More node editor progress, support for globals in generic nodes

This commit is contained in:
RodZill4 2018-10-13 17:31:37 +02:00
parent 0d85cd5aef
commit 938397f3f6
22 changed files with 288 additions and 171 deletions

View File

@ -184,107 +184,6 @@ vec2 transform_norepeat(vec2 uv, vec2 translate, float rotate, vec2 scale) {
return clamp(transform(uv, translate, rotate, scale), vec2(0.0), vec2(1.0));
}
vec3 brick(vec2 uv, vec2 bmin, vec2 bmax, float mortar, float bevel) {
float color = 0.5;
vec2 c1 = (uv-bmin-vec2(mortar))/bevel;
vec2 c2 = (bmax-uv-vec2(mortar))/bevel;
vec2 c = min(c1, c2);
color = clamp(min(c.x, c.y), 0.0, 1.0);
return vec3(color, mod(bmin, vec2(1.0, 1.0)));
}
vec3 bricks_rb(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {
count *= repeat;
mortar /= max(count.x, count.y);
bevel /= max(count.x, count.y);
float x_offset = offset*step(0.5, fract(uv.y*count.y*0.5));
vec2 bmin = floor(vec2(uv.x*count.x-x_offset, uv.y*count.y));
bmin.x += x_offset;
bmin /= count;
return brick(uv, bmin, bmin+vec2(1.0)/count, mortar, bevel);
}
vec3 bricks_rb2(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {
count *= repeat;
mortar /= max(2.0*count.x, count.y);
bevel /= max(2.0*count.x, count.y);
float x_offset = offset*step(0.5, fract(uv.y*count.y*0.5));
count.x = count.x*(1.0+step(0.5, fract(uv.y*count.y*0.5)));
vec2 bmin = floor(vec2(uv.x*count.x-x_offset, uv.y*count.y));
bmin.x += x_offset;
bmin /= count;
return brick(uv, bmin, bmin+vec2(1.0)/count, mortar, bevel);
}
vec3 bricks_hb(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {
float pc = count.x+count.y;
float c = pc*repeat;
mortar /= c;
bevel /= c;
vec2 corner = floor(uv*c);
float cdiff = mod(corner.x-corner.y, pc);
if (cdiff < count.x) {
return brick(uv, (corner-vec2(cdiff, 0.0))/c, (corner-vec2(cdiff, 0.0)+vec2(count.x, 1.0))/c, mortar, bevel);
} else {
return brick(uv, (corner-vec2(0.0, pc-cdiff-1.0))/c, (corner-vec2(0.0, pc-cdiff-1.0)+vec2(1.0, count.y))/c, mortar, bevel);
}
}
vec3 bricks_bw(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {
vec2 c = 2.0*count*repeat;
float mc = max(c.x, c.y);
mortar /= mc;
bevel /= mc;
vec2 corner1 = floor(uv*c);
vec2 corner2 = count*floor(repeat*2.0*uv);
float cdiff = mod(dot(floor(repeat*2.0*uv), vec2(1.0)), 2.0);
vec2 corner;
vec2 size;
if (cdiff == 0.0) {
corner = vec2(corner1.x, corner2.y);
size = vec2(1.0, count.y);
} else {
corner = vec2(corner2.x, corner1.y);
size = vec2(count.x, 1.0);
}
return brick(uv, corner/c, (corner+size)/c, mortar, bevel);
}
vec3 bricks_sb(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {
vec2 c = (count+vec2(1.0))*repeat;
float mc = max(c.x, c.y);
mortar /= mc;
bevel /= mc;
vec2 corner1 = floor(uv*c);
vec2 corner2 = (count+vec2(1.0))*floor(repeat*uv);
vec2 rcorner = corner1 - corner2;
vec2 corner;
vec2 size;
if (rcorner.x == 0.0 && rcorner.y < count.y) {
corner = corner2;
size = vec2(1.0, count.y);
} else if (rcorner.y == 0.0) {
corner = corner2+vec2(1.0, 0.0);
size = vec2(count.x, 1.0);
} else if (rcorner.x == count.x) {
corner = corner2+vec2(count.x, 1.0);
size = vec2(1.0, count.y);
} else if (rcorner.y == count.y) {
corner = corner2+vec2(0.0, count.y);
size = vec2(count.x, 1.0);
} else {
corner = corner2+vec2(1.0);
size = vec2(count.x-1.0, count.y-1.0);
}
return brick(uv, corner/c, (corner+size)/c, mortar, bevel);
}
float colored_bricks(vec2 uv, vec2 count, float offset) {
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float y = floor(uv.y*count.y);
return fract(x/3.0+y/7.0);
}
float dots(vec2 uv, float size, float density, int seed) {
vec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));
uv /= size;

