mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Added preview, rendering fixes, better grouping
This commit is contained in:
parent
57cb3b4a14
commit
b58770c2a0
@ -67,7 +67,7 @@ func notify_output_change(output_index : int):
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for target in targets:
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target.generator.source_changed(target.input_index)
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func source_changed(input_index : int):
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func source_changed(__):
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for i in range(get_output_defs().size()):
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notify_output_change(i)
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@ -97,12 +97,12 @@ func render(output_index : int, renderer : MMGenRenderer, size : int):
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while source is GDScriptFunctionState:
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source = yield(source, "completed")
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if source == null:
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return false
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source = { defs="", code="", textures={}, rgba="vec4(0.0)" }
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var shader : String = renderer.generate_shader(source)
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var status = renderer.render_shader(shader, source.textures, size)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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return status
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var result = renderer.render_shader(shader, source.textures, size)
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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return result
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func get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var rv = _get_shader_code(uv, output_index, context)
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@ -125,7 +125,7 @@ func get_shader_code(uv : String, output_index : int, context : MMGenContext):
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rv.rgba = "vec4("+rv.rgb+", 1.0)"
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return rv
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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func _get_shader_code(__, __, __):
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return null
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func _serialize(data):
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@ -35,14 +35,13 @@ func source_changed(input_port_index : int):
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var source = get_source(0)
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if source != null and !updated:
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var status = source.generator.render(source.output_index, context.renderer, pow(2, 4+parameters.size))
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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if status:
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var image : Image = context.renderer.get_texture().get_data()
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texture.create_from_image(image)
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texture.flags = 0
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updated = true
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var result = source.generator.render(source.output_index, context.renderer, pow(2, 4+parameters.size))
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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result.copy_to_texture(texture)
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result.release()
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texture.flags = 0
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updated = true
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var rv = ._get_shader_code(uv, output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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@ -129,10 +129,28 @@ func _serialize(data):
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func edit(node):
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node.get_parent().call_deferred("update_view", self)
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func create_subgraph(generators):
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func create_subgraph(gens):
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# Remove material, gen_inputs and gen_outputs nodes
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var generators = []
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var center = Vector2(0, 0)
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var left_bound = 65535
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var right_bound = -65536
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var count = 0
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for g in gens:
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if g.name != "Material" and g.name != "gen_inputs" and g.name != "gen_outputs":
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generators.push_back(g)
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var p = g.position
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center += p
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count += 1
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if left_bound > p.x: left_bound = p.x
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if right_bound < p.x: right_bound = p.x
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if count == 0:
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return
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center /= count
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var new_graph = get_script().new()
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new_graph.name = "graph"
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add_child(new_graph)
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add_generator(new_graph)
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new_graph.position = center
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var names : Array = []
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for g in generators:
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names.push_back(g.name)
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@ -140,27 +158,39 @@ func create_subgraph(generators):
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new_graph.add_generator(g)
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var new_graph_connections = []
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var my_new_connections = []
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var inputs = null
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var outputs = null
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var gen_inputs = null
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var gen_outputs = null
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var inputs = []
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var outputs = []
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for c in connections:
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var src_name = c.from+"."+str(c.from_port)
