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https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Added support for hierrachical navigation
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07273fdd04
commit
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@ -105,3 +105,6 @@ func _serialize(data):
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data.nodes.append(c.serialize())
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data.connections = connections
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return data
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func edit(node):
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node.get_parent().call_deferred("update_view", self)
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@ -213,3 +213,11 @@ func get_globals():
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func _serialize(data):
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data.shader_model = shader_model
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return data
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func edit(node):
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if shader_model != null:
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var edit_window = load("res://addons/material_maker/widgets/node_editor/node_editor.tscn").instance()
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node.get_parent().add_child(edit_window)
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edit_window.set_model_data(shader_model)
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edit_window.connect("node_changed", node, "update_generator")
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edit_window.popup_centered()
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@ -8,6 +8,7 @@ var renderer = null
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var save_path = null setget set_save_path
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var need_save = false
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var top_generator = null
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var generator = null
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signal save_path_changed
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@ -86,15 +87,24 @@ func set_save_path(path):
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update_tab_title()
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emit_signal("save_path_changed", self, path)
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func clear_material():
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func clear_view():
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clear_connections()
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for c in get_children():
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if c is GraphNode:
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remove_child(c)
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c.free()
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if generator != null:
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remove_child(generator)
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generator.free()
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func update_view(g):
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clear_view()
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generator = g
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update_graph(generator.get_children(), generator.connections)
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$ButtonUp.visible = generator != top_generator
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func clear_material():
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if top_generator != null:
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remove_child(top_generator)
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top_generator.free()
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top_generator = null
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generator = null
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send_changed_signal()
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@ -115,10 +125,10 @@ func update_graph(generators, connections):
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func new_material():
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clear_material()
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var loader = MMGenLoader.new()
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generator = loader.create_gen({nodes=[{name="Material", type="material"}], connections=[]})
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if generator != null:
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add_child(generator)
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update_graph(generator.get_children(), generator.connections)
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top_generator = loader.create_gen({nodes=[{name="Material", type="material"}], connections=[]})
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if top_generator != null:
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add_child(top_generator)
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update_view(top_generator)
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set_save_path(null)
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set_need_save(false)
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center_view()
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@ -145,16 +155,16 @@ func create_nodes(data, position : Vector2 = Vector2(0, 0)):
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func load_file(filename):
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clear_material()
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generator = MMGenLoader.load_gen(filename)
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if generator != null:
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add_child(generator)
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update_graph(generator.get_children(), generator.connections)
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top_generator = MMGenLoader.load_gen(filename)
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if top_generator != null:
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add_child(top_generator)
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update_view(top_generator)
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set_save_path(filename)
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set_need_save(false)
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center_view()
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func save_file(filename):
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var data = generator.serialize()
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var data = top_generator.serialize()
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var file = File.new()
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if file.open(filename, File.WRITE) == OK:
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file.store_string(to_json(data))
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@ -258,3 +268,7 @@ func drop_data(position, data):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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create_nodes(data, offset_from_global_position(get_global_transform().xform(position)))
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return true
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func on_ButtonUp_pressed():
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if generator != top_generator && generator.get_parent() is MMGenGraph:
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call_deferred("update_view", generator.get_parent())
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@ -13,6 +13,16 @@ script = ExtResource( 1 )
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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[node name="ButtonUp" type="Button" parent="."]
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -44.0
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margin_top = 4.0
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margin_right = -14.0
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margin_bottom = 24.0
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text = "Up"
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[connection signal="connection_request" from="." to="." method="connect_node"]
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[connection signal="disconnection_request" from="." to="." method="disconnect_node"]
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[connection signal="timeout" from="Timer" to="." method="do_send_changed_signal"]
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[connection signal="pressed" from="ButtonUp" to="." method="on_ButtonUp_pressed"]
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@ -206,12 +206,8 @@ func update_node():
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edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
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func edit_generator():
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var edit_window = load("res://addons/material_maker/widgets/node_editor/node_editor.tscn").instance()
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get_parent().add_child(edit_window)
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if generator.shader_model != null:
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edit_window.set_model_data(generator.shader_model)
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edit_window.connect("node_changed", self, "update_generator")
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edit_window.popup_centered()
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if generator.has_method("edit"):
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generator.edit(self)
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func update_generator(shader_model):
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generator.set_shader_model(shader_model)
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