mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-09 04:22:10 +01:00
Refactored basic load and preview functions in graph editor
This commit is contained in:
parent
bcdac09cd7
commit
57c28993db
@ -22,9 +22,15 @@ class OutputPort:
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func to_str():
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return generator.name+"("+str(output_index)+")"
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var position : Vector2 = Vector2(0, 0)
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var parameters = {}
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func get_seed():
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return 0
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func get_type():
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return "generic"
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func get_source(input_index : int):
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return get_parent().get_port_source(name, input_index)
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@ -33,8 +39,8 @@ func get_input_shader(input_index : int):
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if source != null:
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return source.get_shader()
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func get_shader(output_index : int):
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return get_shader_code("UV", output_index);
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func get_shader(output_index : int, context = MMGenContext.new()):
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return get_shader_code("UV", output_index, context);
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# this will need an output index for switch
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func get_globals():
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@ -48,25 +54,25 @@ func get_globals():
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list.append(g)
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return list
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func get_shader_code(uv, slot = 0):
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var rv
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rv = _get_shader_code(uv, slot)
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if !rv.has("f"):
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if rv.has("rgb"):
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rv.f = "(dot("+rv.rgb+", vec3(1.0))/3.0)"
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elif rv.has("rgba"):
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rv.f = "(dot("+rv.rgba+".rgb, vec3(1.0))/3.0)"
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else:
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rv.f = "0.0"
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if !rv.has("rgb"):
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if rv.has("rgba"):
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rv.rgb = rv.rgba+".rgb"
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else:
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rv.rgb = "vec3("+rv.f+")"
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if !rv.has("rgba"):
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rv.rgba = "vec4("+rv.rgb+", 1.0)"
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rv.globals = get_globals()
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func get_shader_code(uv, slot = 0, context = MMGenContext.new()):
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var rv = _get_shader_code(uv, slot, context)
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if rv != null:
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if !rv.has("f"):
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if rv.has("rgb"):
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rv.f = "(dot("+rv.rgb+", vec3(1.0))/3.0)"
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elif rv.has("rgba"):
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rv.f = "(dot("+rv.rgba+".rgb, vec3(1.0))/3.0)"
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else:
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rv.f = "0.0"
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if !rv.has("rgb"):
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if rv.has("rgba"):
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rv.rgb = rv.rgba+".rgb"
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else:
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rv.rgb = "vec3("+rv.f+")"
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if !rv.has("rgba"):
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rv.rgba = "vec4("+rv.rgb+", 1.0)"
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rv.globals = get_globals()
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return rv
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func _get_shader_code(uv : String, output_index : int):
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func _get_shader_code(uv : String, output_index : int, context = MMGenContext.new()):
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return null
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17
addons/material_maker/engine/gen_context.gd
Normal file
17
addons/material_maker/engine/gen_context.gd
Normal file
@ -0,0 +1,17 @@
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extends Object
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class_name MMGenContext
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var variants : Dictionary = {}
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func has_variant(generator):
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return variants.has(generator)
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func get_variant(generator, uv):
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var rv = -1
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if variants.has(generator):
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rv = variants[generator].find(uv)
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if rv == -1:
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variants[generator].push(uv)
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else:
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variants[generator] = [uv]
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return rv
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@ -2,8 +2,6 @@ tool
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extends MMGenBase
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class_name MMGenMaterial
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var parameters = {}
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var texture_list
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var material : SpatialMaterial
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@ -27,6 +25,9 @@ const ADDON_TEXTURE_LIST = [
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{ port=6, texture="depth_map" }
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]
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func get_type():
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return "material"
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func _ready():
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texture_list = TEXTURE_LIST
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if Engine.editor_hint:
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@ -3,7 +3,6 @@ extends MMGenBase
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class_name MMGenShader
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var model_data = null
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var parameters = {}
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var generated_variants = []
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func set_model_data(data: Dictionary):
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@ -32,7 +31,7 @@ func find_keyword_call(string, keyword):
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parenthesis_level -= 1
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return ""
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func replace_input(string, input, type, src, default):
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func replace_input(string, context, input, type, src, default):
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var required_defs = ""
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var required_code = ""
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while true:
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@ -74,7 +73,7 @@ func replace_variable(string, variable, value):
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string = string.right(keyword_size)
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return new_string
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func subst(string, uv = ""):
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func subst(string, context, uv = ""):
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var required_defs = ""
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var required_code = ""
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string = replace_variable(string, "name", name)
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@ -103,21 +102,23 @@ func subst(string, uv = ""):
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for i in range(model_data.inputs.size()):
