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Added star shape in Shape generator
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@ -15,8 +15,9 @@ vec3 rand3(vec2 x) {
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float circle(vec2 uv, float sides, float radius, float edge) {
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uv = 2.0*uv-1.0;
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edge = max(edge, 1.0e-8);
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float distance = length(uv);
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return clamp(1.0-distance/(edge*radius), 0.0, 1.0);
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return clamp((1.0-distance/radius)/edge, 0.0, 1.0);
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}
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float polygon(vec2 uv, float sides, float radius, float edge) {
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@ -27,6 +28,13 @@ float polygon(vec2 uv, float sides, float radius, float edge) {
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}
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float star(vec2 uv, float sides, float radius, float edge) {
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uv = 2.0*uv-1.0;
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float angle = atan(uv.x, uv.y);
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float slice = 6.28318530718/sides;
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return clamp((radius-cos(floor(1.5+angle/slice-2.0*step(0.5*slice, mod(angle, slice)))*slice-angle)*length(uv))/(edge*radius), 0.0, 1.0);
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}
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float curved_star(vec2 uv, float sides, float radius, float edge) {
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uv = 2.0*uv-1.0;
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float angle = 2.0*(atan(uv.x, uv.y)+3.14159265359);
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float slice = 6.28318530718/sides;
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@ -6,7 +6,7 @@ var sides
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var radius
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var edge
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const SHAPES = [ "circle", "polygon", "star" ]
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const SHAPES = [ "circle", "polygon", "star", "curved_star" ]
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func _ready():
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initialize_properties([ $shape, $sides, $radius, $edge ])
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@ -12,9 +12,9 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 1.0
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margin_top = 4.0
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margin_right = 98.0
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margin_bottom = 53.0
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margin_top = 1.0
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margin_right = 108.0
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margin_bottom = 101.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -81,7 +81,7 @@ group = null
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text = "Circle"
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flat = false
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align = 0
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items = [ "Circle", null, false, 0, null, "Polygon", null, false, 1, null, "Star", null, false, -1, null ]
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items = [ "Circle", null, false, 0, null, "Polygon", null, false, 1, null, "Star", null, false, 2, null, "Curved star", null, false, 3, null ]
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selected = 0
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[node name="sides" type="HSlider" parent="." index="1"]
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