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if names.find(c.from) != -1 and names.find(c.to) != -1:
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new_graph_connections.push_back(c)
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elif names.find(c.from) != -1:
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if outputs == null:
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outputs = MMGenIOs.new()
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outputs.name = "gen_outputs"
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new_graph.add_generator(outputs)
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var port_index = outputs.ports.size()
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outputs.ports.push_back( { name="port"+str(port_index), type="rgba" } )
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var port_index = outputs.find(src_name)
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if port_index == -1:
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port_index = outputs.size()
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outputs.push_back(src_name)
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if gen_outputs == null:
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gen_outputs = MMGenIOs.new()
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gen_outputs.name = "gen_outputs"
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gen_outputs.position = Vector2(right_bound+300, center.y)
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new_graph.add_generator(gen_outputs)
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gen_outputs.ports.push_back( { name="port"+str(port_index), type="rgba" } )
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print(gen_outputs.ports)
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my_new_connections.push_back( { from=new_graph.name, from_port=port_index, to=c.to, to_port=c.to_port } )
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new_graph_connections.push_back( { from=c.from, from_port=c.from_port, to="gen_outputs", to_port=port_index } )
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elif names.find(c.to) != -1:
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if inputs == null:
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inputs = MMGenIOs.new()
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inputs.name = "gen_inputs"
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new_graph.add_generator(inputs)
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var port_index = inputs.ports.size()
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inputs.ports.push_back( { name="port"+str(port_index), type="rgba" } )
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var port_index = inputs.find(src_name)
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if port_index == -1:
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port_index = inputs.size()
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inputs.push_back(src_name)
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if gen_inputs == null:
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gen_inputs = MMGenIOs.new()
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gen_inputs.name = "gen_inputs"
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gen_inputs.position = Vector2(left_bound-300, center.y)
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new_graph.add_generator(gen_inputs)
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gen_inputs.ports.push_back( { name="port"+str(port_index), type="rgba" } )
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my_new_connections.push_back( { from=c.from, from_port=c.from_port, to=new_graph.name, to_port=port_index } )
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new_graph_connections.push_back( { from="gen_inputs", from_port=port_index, to=c.to, to_port=c.to_port } )
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else:
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@ -6,24 +6,21 @@ class_name MMGenIOs
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IOs just forward their inputs to their outputs and are used to specify graph interfaces
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"""
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var mask : int = 3
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var ports : Array = []
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func get_type():
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return "buffer"
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return "ios"
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func get_type_name():
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match name:
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"gen_inputs": return "Inputs"
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"gen_outputs": return "Outputs"
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_: return "IOs"
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return "Buffer"
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func get_io_defs():
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var rv : Array = []
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if mask != 2:
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for p in ports:
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rv.push_back({ name=p.name, type="rgba" })
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for p in ports:
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rv.push_back({ name=p.name, type="rgba" })
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return rv
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func get_input_defs():
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@ -39,17 +36,15 @@ func source_changed(input_index : int):
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notify_output_change(input_index)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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if mask != 2:
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var source = get_source(output_index)
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if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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var source = get_source(output_index)
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if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { defs="", code="", textures={} }
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func _serialize(data):
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data.type = "ios"
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data.mask = mask
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data.ports = ports
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return data
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@ -69,11 +69,12 @@ func render_textures(renderer : MMGenRenderer):
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if t.has("port"):
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var source = get_source(t.port)
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if source != null:
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var status = source.generator.render(source.output_index, renderer, 1024)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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var result = source.generator.render(source.output_index, renderer, 1024)