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var input = model_data.inputs[i]
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var source = get_source(i)
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var result = replace_input(string, input.name, input.type, source, input.default)
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var result = replace_input(string, context, input.name, input.type, source, input.default)
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string = result.string
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required_defs += result.defs
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required_code += result.code
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return { string=string, defs=required_defs, code=required_code }
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func _get_shader_code(uv, slot = 0):
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func _get_shader_code(uv, slot = 0, context = MMGenContext.new()):
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if context == null:
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context = {}
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var output_info = [ { field="rgba", type="vec4" }, { field="rgb", type="vec3" }, { field="f", type="float" } ]
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var rv = { defs="", code="" }
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var variant_string = uv+","+str(slot)
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if model_data != null and model_data.has("outputs") and model_data.outputs.size() > slot:
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var output = model_data.outputs[slot]
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rv.defs = ""
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if model_data.has("instance") && generated_variants.empty():
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rv.defs += subst(model_data.instance).string
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if model_data.has("instance") && !context.has_variant(self):
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rv.defs += subst(model_data.instance, context).string
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for p in model_data.parameters:
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if p.type == "gradient":
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var g = parameters[p.name]
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@ -125,13 +126,13 @@ func _get_shader_code(uv, slot = 0):
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g = MMGradient.new()
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g.deserialize(parameters[p.name])
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rv.defs += g.get_shader(p.name+"_gradient_fct")
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var variant_index = generated_variants.find(variant_string)
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var variant_index = context.get_variant(self, variant_string)
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if variant_index == -1:
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variant_index = generated_variants.size()
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variant_index = context.get_variant(self, variant_string)
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generated_variants.append(variant_string)
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for t in output_info:
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if output.has(t.field):
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var subst_output = subst(output[t.field], uv)
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var subst_output = subst(output[t.field], context, uv)
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rv.defs += subst_output.defs
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rv.code += subst_output.code
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rv.code += "%s %s_%d_%d_%s = %s;\n" % [ t.type, name, slot, variant_index, t.field, subst_output.string ]
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@ -18,24 +18,33 @@ func create_gen(data) -> MMGenBase:
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if g != null:
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generator.add_child(g)
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generator.connections = data.connections
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elif data.has("model_data"):
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generator = MMGenShader.new()
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generator.set_model_data(data.model_data)
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elif data.has("type"):
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if data.type == "material":
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generator = MMGenMaterial.new()
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else:
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generator = MMGenShader.new()
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if data.type == "custom":
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generator.set_model_data(data.model_data)
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var file = File.new()
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if file.open("res://addons/material_maker/library/"+data.type+".mml", File.READ) == OK:
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var model_data = parse_json(file.get_as_text())
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print("loaded description "+data.type+".mml")
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generator = create_gen(model_data)
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file.close()
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elif file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK:
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generator = MMGenShader.new()
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var model_data = parse_json(file.get_as_text())
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print("loaded description "+data.type+".mmn")
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generator.set_model_data(model_data)
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file.close()
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else:
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var file = File.new()
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if file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK:
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var model_data = parse_json(file.get_as_text())
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print("loaded description "+data.type+".mmn")
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generator.set_model_data(model_data)
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file.close()
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else:
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print("Cannot find description for "+data.type)
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print("Cannot find description for "+data.type)
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else:
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print(data)
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if generator != null and data.has("parameters"):
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generator.initialize(data)
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if generator != null:
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if data.has("node_position"):
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generator.position.x = data.node_position.x
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generator.position.y = data.node_position.y
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if data.has("parameters"):
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generator.initialize(data)
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return generator
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@ -5,9 +5,11 @@ var editor_interface = null
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var node_factory = null
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var renderer = null
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var save_path = null
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var save_path = null setget set_save_path
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var need_save = false
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var generator = null
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signal save_path_changed
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signal graph_changed
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@ -141,48 +143,28 @@ func create_nodes(data, position = null):
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connect_node(names[c.from], c.from_port, "Material" if c.to == "Material" else names[c.to], c.to_port)
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return null
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func load_file():
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILE
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dialog.add_filter("*.ptex;Procedural textures file")
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dialog.connect("file_selected", self, "do_load_file")