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@ -1 +1 @@
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@ -1 +1 @@
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View File

@ -2,6 +2,7 @@ tool
extends GraphEdit
var editor_interface = null
var node_factory = null
var renderer = null
var save_path = null
@ -116,14 +117,7 @@ func create_nodes(data, position = null):
if data == null:
return
if data.has("type"):
var node = null
if File.new().file_exists("res://addons/material_maker/nodes/"+data.type+".mmn"):
node = preload("res://addons/material_maker/nodes/node_generic.gd").new()
node.model = data.type
else:
var node_type = load("res://addons/material_maker/nodes/"+data.type+"/"+data.type+".tscn")
if node_type != null:
node = node_type.instance()
var node = node_factory.create_node(data.type)
if node != null:
if data.has("name") && !has_node(data.name):
node.name = data.name

View File

@ -80,6 +80,7 @@ func menu_about_to_show(name, menu):
func new_pane():
var graph_edit = preload("res://addons/material_maker/graph_edit.tscn").instance()
graph_edit.node_factory = $NodeFactory
graph_edit.renderer = $Renderer
graph_edit.editor_interface = editor_interface
$VBoxContainer/HBoxContainer/Projects.add_child(graph_edit)

View File

@ -1,12 +1,13 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://addons/material_maker/main_window.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/library.gd" type="Script" id=2]
[ext_resource path="res://addons/material_maker/preview.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/material_maker/widgets/tabs.gd" type="Script" id=4]
[ext_resource path="res://addons/material_maker/renderer.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/material_maker/node_factory.gd" type="Script" id=6]
[node name="MainWindow" type="Panel"]
[node name="MainWindow" type="Panel" index="0"]
anchor_left = 0.0
anchor_top = 0.0
@ -262,6 +263,10 @@ scrolling_enabled = true
[node name="Renderer" parent="." index="1" instance=ExtResource( 5 )]
[node name="NodeFactory" type="Node" parent="." index="2"]
script = ExtResource( 6 )
[connection signal="no_more_tabs" from="VBoxContainer/HBoxContainer/Projects" to="." method="new_material"]
[connection signal="resized" from="VBoxContainer/HBoxContainer/Projects" to="VBoxContainer/HBoxContainer/Projects" method="_on_Projects_resized"]

View File

@ -11,7 +11,10 @@ class OutPort:
func generate_shader():
return node.generate_shader(port)
func get_globals():
return node.get_globals()
func get_textures():
return node.get_textures()
@ -111,10 +114,10 @@ func get_source(index = 0):
func get_source_f(source):
var rv
if source.has("rgb"):
rv = "dot("+source.rgb+", vec3(1.0))/3.0"
elif source.has("f"):
if source.has("f"):
rv = source.f
elif source.has("rgb"):
rv = "dot("+source.rgb+", vec3(1.0))/3.0"
else:
rv = "***error***"
return rv
@ -151,6 +154,22 @@ func get_shader_code(uv, slot = 0):
rv.f = "vec3(0.0)"
return rv
func get_shader_code_with_globals(uv, slot = 0):
var code = get_shader_code(uv, slot)
code.globals = get_globals()
return code
func get_globals():
var list = []
for i in range(get_connection_input_count()):
var source = get_source(i)
if source != null:
var source_list = source.get_globals()
for g in source_list:
if list.find(g) == -1:
list.append(g)
return list
func get_textures():
var list = {}
for i in range(get_connection_input_count()):
@ -181,7 +200,7 @@ func generate_shader(slot = 0):
for c in get_parent().get_children():
if c is GraphNode:
c.reset()
return get_parent().renderer.generate_shader(get_shader_code("UV", slot))
return get_parent().renderer.generate_shader(get_shader_code_with_globals("UV", slot))
func serialize():
var type = get_script().resource_path

