Cleanup and renaming

Moved Material Spray to another repository.
Renamed the addon directory to material_maker
This commit is contained in:
RodZill4 2018-09-03 21:35:44 +02:00
parent 746fd1b2fe
commit 1c56fc60d8
199 changed files with 159 additions and 2798 deletions

24
.gitignore vendored
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@ -1,24 +1,8 @@
.import
generated_image.png
generated_image.png
doc/bricks.png.import
doc/perlin.png.import
doc/screenshot.png.import
doc/sine.png.import
doc/voronoi.png.import
examples/test.ptex
examples/test_blend.ptex
addons/procedural_material/models/Material.material
addons/procedural_material/models/models.blend1
addons/procedural_material/models/models.dae
addons/procedural_material/models/models.dae.import
/examples/*.png
/examples/*.import
examples/input_image.png.import
examples/input_image.png.import
addons/material_maker/models/Material.material
addons/material_maker/models/models.blend1
addons/material_maker/models/models.dae
addons/material_maker/models/models.dae.import
*.import
*.import
*.import
*.import
/addons/procedural_material/nodes/godot_logo.png.import
_build

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@ -4,5 +4,5 @@ Its user interface is based on Godot's GraphEditor: textures are described as in
More details in the [user manual](https://rodzill4.github.io/godot-procedural-textures/doc/).
![Screenshot](addons/procedural_material/doc/images/screenshot.png)
![Screenshot](addons/material_maker/doc/images/screenshot.png)

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@ -114,7 +114,7 @@ func create_nodes(data, position = null):
if data == null:
return
if data.has("type"):
var node_type = load("res://addons/procedural_material/nodes/"+data.type+".tscn")
var node_type = load("res://addons/material_maker/nodes/"+data.type+".tscn")
if node_type != null:
var node = node_type.instance()
if data.has("name") && !has_node(data.name):

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@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/material_maker/graph_edit.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/material.tscn" type="PackedScene" id=2]
[sub_resource type="Theme" id=1]

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@ -30,7 +30,7 @@ func _ready():
var lib_path = OS.get_executable_path()
lib_path = lib_path.left(max(lib_path.rfind("\\"), lib_path.rfind("/"))+1)+"library/base.json"
if !add_library(lib_path):
add_library("res://addons/procedural_material/library/base.json")
add_library("res://addons/material_maker/library/base.json")
add_library("user://library/user.json")
func add_library(filename):

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@ -18,7 +18,7 @@
{
"tree_item":"Generators/Image",
"type":"image",
"file_path":"res://addons/procedural_material/nodes/godot_logo.png"
"file_path":"res://addons/material_maker/nodes/godot_logo.png"
},
{
"tree_item":"Generators/Pattern",

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@ -75,7 +75,7 @@ func menu_about_to_show(name, menu):
menu.set_item_disabled(menu.get_item_index(i), is_disabled)
func new_pane():
var graph_edit = preload("res://addons/procedural_material/graph_edit.tscn").instance()
var graph_edit = preload("res://addons/material_maker/graph_edit.tscn").instance()
$VBoxContainer/HBoxContainer/Projects.add_child(graph_edit)
$VBoxContainer/HBoxContainer/Projects.current_tab = graph_edit.get_index()
return graph_edit
@ -179,7 +179,7 @@ func add_to_user_library():
if n is GraphNode and n.selected:
selected_nodes.append(n)
if !selected_nodes.empty():
var dialog = preload("res://addons/procedural_material/widgets/line_dialog.tscn").instance()
var dialog = preload("res://addons/material_maker/widgets/line_dialog.tscn").instance()
add_child(dialog)
dialog.connect("ok", self, "do_add_to_user_library", [ selected_nodes ])
dialog.popup_centered()
@ -217,7 +217,7 @@ func bug_report():
OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues")
func about():
var about_box = preload("res://addons/procedural_material/widgets/about.tscn").instance()
var about_box = preload("res://addons/material_maker/widgets/about.tscn").instance()
add_child(about_box)
about_box.popup_centered()

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@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/procedural_material/main_window.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/library.gd" type="Script" id=2]
[ext_resource path="res://addons/procedural_material/preview.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/procedural_material/widgets/tabs.gd" type="Script" id=4]
[ext_resource path="res://addons/material_maker/main_window.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/library.gd" type="Script" id=2]
[ext_resource path="res://addons/material_maker/preview.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/material_maker/widgets/tabs.gd" type="Script" id=4]
[node name="MainWindow" type="Panel" index="0"]

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@ -159,7 +159,7 @@ func do_generate_shader(src_code):
var code
code = "shader_type canvas_item;\n"
var file = File.new()
file.open("res://addons/procedural_material/common.shader", File.READ)
file.open("res://addons/material_maker/common.shader", File.READ)
code += file.get_as_text()
code += "\n"
var shader_code = src_code.defs

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@ -1,5 +1,5 @@
tool
extends "res://addons/procedural_material/node_base.gd"
extends "res://addons/material_maker/node_base.gd"
var hue
var saturation

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@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/procedural_material/nodes/adjust_hsv.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/adjust_hsv.gd" type="Script" id=1]
[sub_resource type="Theme" id=1]

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@ -1,5 +1,5 @@
tool
extends "res://addons/procedural_material/node_base.gd"
extends "res://addons/material_maker/node_base.gd"
var blend_type = 0
var amount = 0.0

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@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/procedural_material/nodes/blend.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/blend.gd" type="Script" id=1]
[sub_resource type="Theme" id=1]

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@ -1,5 +1,5 @@
tool
extends "res://addons/procedural_material/node_base.gd"
extends "res://addons/material_maker/node_base.gd"
var size = 5
var direction = 0

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@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/procedural_material/nodes/blur.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/blur.gd" type="Script" id=1]
[sub_resource type="Theme" id=1]

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