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dialog.popup_centered()
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func do_load_file(filename):
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var file = File.new()
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if file.open(filename, File.READ) != OK:
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return
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var data = parse_json(file.get_as_text())
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file.close()
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func load_file(filename):
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clear_material()
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for n in data.nodes:
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create_nodes(n)
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for c in data.connections:
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connect_node(c.from, c.from_port, c.to, c.to_port)
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set_save_path(filename)
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set_need_save(false)
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center_view()
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var loader = MMGenLoader.new()
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generator = loader.load_gen(filename)
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if generator != null:
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add_child(generator)
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for g in generator.get_children():
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print(g.get_type())
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var node = node_factory.create_node(g.get_type())
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if node != null:
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node.name = "node_"+g.name
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add_node(node)
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node.generator = g
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node.offset = g.position
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if generator.get("connections") != null:
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for c in generator.connections:
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.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
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set_save_path(filename)
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set_need_save(false)
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center_view()
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func save_file():
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if save_path != null:
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do_save_file(save_path)
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else:
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save_file_as()
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func save_file_as():
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_SAVE_FILE
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dialog.add_filter("*.ptex;Procedural textures file")
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dialog.connect("file_selected", self, "do_save_file")
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dialog.popup_centered()
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func do_save_file(filename):
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func save_file(filename):
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var data = { nodes = [] }
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for c in get_children():
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if c is GraphNode:
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@ -270,7 +252,7 @@ func center_view():
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func send_changed_signal():
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set_need_save(true)
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$Timer.start()
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#$Timer.start()
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func do_send_changed_signal():
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emit_signal("graph_changed")
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@ -1,54 +1,30 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://addons/material_maker/graph_edit.gd" type="Script" id=1]
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[ext_resource path="res://addons/material_maker/nodes/material/material.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/material_maker/nodes/material.tscn" type="PackedScene" id=2]
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[sub_resource type="Theme" id=1]
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[node name="GraphEdit" type="GraphEdit" index="0"]
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[node name="GraphEdit" type="GraphEdit"]
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self_modulate = Color( 1, 1, 1, 0 )
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = true
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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right_disconnects = true
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scroll_offset = Vector2( -458.75, -292.25 )
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snap_distance = 20
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scroll_offset = Vector2( -325, -250 )
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use_snap = false
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zoom = 1.0
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script = ExtResource( 1 )
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_sections_unfolded = [ "Material", "Mouse", "Visibility" ]
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[node name="Material" parent="." index="0" instance=ExtResource( 2 )]
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margin_left = 658.75
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margin_top = 292.25
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margin_right = 888.75
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margin_bottom = 512.25
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[node name="Material" parent="." instance=ExtResource( 2 )]
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margin_left = 525.0
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margin_top = 250.0
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margin_right = 755.0
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margin_bottom = 470.0
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theme = SubResource( 1 )
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offset = Vector2( 200, 0 )
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_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot", "slot/0", "slot/1", "slot/2", "slot/3", "slot/4", "slot/5" ]
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[node name="Timer" type="Timer" parent="." index="1"]
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process_mode = 1
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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autostart = false
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[connection signal="connection_request" from="." to="." method="connect_node"]
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[connection signal="disconnection_request" from="." to="." method="disconnect_node"]
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[connection signal="timeout" from="Timer" to="." method="do_send_changed_signal"]
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@ -7,6 +7,8 @@ var recent_files_submenu = null
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var editor_interface = null
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var current_tab = null
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onready var renderer = $Renderer
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const MENU = [
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{ menu="File", command="new_material", description="New material" },
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{ menu="File", command="load_material", shortcut="Control+O", description="Load material" },
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@ -140,7 +142,6 @@ func load_material():
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_OPEN_FILES
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dialog.add_filter("*.ptex;Procedural textures file")
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#dialog.connect("file_selected", self, "do_load_material")
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dialog.connect("files_selected", self, "do_load_materials")
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dialog.popup_centered()
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@ -150,10 +151,8 @@ func do_load_materials(filenames):
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func do_load_material(filename):
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var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
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var node_count = 0
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if graph_edit == null:
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node_count = 123 # So test below succeeds...