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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texture = ImageTexture.new()
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texture.create_from_image(renderer.get_texture().get_data())
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result.copy_to_texture(texture)
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result.release()
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elif t.has("ports"):
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var context : MMGenContext = MMGenContext.new(renderer)
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var code = []
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@ -90,11 +91,12 @@ func render_textures(renderer : MMGenRenderer):
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else:
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code.push_back({ defs="", code="", f=t.default_values[i] })
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var shader : String = renderer.generate_combined_shader(code[0], code[1], code[2])
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var status = renderer.render_shader(shader, shader_textures, 1024)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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var result = renderer.render_shader(shader, shader_textures, 1024)
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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texture = ImageTexture.new()
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texture.create_from_image(renderer.get_texture().get_data())
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result.copy_to_texture(texture)
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result.release()
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generated_textures[t.texture] = texture
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func update_materials(material_list):
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@ -55,8 +55,6 @@ static func create_gen(data) -> MMGenBase:
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generator = MMGenImage.new()
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elif data.type == "ios":
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generator = MMGenIOs.new()
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if data.has("mask"):
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generator.mask = int(data.mask)
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generator.ports = data.ports
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elif data.type == "switch":
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generator = MMGenSwitch.new()
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@ -92,7 +92,14 @@ func render_shader(shader, textures, render_size):
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update_worlds()
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yield(get_tree(), "idle_frame")
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yield(get_tree(), "idle_frame")
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return self
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func copy_to_texture(t : ImageTexture):
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get_texture().get_data().lock()
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t.create_from_image(get_texture().get_data())
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get_texture().get_data().unlock()
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func release():
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rendering = false
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emit_signal("done")
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return true
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@ -49,8 +49,8 @@
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inkscape:pageopacity="0.0"
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inkscape:pageshadow="2"
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inkscape:zoom="14.304427"
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inkscape:cx="46.907045"
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inkscape:cy="41.347265"
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inkscape:cx="33.274902"
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inkscape:cy="30.161917"
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inkscape:document-units="px"
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inkscape:current-layer="layer1"
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showgrid="true"
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@ -67,8 +67,8 @@
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<inkscape:grid
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type="xygrid"
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id="grid815"
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spacingx="4.2333332"
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spacingy="4.2333332" />
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spacingx="16"
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spacingy="16" />
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</sodipodi:namedview>
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<metadata
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id="metadata5">
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@ -265,5 +265,24 @@
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id="rect863"
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style="opacity:0;fill:#ffed46;fill-opacity:1;stroke:#c7b115;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;paint-order:fill markers stroke" />
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</g>
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<path
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style="opacity:1;fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:1.96038949;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;paint-order:fill markers stroke"
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d="m 14.281124,319.9133 c -3.380125,5.56722 -9.3711249,5.74887 -12.9027613,0 2.6589695,-5.76337 10.0526323,-5.46131 12.9027613,0 z"
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id="path5159"
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inkscape:connector-curvature="0"
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sodipodi:nodetypes="ccc" />
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<ellipse
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style="opacity:1;fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;paint-order:fill markers stroke"
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id="path5162"
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cx="7.8297439"
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cy="319.77344"
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rx="1.0486264"
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ry="0.87385535" />
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<path
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sodipodi:nodetypes="cc"
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inkscape:connector-curvature="0"
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id="path5166"
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d="m 30.429971,319.84339 c -3.380125,5.56722 -9.371125,5.74887 -12.902762,0"