View File

@ -0,0 +1,18 @@
tool
extends Node
var includes
func _ready():
pass
func create_node(type):
var node = null
if File.new().file_exists("res://addons/material_maker/nodes/"+type+".mmn"):
node = preload("res://addons/material_maker/nodes/node_generic.gd").new()
node.model = type
else:
var node_type = load("res://addons/material_maker/nodes/"+type+"/"+type+".tscn")
if node_type != null:
node = node_type.instance()
return node

View File

@ -68,7 +68,7 @@ func _get_shader_code(uv):
var src = get_source()
if src == null:
return rv
input_shader = get_parent().renderer.generate_shader(src.get_shader_code("UV"))
input_shader = get_parent().renderer.generate_shader(src.get_shader_code_with_globals("UV"))
_rerender()
if generated_variants.empty():
rv.defs = "uniform sampler2D "+name+"_tex;\n"

View File

@ -6,7 +6,7 @@ const OUTPUTS = [ "r", "g", "b" ]
func _get_shader_code(uv, output = 0):
var rv = { defs="", code="" }
var src = get_source()
var src_code = { defs="", code="", rgb="vec3(0.0)" }
var src_code = { defs="", code="", f="0.0" }
if src != null:
src_code = src.get_shader_code(uv)
if generated_variants.empty():

View File

@ -50,7 +50,7 @@ func _get_shader_code(uv):
var src = get_source()
if src == null:
return rv
input_shader = get_parent().generate_shader(src.get_shader_code("UV"))
input_shader = get_parent().generate_shader(src.get_shader_code_get_globals("UV"))
_rerender()
if generated_variants.empty():
rv.defs = "uniform sampler2D %s_tex;\n" % [ name ]

View File

@ -81,7 +81,7 @@ func update_materials(material_list):
var source_code = [ null, null, null ]
for i in range(3):
if source[i] != null:
source_code[i] = source[i].get_shader_code("UV")
source_code[i] = source[i].get_shader_code_with_globals("UV")
else:
source_code[i] = { defs="", code="", f=t.default_values[i] }
shader = get_parent().renderer.generate_combined_shader(source_code[0], source_code[1], source_code[2])