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else:
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var node_count = 2 # So test below succeeds if graph_edit is null...
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if graph_edit != null:
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for c in graph_edit.get_children():
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if c is GraphNode:
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node_count += 1
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@ -161,18 +160,28 @@ func do_load_material(filename):
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break
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if node_count > 1:
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graph_edit = new_pane()
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graph_edit.do_load_file(filename)
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graph_edit.load_file(filename)
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add_recent(filename)
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func save_material():
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var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
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if graph_edit != null:
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graph_edit.save_file()
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if graph_edit.save_path != null:
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graph_edit.save_file(graph_edit.save_path)
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else:
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save_material_as()
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func save_material_as():
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var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
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if graph_edit != null:
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graph_edit.save_file_as()
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var dialog = FileDialog.new()
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add_child(dialog)
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dialog.rect_min_size = Vector2(500, 500)
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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dialog.mode = FileDialog.MODE_SAVE_FILE
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dialog.add_filter("*.ptex;Procedural textures file")
|
||||
dialog.connect("file_selected", graph_edit, "save_file")
|
||||
dialog.popup_centered()
|
||||
|
||||
func close_material():
|
||||
$VBoxContainer/HBoxContainer/Projects.close_tab()
|
||||
@ -298,7 +307,17 @@ func update_preview_2d(node = null):
|
||||
node = n
|
||||
break
|
||||
if node != null:
|
||||
graph_edit.renderer.setup_material(preview.get_2d_material(), node.get_textures(), node.generate_shader())
|
||||
print(node.name)
|
||||
var source = node.generator.get_shader(0)
|
||||
if source != null:
|
||||
var shader : String = renderer.generate_shader(source)
|
||||
var status = renderer.render_shader(shader, {}, 1024)
|
||||
while status is GDScriptFunctionState:
|
||||
status = yield(status, "completed")
|
||||
var image = renderer.get_texture().get_data()
|
||||
var tex = ImageTexture.new()
|
||||
tex.create_from_image(image)
|
||||
preview.set_2d(tex)
|
||||
|
||||
func _on_Projects_tab_changed(tab):
|
||||
var new_tab = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
|
||||
|
@ -4,7 +4,7 @@
|
||||
[ext_resource path="res://addons/material_maker/library.gd" type="Script" id=2]
|
||||
[ext_resource path="res://addons/material_maker/preview.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://addons/material_maker/widgets/tabs.gd" type="Script" id=4]
|
||||
[ext_resource path="res://addons/material_maker/renderer.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://addons/material_maker/engine/renderer.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://addons/material_maker/node_factory.gd" type="Script" id=6]
|
||||
|
||||
[node name="MainWindow" type="Panel"]
|
||||
@ -96,12 +96,6 @@ tab_align = 0
|
||||
tab_close_display_policy = 1
|
||||
|
||||
[node name="Renderer" parent="." instance=ExtResource( 5 )]
|
||||
handle_input_locally = false
|
||||
msaa = 0
|
||||
hdr = true
|
||||
disable_3d = true
|
||||
usage = 0
|
||||
debug_path = "D:/Dev/mmdebug_"
|
||||
|
||||
[node name="NodeFactory" type="Node" parent="."]