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style="opacity:1;fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:1.96038949;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;paint-order:fill markers stroke" />
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</g>
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</svg>
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
@ -26,7 +26,7 @@ const MENU = [
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{ menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" },
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{ menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" },
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{ menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" },
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{ menu="Tools", command="create_subgraph", shortcut="Control+G", description="Create subgraph" },
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{ menu="Tools", command="create_subgraph", shortcut="Control+G", description="Create group" },
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{ menu="Tools", command="make_selected_nodes_editable", shortcut="Control+F", description="Make selected nodes editable" },
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{ menu="Tools", command="add_to_user_library", description="Add selected node to user library" },
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{ menu="Tools", command="save_user_library", description="Save user library" },
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@ -331,14 +331,13 @@ func update_preview_2d(node = null):
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node = n
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break
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if node != null:
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var status = node.generator.render(0, renderer, 1024)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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if status:
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var image = renderer.get_texture().get_data()
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var tex = ImageTexture.new()
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tex.create_from_image(image)
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preview.set_2d(tex)
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var result = node.generator.render(0, renderer, 1024)
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while result is GDScriptFunctionState:
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result = yield(result, "completed")
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var tex = ImageTexture.new()
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result.copy_to_texture(tex)
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result.release()
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preview.set_2d(tex)
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func update_preview_3d():
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var graph_edit = get_current_graph_edit()
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@ -8,9 +8,11 @@ func _ready():
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func create_node(type):
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var node = null
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var node_type = load("res://addons/material_maker/nodes/"+type+".tscn")
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if node_type != null:
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node = node_type.instance()
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var file_name = "res://addons/material_maker/nodes/"+type+".tscn"
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if ResourceLoader.exists(file_name):
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var node_type = load(file_name)
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if node_type != null:
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node = node_type.instance()
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else:
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node = preload("res://addons/material_maker/nodes/generic.tscn").instance()
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return node
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@ -6,6 +6,13 @@ var generator = null setget set_generator
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var controls = {}
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var ignore_parameter_change = ""
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var output_count = 0
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var preview : TextureRect
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var preview_index : int = -1
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var preview_position : int
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var preview_size : int
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var preview_timer : Timer
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func set_generator(g):
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generator = g
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@ -71,6 +78,7 @@ func initialize_properties():
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func update_shaders():
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get_parent().send_changed_signal()
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update_preview()
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func _on_text_changed(new_text, variable):
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ignore_parameter_change = variable
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@ -158,9 +166,15 @@ func update_node():
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set_slot(i, enable_left, 0, color_left, false, 0, Color())
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var hsizer : HBoxContainer = HBoxContainer.new()
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hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
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var label : Label = Label.new()
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label.text = input.label if input.has("label") else ""
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hsizer.add_child(label)
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if input.has("label") and input.label != "":
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var label : Label = Label.new()
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label.text = input.label
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hsizer.add_child(label)
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else:
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var control : Control = Control.new()
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control.rect_min_size.y = 16
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hsizer.add_child(control)
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add_child(hsizer)
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var input_names_width : int = 0
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for c in get_children():
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@ -211,7 +225,9 @@ func update_node():
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initialize_properties()
