Added support for hierrachical navigation

This commit is contained in:
RodZill4 2019-09-19 07:56:32 +02:00
parent 07273fdd04
commit ac4a5c39b6
5 changed files with 50 additions and 19 deletions

View File

@ -105,3 +105,6 @@ func _serialize(data):
data.nodes.append(c.serialize())
data.connections = connections
return data
func edit(node):
node.get_parent().call_deferred("update_view", self)

View File

@ -213,3 +213,11 @@ func get_globals():
func _serialize(data):
data.shader_model = shader_model
return data
func edit(node):
if shader_model != null:
var edit_window = load("res://addons/material_maker/widgets/node_editor/node_editor.tscn").instance()
node.get_parent().add_child(edit_window)
edit_window.set_model_data(shader_model)
edit_window.connect("node_changed", node, "update_generator")
edit_window.popup_centered()

View File

@ -8,6 +8,7 @@ var renderer = null
var save_path = null setget set_save_path
var need_save = false
var top_generator = null
var generator = null
signal save_path_changed
@ -86,15 +87,24 @@ func set_save_path(path):
update_tab_title()
emit_signal("save_path_changed", self, path)
func clear_material():
func clear_view():
clear_connections()
for c in get_children():
if c is GraphNode:
remove_child(c)
c.free()
if generator != null:
remove_child(generator)
generator.free()
func update_view(g):
clear_view()
generator = g
update_graph(generator.get_children(), generator.connections)
$ButtonUp.visible = generator != top_generator
func clear_material():
if top_generator != null:
remove_child(top_generator)
top_generator.free()
top_generator = null
generator = null
send_changed_signal()
@ -115,10 +125,10 @@ func update_graph(generators, connections):
func new_material():
clear_material()
var loader = MMGenLoader.new()
generator = loader.create_gen({nodes=[{name="Material", type="material"}], connections=[]})
if generator != null:
add_child(generator)
update_graph(generator.get_children(), generator.connections)
top_generator = loader.create_gen({nodes=[{name="Material", type="material"}], connections=[]})
if top_generator != null:
add_child(top_generator)
update_view(top_generator)
set_save_path(null)
set_need_save(false)
center_view()
@ -145,16 +155,16 @@ func create_nodes(data, position : Vector2 = Vector2(0, 0)):
func load_file(filename):
clear_material()
generator = MMGenLoader.load_gen(filename)
if generator != null:
add_child(generator)
update_graph(generator.get_children(), generator.connections)
top_generator = MMGenLoader.load_gen(filename)
if top_generator != null:
add_child(top_generator)
update_view(top_generator)
set_save_path(filename)
set_need_save(false)
center_view()
func save_file(filename):
var data = generator.serialize()
var data = top_generator.serialize()
var file = File.new()
if file.open(filename, File.WRITE) == OK:
file.store_string(to_json(data))
@ -258,3 +268,7 @@ func drop_data(position, data):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
create_nodes(data, offset_from_global_position(get_global_transform().xform(position)))
return true
func on_ButtonUp_pressed():
if generator != top_generator && generator.get_parent() is MMGenGraph:
call_deferred("update_view", generator.get_parent())

View File

@ -13,6 +13,16 @@ script = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
[node name="ButtonUp" type="Button" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -44.0
margin_top = 4.0
margin_right = -14.0
margin_bottom = 24.0
text = "Up"
[connection signal="connection_request" from="." to="." method="connect_node"]
[connection signal="disconnection_request" from="." to="." method="disconnect_node"]
[connection signal="timeout" from="Timer" to="." method="do_send_changed_signal"]
[connection signal="pressed" from="ButtonUp" to="." method="on_ButtonUp_pressed"]

View File

@ -206,12 +206,8 @@ func update_node():
edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
func edit_generator():
var edit_window = load("res://addons/material_maker/widgets/node_editor/node_editor.tscn").instance()
get_parent().add_child(edit_window)
if generator.shader_model != null:
edit_window.set_model_data(generator.shader_model)
edit_window.connect("node_changed", self, "update_generator")
edit_window.popup_centered()
if generator.has_method("edit"):
generator.edit(self)
func update_generator(shader_model):
generator.set_shader_model(shader_model)