|
||||
script = ExtResource( 6 )
|
||||
|
1
addons/material_maker/new.ptex
Normal file
1
addons/material_maker/new.ptex
Normal file
@ -0,0 +1 @@
|
||||
{"connections":[],"nodes":[{"name":"Material","node_position":{"x":307,"y":-53},"parameters":{"albedo_color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"ao_light_affect":1,"depth_scale":1,"emission_energy":1,"metallic":1,"normal_scale":1,"resolution":1,"roughness":1},"type":"material"}]}
|
@ -12,7 +12,7 @@ func create_node(type):
|
||||
node = preload("res://addons/material_maker/nodes/node_generic.gd").new()
|
||||
node.model = type
|
||||
else:
|
||||
var node_type = load("res://addons/material_maker/nodes/"+type+"/"+type+".tscn")
|
||||
var node_type = load("res://addons/material_maker/nodes/"+type+".tscn")
|
||||
if node_type != null:
|
||||
node = node_type.instance()
|
||||
return node
|
||||
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://addons/material_maker/nodes/custom/custom.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/material_maker/nodes/custom.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/material_maker/icons/edit.png" type="Texture" id=2]
|
||||
[ext_resource path="res://addons/material_maker/icons/load.png" type="Texture" id=3]
|
||||
[ext_resource path="res://addons/material_maker/icons/save.png" type="Texture" id=4]
|
134
addons/material_maker/nodes/generic.gd
Normal file
134
addons/material_maker/nodes/generic.gd
Normal file
@ -0,0 +1,134 @@
|
||||
extends GraphNode
|
||||
|
||||
var generator = null setget set_generator
|
||||
|
||||
var uses_seed : bool = false
|
||||
|
||||
var parameters = {}
|
||||
var model_data = {}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
func set_generator(g):
|
||||
generator = g
|
||||
update_node(g.model_data)
|
||||
|
||||
func initialize_properties(p):
|
||||
pass
|
||||
|
||||
func update_node(data):
|
||||
print("node_generic.update_node")
|
||||
if typeof(data) != TYPE_DICTIONARY:
|
||||
return
|
||||
if !data.has("name"):
|
||||
return
|
||||
# Clean node
|
||||
parameters = {}
|
||||
var custom_node_buttons = null
|
||||
for c in get_children():
|
||||
if c.name != "CustomNodeButtons":
|
||||
remove_child(c)
|
||||
c.queue_free()
|
||||
else:
|
||||
custom_node_buttons = c
|
||||
# Rebuild node
|
||||
title = data.name
|
||||
model_data = data
|
||||
uses_seed = false
|
||||
if model_data.has("instance") and model_data.instance.find("$(seed)"):
|
||||
uses_seed = true
|
||||
if model_data.has("parameters") and typeof(model_data.parameters) == TYPE_ARRAY:
|
||||
var control_list = []
|
||||
var sizer = null
|
||||
for p in model_data.parameters:
|
||||
if !p.has("name") or !p.has("type"):
|
||||
continue
|
||||
var control = null
|
||||
if p.type == "float":
|
||||
if p.has("widget") and p.widget == "spinbox":
|
||||
control = SpinBox.new()
|
||||
else:
|
||||
control = HSlider.new()
|
||||
control.min_value = p.min
|
||||
control.max_value = p.max
|
||||
control.step = 0 if !p.has("step") else p.step
|
||||
if p.has("default"):
|
||||
control.value = p.default
|
||||
control.rect_min_size.x = 80
|
||||
parameters[p.name] = 0.5*(p.min+p.max)
|
||||
elif p.type == "size":
|
||||
control = OptionButton.new()
|
||||
for i in range(p.first, p.last+1):
|
||||
var s = pow(2, i)
|
||||
control.add_item("%dx%d" % [ s, s ])
|
||||
control.selected = 0 if !p.has("default") else p.default-p.first
|
||||
elif p.type == "enum":
|
||||
control = OptionButton.new()
|
||||
for i in range(p.values.size()):
|
||||
var value = p.values[i]
|
||||
control.add_item(value.name)
|
||||
control.selected = 0 if !p.has("default") else p.default
|
||||
elif p.type == "boolean":
|
||||
control = CheckBox.new()
|
||||
elif p.type == "color":
|
||||
control = ColorPickerButton.new()
|
||||
elif p.type == "gradient":
|
||||
control = preload("res://addons/material_maker/widgets/gradient_editor.tscn").instance()
|
||||
if control != null:
|
||||
var label = p.name
|
||||
control.name = label
|
||||
control_list.append(control)
|
||||
if p.has("label"):
|
||||
label = p.label
|
||||
if sizer == null or label != "nonewline":
|
||||
sizer = HBoxContainer.new()
|
||||
sizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
|
||||
add_child(sizer)
|
||||
if label != "" && label != "nonewline":
|
||||
var label_widget = Label.new()
|