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# Outputs
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var outputs = generator.get_output_defs()
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for i in range(outputs.size()):
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var button_width = 0
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output_count = outputs.size()
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for i in range(output_count):
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var output = outputs[i]
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var enable_right = true
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var color_right = Color(0.5, 0.5, 0.5)
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@ -222,14 +238,49 @@ func update_node():
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"rgb": color_right = Color(0.5, 0.5, 1.0)
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"rgba": color_right = Color(0.0, 0.5, 0.0, 0.5)
|
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set_slot(i, is_slot_enabled_left(i), get_slot_type_left(i), get_slot_color_left(i), enable_right, 0, color_right)
|
||||
if i >= get_child_count():
|
||||
var control = Control.new()
|
||||
control.rect_min_size = Vector2(0, 16)
|
||||
add_child(control)
|
||||
var hsizer : HBoxContainer
|
||||
while i >= get_child_count():
|
||||
hsizer = HBoxContainer.new()
|
||||
hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
|
||||
add_child(hsizer)
|
||||
hsizer = get_child(i)
|
||||
var has_filler = false
|
||||
for c in hsizer.get_children():
|
||||
if c.size_flags_horizontal & SIZE_EXPAND != 0:
|
||||
has_filler = true
|
||||
break
|
||||
if !has_filler:
|
||||
var empty_control : Control = Control.new()
|
||||
empty_control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
|
||||
hsizer.add_child(empty_control)
|
||||
var button = preload("res://addons/material_maker/widgets/preview_button.tscn").instance()
|
||||
button.size_flags_horizontal = SIZE_SHRINK_END
|
||||
button.size_flags_vertical = SIZE_SHRINK_CENTER
|
||||
hsizer.add_child(button)
|
||||
button.connect("toggled", self, "on_preview_button", [ i ])
|
||||
button_width = button.rect_size.x
|
||||
if !outputs.empty():
|
||||
for i in range(output_count, get_child_count()):
|
||||
var hsizer : HBoxContainer = get_child(i)
|
||||
var empty_control : Control = Control.new()
|
||||
empty_control.rect_min_size.x = button_width
|
||||
hsizer.add_child(empty_control)
|
||||
# Preview
|
||||
if preview == null:
|
||||
preview = TextureRect.new()
|
||||
preview.visible = false
|
||||
preview_position = get_child_count()
|
||||
# Edit buttons
|
||||
if generator.model == null:
|
||||
var edit_buttons = preload("res://addons/material_maker/nodes/edit_buttons.tscn").instance()
|
||||
add_child(edit_buttons)
|
||||
edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
|
||||
# Preview timer
|
||||
preview_timer = Timer.new()
|
||||
preview_timer.one_shot = true
|
||||
preview_timer.connect("timeout", self, "do_update_preview")
|
||||
add_child(preview_timer)
|
||||
|
||||
|
||||
func edit_generator():
|
||||
if generator.has_method("edit"):
|
||||
@ -284,3 +335,48 @@ func do_save_generator(file_name : String):
|
||||
data.node_position = { x=0, y=0 }
|
||||
file.store_string(to_json(data))
|
||||
file.close()
|
||||
|
||||
func on_preview_button(pressed : bool, index : int):
|
||||
if pressed:
|
||||
preview_index = index
|
||||
var width
|
||||
if preview.visible:
|
||||
for i in range(output_count):
|
||||
if i != index:
|
||||
var line = get_child(i)
|
||||
line.get_child(line.get_child_count()-1).pressed = false
|
||||
update_preview()
|
||||
else:
|
||||
var status = update_preview(get_child(0).rect_size.x)
|
||||
while status is GDScriptFunctionState:
|
||||
status = yield(status, "completed")
|
||||
else:
|
||||
preview_index = -1
|
||||
preview.visible = false
|
||||
remove_child(preview)
|
||||
rect_size = Vector2(0, 0)
|
||||
|
||||
func update_preview(size : int = 0):
|
||||
if preview_index == -1:
|
||||
return
|
||||
if size != 0:
|
||||
preview_size = size
|
||||
preview_timer.start(0.2)
|
||||
|
||||
func do_update_preview():
|
||||
var renderer = get_parent().renderer
|
||||
var result = generator.render(preview_index, renderer, preview_size)
|
||||
while result is GDScriptFunctionState:
|
||||
result = yield(result, "completed")
|
||||
if preview.texture == null:
|
||||
preview.texture = ImageTexture.new()
|
||||
result.copy_to_texture(preview.texture)
|
||||
result.release()
|
||||
if !preview.visible:
|
||||
add_child(preview)
|
||||
move_child(preview, preview_position)
|
||||
preview.visible = true
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
[ext_resource path="res://addons/material_maker/preview.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/material_maker/preview_3d.tscn" type="PackedScene" id=2]
|
||||
|
||||
[sub_resource type="World" id=4]
|
||||
[sub_resource type="World" id=1]
|
||||
|
||||
[sub_resource type="Shader" id=2]
|
||||
code = "shader_type canvas_item;
|
||||
@ -33,7 +33,7 @@ script = ExtResource( 1 )
|
||||
[node name="MaterialPreview" type="Viewport" parent="."]
|
||||
size = Vector2( 395, 370 )
|
||||
own_world = true
|
||||
world = SubResource( 4 )
|
||||
world = SubResource( 1 )
|
||||
handle_input_locally = false
|
||||
render_target_clear_mode = 1
|
||||
render_target_update_mode = 3
|
||||
@ -50,7 +50,7 @@ margin_right = 100.0
|
||||
margin_bottom = 20.0
|
||||
rect_min_size = Vector2( 100, 0 )
|
||||
text = "Cube"
|
||||
items = [ "Cube", null, false, -1, null, "Cylinder", null, false, -1, null, "Sphere", null, false, -1, null, "Quad", null, false, -1, null, "Plane", null, false, -1, null ]
|
||||
items = [ "Cube", null, false, -1, null, "Cylinder", null, false, -1, null, "Sphere", null, false, -1, null, "Sphere2", null, false, -1, null, "Quad", null, false, -1, null, "Plane", null, false, -1, null ]
|
||||
selected = 0
|
||||
|
||||
[node name="Environment" type="OptionButton" parent="Config"]
|
||||
|
@ -14,7 +14,7 @@ background_sky = SubResource( 1 )
|
||||
[sub_resource type="Animation" id=3]
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("MaterialPreview/Spatial/Objects:rotation_degrees")
|
||||
tracks/0/path = NodePath("Objects:rotation_degrees")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
@ -28,7 +28,7 @@ tracks/0/keys = {
|
||||
|
||||
[node name="Preview3d" type="Spatial"]
|
||||
|
||||
[node name="Objects" type="Spatial" parent="." instance=ExtResource( 1 )]
|
||||
[node name="Objects" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( -0.799512, 0, 0.60065, 0, 1, 0, -0.60065, 0, -0.799512, 0, 0, 0 )
|
||||
|
||||
[node name="OmniLight" type="OmniLight" parent="."]
|
||||
|
21
addons/material_maker/widgets/preview_button.tscn
Normal file
21
addons/material_maker/widgets/preview_button.tscn
Normal file
@ -0,0 +1,21 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://addons/material_maker/icons/icons.svg" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 16, 32, 16, 16 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
flags = 4
|
||||
atlas = ExtResource( 1 )
|
||||
region = Rect2( 0, 32, 16, 16 )
|
||||
|
||||
[node name="PreviewButton" type="TextureButton"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
toggle_mode = true
|
||||
shortcut_in_tooltip = false
|
||||
texture_normal = SubResource( 1 )
|
||||
texture_pressed = SubResource( 2 )
|
Loading…
Reference in New Issue
Block a user