Tweak .gitignore and include .import files in version control

`.import` files (not to be confused with the `.import/` directory)
should be included in version control as they contain important
metadata, such as whether a texture should be filtered or not.

A `.gdignore` file was added to the `doc/` folder of the add-on,
which prevents Godot from importing any files inside.
This also speeds up the initial editor import step.
This commit is contained in:
Hugo Locurcio 2019-10-20 19:23:32 +02:00
parent 80f8071d7b
commit f40248b5e6
No known key found for this signature in database
GPG Key ID: 39E8F8BE30B0A49C
43 changed files with 1399 additions and 8 deletions

13
.gitignore vendored
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.import
generated_image.png
addons/material_maker/models/Material.material
addons/material_maker/models/models.blend1
addons/material_maker/models/models.dae
addons/material_maker/models/models.dae.import
*.import
_build
# Files generated by Godot
.import/
# Compiled documentation
_build/

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