View File

@ -27,6 +27,8 @@ func set_model(m):
data = parse_json(data)
model = m
update_node(data)
else:
print("set_model error "+str(m))
func update_node(data):
if typeof(data) != TYPE_DICTIONARY:
@ -66,10 +68,10 @@ func update_node(data):
parameters[p.name] = 0.5*(p.min+p.max)
elif p.type == "size":
control = OptionButton.new()
for i in range(p.first, p.last):
for i in range(p.first, p.last+1):
var s = pow(2, i)
control.add_item("%dx%d" % [ s, s ])
control.selected = 0 if !p.has("default") else p.default
control.selected = 0 if !p.has("default") else p.default-p.first
elif p.type == "enum":
control = OptionButton.new()
for i in p.values.size():
@ -133,25 +135,32 @@ func subst(string, uv = ""):
return string
func _get_shader_code(uv, slot = 0):
var rv = { defs="", code="", f="0.0" }
var rv = { defs="", code="" }
var variant_string = uv+","+str(slot)
if model_data != null and model_data.has("outputs") and model_data.outputs.size() > slot:
var output = model_data.outputs[slot]
if model_data.has("instance") && generated_variants.empty():
rv.defs = subst(model_data.instance)
var variant_index = generated_variants.find(uv)
var variant_index = generated_variants.find(variant_string)
if variant_index == -1:
variant_index = generated_variants.size()
generated_variants.append(uv)
generated_variants.append(variant_string)
if output.has("rgb"):
rv.code += "vec3 %s_%d_rgb = %s;\n" % [ name, variant_index, subst(output.rgb, uv) ]
rv.code += "vec3 %s_%d_%d_rgb = %s;\n" % [ name, slot, variant_index, subst(output.rgb, uv) ]
if output.has("f"):
rv.code += "float %s_%d_f = %s;\n" % [ name, variant_index, subst(output.f, uv) ]
rv.code += "float %s_%d_%d_f = %s;\n" % [ name, slot, variant_index, subst(output.f, uv) ]
if output.has("rgb"):
rv.rgb = "%s_%d_rgb" % [ name, variant_index ]
rv.rgb = "%s_%d_%d_rgb" % [ name, slot, variant_index ]
if output.has("f"):
rv.f = "%s_%d_f" % [ name, variant_index ]
rv.f = "%s_%d_%d_f" % [ name, slot, variant_index ]
return rv
func get_globals():
var list = .get_globals()
if model_data.has("global") and list.find(model_data.global) == -1:
list.append(model_data.global)
return list
func _on_offset_changed():
update_shaders()

View File

@ -51,7 +51,7 @@ func _get_shader_code(uv):
var src = get_source()
if src == null:
return rv
input_shader = get_parent().renderer.generate_shader(src.get_shader_code("UV"))
input_shader = get_parent().renderer.generate_shader(src.get_shader_code_with_globals("UV"))
_rerender()
if generated_variants.empty():
rv.defs = "uniform sampler2D %s_tex;\n" % [ name ]

View File

@ -340,7 +340,7 @@ _sections_unfolded = [ "GUI", "Render Target" ]
[node name="Objects" type="Spatial" parent="MaterialPreview" index="0"]
transform = Transform( -0.407451, 0, -0.913223, 0, 1, 0, 0.913223, 0, -0.407451, 0, 0, 0 )
transform = Transform( 0.999464, 0, 0.0326148, 0, 1, 0, -0.0326148, 0, 0.999464, 0, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Cube" type="MeshInstance" parent="MaterialPreview/Objects" index="0"]

View File

@ -15,6 +15,9 @@ static func generate_shader(src_code):
file.open("res://addons/material_maker/common.shader", File.READ)
code += file.get_as_text()
code += "\n"
if src_code.has("globals"):
for g in src_code.globals:
code += g
var shader_code = src_code.defs
shader_code += "void fragment() {\n"
shader_code += src_code.code
@ -31,6 +34,15 @@ static func generate_combined_shader(red_code, green_code, blue_code):
file.open("res://addons/material_maker/common.shader", File.READ)
code += file.get_as_text()
code += "\n"
if red_code.has("globals"):
for g in red_code.globals:
code += g
if green_code.has("globals"):
for g in green_code.globals:
code += g
if blue_code.has("globals"):
for g in blue_code.globals:
code += g
var shader_code = ""
shader_code += red_code.defs
shader_code += green_code.defs
@ -72,7 +84,7 @@ func render_shader_to_viewport(shader, textures, render_size, method, args):
render_queue.pop_front()
func render_to_viewport(node, render_size, method, args):
render_shader_to_viewport(node.generate_shader(), node.get_textures(), render_size, method, args)
render_shader_to_viewport(node.generate_shader_with_globals(), node.get_textures(), render_size, method, args)
func export_texture(node, filename, render_size = 256):
if node == null:

