material-maker/addons/material_maker/nodes
RodZill4 ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
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blur More shader generation refactoring 2019-08-02 08:17:32 +02:00
comment Fixed a few problems reported by Godot 3.1a2 2018-11-04 15:43:02 +01:00
emboss Fixed issues #5 and #7 2019-01-27 09:00:30 +01:00
export Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. 2019-04-13 19:44:37 +02:00
image More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
adjust_hsv.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
blend.mmg Fixed shader generation and added transform, mirror and skew 2019-09-12 21:16:07 +02:00
bricks.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
colorize.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
combine.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
custom.gd Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
custom.tscn Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
decompose.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
edit_buttons.gd More progress on remote, bug fixes, cleanup and changes for standalone release 2019-09-25 08:04:36 +02:00
edit_buttons.tscn Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
generic.gd Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
generic.tscn Implemented save and shader generator editing... 2019-09-09 22:00:18 +02:00
image.gd More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
image.tscn More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
kaleidoscope.mmg Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
material_old.tscn Implemented lazy buffers update and started refactoring material node. 2019-09-14 09:14:27 +02:00
material.gd Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
mirror.mmg Fixed shader generation and added transform, mirror and skew 2019-09-12 21:16:07 +02:00
node_generic.gd More progress on refactoring and more 2019-08-09 08:16:24 +02:00
noise.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
normal_map.mmg Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
pattern.mmg Updated generic layout and implemented blend generator 2019-09-11 23:13:10 +02:00
perlin.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
remote.gd Added group creation and refactoring. 2019-09-29 10:07:32 +02:00
remote.tscn Remote related fixes 2019-09-26 22:32:49 +02:00
shape.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
skew.mmg Fixed shader generation and added transform, mirror and skew 2019-09-12 21:16:07 +02:00
transform.mmg fixed rotation in transform, started implementing hierrachy 2019-09-17 08:12:53 +02:00
uniform.mmg Removed old generator model file format 2019-09-10 21:25:08 +02:00
voronoi.mmg Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
warp.mmg Fixed 3d preview and added warp generator 2019-09-13 08:07:46 +02:00