implementing hierrachy
2019-09-17 08:12:53 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
d643cecebb
Fixed 3d preview and added warp generator
2019-09-13 08:07:46 +02:00
RodZill4
9834571c4a
Fixed shader generation and added transform, mirror and skew
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Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
59dced1c09
Updated generic layout and implemented blend generator
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Preview is now resized with a single click.
2019-09-11 23:13:10 +02:00
RodZill4
82f83ca482
More fixes and cleanup
2019-09-11 07:53:06 +02:00
RodZill4
be2e7f6e59
Updated generic node layout (added input names) and all .mmg files
2019-09-10 22:51:49 +02:00
RodZill4
bd8becaf75
Removed old generator model file format
2019-09-10 21:25:08 +02:00
RodZill4
34349c98ca
Minor fixes and cleanup
2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
049250e073
Added graph node initialization
2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
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Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46
More shader generation refactoring
2019-08-02 08:17:32 +02:00
RodZill4
6984088b78
Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar.
2019-04-13 19:44:37 +02:00
RodZill4
0b7a36282e
Fixed issues #5 and #7
2019-01-27 09:00:30 +01:00
RodZill4
65a08b4650
Added an Apply button to the node editor window
2018-11-20 07:46:51 +01:00
RodZill4
3bb9dd50db
Generic node updates
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- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
RodZill4
f06ffaf9f7
Added support for inputs in generic node and rewrote AdjustHSV as generic.
2018-11-11 19:18:26 +01:00
Rodolphe Suescun
7f4cc79a47
Fixed a few problems reported by Godot 3.1a2
2018-11-04 15:43:02 +01:00
Rodolphe Suescun
59add0d468
Updated transform and blend nodes to support alpha. Removed obsolete scenes.
2018-11-03 19:35:18 +01:00
Rodolphe Suescun
c624e0f6ee
Added support for alpha channel in colorize node
2018-11-03 17:43:32 +01:00
RodZill4
ade213921c
Rewrote pattern, uniform and voronoi nodes using generic node.
2018-10-31 22:22:41 +01:00
RodZill4
0a4e84ec06
Implemented color, perlin and shape as generic nodes.
2018-10-29 22:22:35 +01:00
Rodolphe Suescun
78bb4551a8
Color parameters and RGBA generic outputs
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Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
Rodolphe Suescun
5d80d9db63
Refactored custom node parameters editor
2018-10-28 16:26:37 +01:00
RodZill4
bf4a125386
Node editor updates and support for alpha channel
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Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00
RodZill4
938397f3f6
More node editor progress, support for globals in generic nodes
2018-10-13 17:31:37 +02:00
RodZill4
0d85cd5aef
Updated custom node and associated editor
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Custom nodes now support outputs and basic (float) parameters, and are serialized/deserialized correctly.
2018-10-09 07:24:44 +02:00
RodZill4
ee0bc96f30
Added a generic node type
...
Updated all nodes so parameters are located in a "parameters" variable.
Started writing a generic node model whose behavior is defined in a json file. Should be able to replace all generators so far.
Wrote json files for bricks and noise nodes.
Started preparing a custom node.
2018-10-02 07:46:20 +02:00
RodZill4
ab9ae4ce5d
Reorganized nodes (1 directory per node)
2018-09-22 08:12:33 +02:00
RodZill4
fafa5fbb1b
Added a "Rays" shape and a radiations logo example
2018-09-21 08:14:20 +02:00
RodZill4
e2e1a67b7e
Added star shape in Shape generator
2018-09-20 08:32:30 +02:00
RodZill4
d9b98693da
Added a simple shape generator
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Can be used to create a circle, a polygon or a curved star
2018-09-19 08:21:48 +02:00
RodZill4
1a5ddae226
Added comment node
2018-09-10 21:59:52 +02:00
RodZill4
cb03131b85
Added control link check and editable labels
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Now linking new controls to a linked_control will check compatibility (same control type and parameters).
Linked control labels are now editable.
Modified the Switch node layout so it is easier to understand.
Updated the bricks example to use the switch and remote nodes.
2018-09-10 08:00:03 +02:00
RodZill4
f116aa0e22
Added switch node
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Added node that can select between 2x2 inputs to generate 2 outputs
2018-09-09 15:20:01 +02:00
RodZill4
9dc6d4b18a
Gradient and serialization related updates
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Added a class for gradient (that handles serialization and shader generation), and updated the GradientEditor.
Added a "Types" class that handles values serialization.
Updated linked_control and config_control to link to GradientEditors.
2018-09-09 12:09:05 +02:00
RodZill4
95a737029a
Started adding the "remote node"
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Started adding the "remote" node, that can control important parameters of the graph and save/restore configurations of groups of parameters. This should help creating easily configurable materials.
Added new "mosaic" example
2018-09-08 12:25:28 +02:00
RodZill4
2621ff4b46
Improved integration in Godot
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Exporting a material will now create a SpatialMaterial. The Material graph node
now generates different textures when used as a Godot addon (metallic, roughness
and ambient occlusion are merged into a single texture).
Rendering code (that was in graph_edit and node_base scenes) is now in a single "renderer scene" attached to the main window.
2018-09-04 21:45:14 +02:00
RodZill4
1c56fc60d8
Cleanup and renaming
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Moved Material Spray to another repository.
Renamed the addon directory to material_maker
2018-09-03 21:35:44 +02:00