View File

@ -3,14 +3,14 @@
[ext_resource path="res://addons/material_maker/widgets/node_editor/node_editor.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/icons/plus.png" type="Texture" id=2]
[node name="NodeEditor" type="WindowDialog"]
[node name="NodeEditor" type="WindowDialog" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 726.0
margin_bottom = 399.0
margin_right = 833.0
margin_bottom = 398.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -44,8 +44,8 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 726.0
margin_bottom = 375.0
margin_right = 833.0
margin_bottom = 374.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -80,7 +80,7 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -119,7 +119,7 @@ anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 46.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -143,7 +143,7 @@ anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 28.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 42.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -164,7 +164,7 @@ anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 46.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 181.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
@ -185,7 +185,7 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 22.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -313,7 +313,7 @@ anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 185.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 199.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -334,8 +334,8 @@ anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 203.0
margin_right = 718.0
margin_bottom = 339.0
margin_right = 825.0
margin_bottom = 338.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
mouse_filter = 0
@ -355,7 +355,7 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 718.0
margin_right = 825.0
margin_bottom = 22.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -466,10 +466,10 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 291.0
margin_top = 379.0
margin_right = 435.0
margin_bottom = 399.0
margin_left = 344.0
margin_top = 378.0
margin_right = 488.0
margin_bottom = 398.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1

View File

@ -1,11 +1,40 @@
tool
extends HBoxContainer
var size_first = 0
var size_last = 12
var size_default = 8
const PARAMETER_TYPE = [ "float", "size", "enum", "boolean" ]
func _ready():
pass
# Parameter of type SIZE
func update_size_option_button(button, first, last, current):
button.clear()
for i in range(first, last+1):
var s = pow(2, i)
button.add_item("%dx%d" % [ s, s ])
button.selected = current - first
func update_size_configuration():
update_size_option_button($Types/T1/First, 0, size_last, size_first)
update_size_option_button($Types/T1/Last, size_first, 12, size_last)
update_size_option_button($Types/T1/Default, size_first, size_last, size_default)
func _on_First_item_selected(ID):
size_first = ID
update_size_configuration()
func _on_Last_item_selected(ID):
size_last = size_first + ID
update_size_configuration()
func _on_Default_item_selected(ID):
size_default = size_first + ID
func set_model_data(data):
if data.has("name"):
$Name.text = data.name
@ -29,6 +58,11 @@ func set_model_data(data):
elif data.type == "size":
$Type.selected = 1
w = $Types/T1
if data.has("first"):
size_first = data.first
if data.has("last"):
size_last = data.last
update_size_configuration()
elif data.type == "enum":
$Type.selected = 2
w = $Types/T2
@ -50,6 +84,10 @@ func get_model_data():
data.step = $Types/T0/Step.value
if $Types/T0/SpinBox.pressed:
data.widget = "spinbox"
elif $Type.selected == 1:
data.first = size_first
data.last = size_last
data.default = size_default
return data
func _on_Delete_pressed():
@ -58,3 +96,4 @@ func _on_Delete_pressed():
func _on_OptionButton_item_selected(ID):
for c in $Types.get_children():
c.visible = "T"+str(ID) == c.name