||||
label_widget.text = label
|
||||
label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
|
||||
sizer.add_child(label_widget)
|
||||
control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
|
||||
sizer.add_child(control)
|
||||
initialize_properties(control_list)
|
||||
else:
|
||||
model_data.parameters = []
|
||||
if model_data.has("inputs") and typeof(model_data.inputs) == TYPE_ARRAY:
|
||||
for i in range(model_data.inputs.size()):
|
||||
var input = model_data.inputs[i]
|
||||
var enable_left = false
|
||||
var color_left = Color(0.5, 0.5, 0.5)
|
||||
if typeof(input) == TYPE_DICTIONARY:
|
||||
if input.type == "rgb":
|
||||
enable_left = true
|
||||
color_left = Color(0.5, 0.5, 1.0)
|
||||
elif input.type == "rgba":
|
||||
enable_left = true
|
||||
color_left = Color(0.0, 0.5, 0.0, 0.5)
|
||||
else:
|
||||
enable_left = true
|
||||
set_slot(i, enable_left, 0, color_left, false, 0, Color())
|
||||
else:
|
||||
model_data.inputs = []
|
||||
if model_data.has("outputs") and typeof(model_data.outputs) == TYPE_ARRAY:
|
||||
for i in range(model_data.outputs.size()):
|
||||
var output = model_data.outputs[i]
|
||||
var enable_right = false
|
||||
var color_right = Color(0.5, 0.5, 0.5)
|
||||
if typeof(output) == TYPE_DICTIONARY:
|
||||
if output.has("rgb"):
|
||||
enable_right = true
|
||||
color_right = Color(0.5, 0.5, 1.0)
|
||||
elif output.has("rgba"):
|
||||
enable_right = true
|
||||
color_right = Color(0.0, 0.5, 0.0, 0.5)
|
||||
elif output.has("f"):
|
||||
enable_right = true
|
||||
set_slot(i, is_slot_enabled_left(i), get_slot_type_left(i), get_slot_color_left(i), enable_right, 0, color_right)
|
||||
else:
|
||||
model_data.outputs = []
|
||||
if custom_node_buttons != null:
|
||||
move_child(custom_node_buttons, get_child_count()-1)
|
10
addons/material_maker/nodes/generic.tscn
Normal file
10
addons/material_maker/nodes/generic.tscn
Normal file
@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/material_maker/nodes/generic.gd" type="Script" id=1]
|
||||
|
||||
[node name="Generic" type="GraphNode"]
|
||||
margin_right = 82.0
|
||||
margin_bottom = 29.0
|
||||
title = "Generic"
|
||||
show_close = true
|
||||
script = ExtResource( 1 )
|
@ -1,6 +1,8 @@
|
||||
tool
|
||||
extends "res://addons/material_maker/node_base.gd"
|
||||
|
||||
var generator = null
|
||||
|
||||
var texture_list
|
||||
|
||||
var current_material_list = []
|
@ -1,12 +1,10 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/material_maker/nodes/material/material.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/material_maker/nodes/material.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
|
||||
|
||||
[node name="Material" type="GraphNode" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -79,7 +77,6 @@ script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Theme", "slot", "slot/0", "slot/1", "slot/2", "slot/5", "slot/7" ]
|
||||
|
||||
[node name="resolution" type="OptionButton" parent="." index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -107,7 +104,6 @@ items = [ "256x256", null, false, 0, null, "512x512", null, false, 1, null, "102
|
||||
selected = 1
|
||||
|
||||
[node name="Albedo" type="HBoxContainer" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -125,7 +121,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="Albedo" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -146,7 +141,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="albedo_color" type="ColorPickerButton" parent="Albedo" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -173,7 +167,6 @@ edit_alpha = false
|
||||
_sections_unfolded = [ "Rect", "Size Flags" ]
|
||||
|
||||
[node name="Metallic" type="HBoxContainer" parent="." index="2"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
@ -192,7 +185,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="Metallic" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -213,7 +205,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="metallic" type="SpinBox" parent="Metallic" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -240,7 +231,6 @@ suffix = ""
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="Roughness" type="HBoxContainer" parent="." index="3"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