View File

@ -129,7 +129,7 @@ anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 254.0
margin_right = 669.0
margin_right = 801.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -146,7 +146,7 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 415.0
margin_right = 547.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -297,14 +297,61 @@ editable = true
prefix = ""
suffix = ""
[node name="SpinBox" type="CheckBox" parent="Types/T0" index="6"]
[node name="LabelDefault" type="Label" parent="Types/T0" index="6"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 336.0
margin_right = 415.0
margin_top = 5.0
margin_right = 386.0
margin_bottom = 19.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Default:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Default" type="SpinBox" parent="Types/T0" index="7"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 390.0
margin_right = 464.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
min_value = 0.0
max_value = 65535.0
step = 0.0
page = 0.0
value = 0.0
exp_edit = false
rounded = false
editable = true
prefix = ""
suffix = ""
[node name="SpinBox" type="CheckBox" parent="Types/T0" index="8"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 468.0
margin_right = 547.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -323,7 +370,6 @@ align = 0
[node name="T1" type="HBoxContainer" parent="Types" index="1"]
editor/display_folded = true
visible = false
anchor_left = 0.0
anchor_top = 0.0
@ -339,7 +385,7 @@ size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
[node name="LabelMin" type="Label" parent="Types/T1" index="0"]
[node name="LabelFirst" type="Label" parent="Types/T1" index="0"]
anchor_left = 0.0
anchor_top = 0.0
@ -359,7 +405,7 @@ percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Min" type="OptionButton" parent="Types/T1" index="1"]
[node name="First" type="OptionButton" parent="Types/T1" index="1"]
anchor_left = 0.0
anchor_top = 0.0
@ -385,7 +431,7 @@ align = 0
items = [ ]
selected = -1
[node name="LabelMax" type="Label" parent="Types/T1" index="2"]
[node name="LabelLast" type="Label" parent="Types/T1" index="2"]
anchor_left = 0.0
anchor_top = 0.0
@ -406,7 +452,7 @@ percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Max" type="OptionButton" parent="Types/T1" index="3"]
[node name="Last" type="OptionButton" parent="Types/T1" index="3"]
anchor_left = 0.0
anchor_top = 0.0
@ -432,6 +478,53 @@ align = 0
items = [ ]
selected = -1
[node name="LabelDefault" type="Label" parent="Types/T1" index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 551.0
margin_top = 5.0
margin_right = 581.0
margin_bottom = 19.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Default:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Default" type="OptionButton" parent="Types/T1" index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 585.0
margin_right = 624.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = false
action_mode = 0
enabled_focus_mode = 2
shortcut = null
group = null
flat = false
align = 0
items = [ ]
selected = -1
[node name="T2" type="HBoxContainer" parent="Types" index="2"]
editor/display_folded = true
@ -477,11 +570,13 @@ selected = -1
[node name="T3" type="HBoxContainer" parent="Types" index="3"]
editor/display_folded = true
visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 74.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
@ -491,8 +586,37 @@ size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
[node name="Default" type="CheckBox" parent="Types/T3" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 74.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
toggle_mode = true
enabled_focus_mode = 2
shortcut = null
group = null
text = "Default"
flat = false
align = 0
[connection signal="pressed" from="Delete" to="." method="_on_Delete_pressed"]
[connection signal="item_selected" from="Type" to="." method="_on_OptionButton_item_selected"]
[connection signal="item_selected" from="Types/T1/First" to="." method="_on_First_item_selected"]
[connection signal="item_selected" from="Types/T1/Last" to="." method="_on_Last_item_selected"]
[connection signal="item_selected" from="Types/T1/Default" to="." method="_on_Default_item_selected"]

View File

@ -35,20 +35,17 @@ func move_active_tab_to(idx_to):
set_current_tab(idx_to)
func set_current_tab(t):
if t == current_tab:
if t == current_tab or t < 0 or t >= $Tabs.get_tab_count():
return
var node
if current_tab >= 0 && current_tab < $Tabs.get_tab_count():
node = get_child(current_tab)
node.visible = false
current_tab = t
if current_tab >= 0 && current_tab < $Tabs.get_tab_count():
node = get_child(current_tab)
node.visible = true
node.rect_position = Vector2(0, $Tabs.rect_size.y)
node.rect_size = rect_size - node.rect_position
else:
print("Incorrect current tab "+str(current_tab))
node = get_child(current_tab)
node.visible = true
node.rect_position = Vector2(0, $Tabs.rect_size.y)
node.rect_size = rect_size - node.rect_position
$Tabs.current_tab = current_tab
emit_signal("tab_changed", current_tab)

View File

@ -2,7 +2,7 @@
[ext_resource path="res://addons/material_maker/main_window.tscn" type="PackedScene" id=1]
[node name="WindowDialog" type="WindowDialog" index="0"]
[node name="WindowDialog" type="WindowDialog"]
anchor_left = 0.0
anchor_top = 0.0

View File

@ -15,7 +15,7 @@ run/main_scene="res://addons/material_maker/main_window.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="material_maker"
config/icon="res://icon.png"
config/release="0.5"
config/release="0.6"
[display]