@ -259,7 +249,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="Roughness" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -280,7 +269,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="roughness" type="SpinBox" parent="Roughness" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -307,7 +295,6 @@ suffix = ""
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="Emission" type="HBoxContainer" parent="." index="4"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
@ -326,7 +313,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="Emission" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -347,7 +333,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="emission_energy" type="SpinBox" parent="Emission" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -374,7 +359,6 @@ suffix = ""
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="NormalMap" type="HBoxContainer" parent="." index="5"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
@ -393,7 +377,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="NormalMap" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -414,7 +397,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="normal_scale" type="SpinBox" parent="NormalMap" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -441,7 +423,6 @@ suffix = ""
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="AmbientOcclusion" type="HBoxContainer" parent="." index="6"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
@ -460,7 +441,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="AmbientOcclusion" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -481,7 +461,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="ao_light_affect" type="SpinBox" parent="AmbientOcclusion" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -508,7 +487,6 @@ suffix = ""
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
[node name="DepthMap" type="HBoxContainer" parent="." index="7"]
|
||||
|
||||
editor/display_folded = true
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
@ -527,7 +505,6 @@ size_flags_vertical = 1
|
||||
alignment = 0
|
||||
|
||||
[node name="Label" type="Label" parent="DepthMap" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -548,7 +525,6 @@ max_lines_visible = -1
|
||||
_sections_unfolded = [ "Size Flags" ]
|
||||
|
||||
[node name="depth_scale" type="SpinBox" parent="DepthMap" index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
@ -573,5 +549,3 @@ editable = true
|
||||
prefix = ""
|
||||
suffix = ""
|
||||
_sections_unfolded = [ "Rect" ]
|
||||
|
||||
|
@ -29,9 +29,9 @@ func _on_Model_item_selected(id):
|
||||
|
||||
func get_materials():
|
||||
return [ $MaterialPreview/Objects/Cube.get_surface_material(0), $MaterialPreview/Objects/Sphere.get_surface_material(0) ]
|
||||
|
||||
func get_2d_material():
|
||||
return $Preview2D.material
|
||||
|
||||
func set_2d(tex: Texture):
|
||||
$Preview2D.material.set_shader_param("tex", tex)
|
||||
|
||||
func _on_Preview_resized():
|
||||
if preview_maximized:
|
||||
|
File diff suppressed because one or more lines are too long
@ -3,24 +3,10 @@
|
||||
[ext_resource path="res://addons/material_maker/main_window.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="WindowDialog" type="WindowDialog"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 1124.0
|
||||
margin_bottom = 619.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
popup_exclusive = true
|
||||
window_title = "Material Maker"
|
||||
resizable = true
|
||||
_sections_unfolded = [ "Popup" ]
|
||||
|
||||
[node name="MainWindow" parent="." index="1" instance=ExtResource( 1 )]
|
||||
|
||||
|
||||
[node name="MainWindow" parent="." instance=ExtResource( 1 )]
|
||||
|
File diff suppressed because one or more lines are too long
@ -19,6 +19,11 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_buffer.gd"
|
||||
}, {
|
||||
"base": "Object",
|
||||
"class": "MMGenContext",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/material_maker/engine/gen_context.gd"
|
||||
}, {
|
||||
"base": "MMGenBase",
|
||||
"class": "MMGenConvolution",
|
||||
"language": "GDScript",
|
||||
@ -57,6 +62,7 @@ _global_script_classes=[ {
|
||||
_global_script_class_icons={
|
||||
"MMGenBase": "",
|
||||
"MMGenBuffer": "",
|
||||
"MMGenContext": "",
|
||||
"MMGenConvolution": "",
|
||||
"MMGenGraph": "",
|
||||
"MMGenLoader": "",
|
||||
|
Loading…
Reference in New Issue
Block a user