Refactored basic load and preview functions in graph editor

This commit is contained in:
Rodolphe Suescun 2019-08-12 15:58:42 +02:00
parent bcdac09cd7
commit 57c28993db
22 changed files with 341 additions and 558 deletions

View File

@ -22,9 +22,15 @@ class OutputPort:
func to_str():
return generator.name+"("+str(output_index)+")"
var position : Vector2 = Vector2(0, 0)
var parameters = {}
func get_seed():
return 0
func get_type():
return "generic"
func get_source(input_index : int):
return get_parent().get_port_source(name, input_index)
@ -33,8 +39,8 @@ func get_input_shader(input_index : int):
if source != null:
return source.get_shader()
func get_shader(output_index : int):
return get_shader_code("UV", output_index);
func get_shader(output_index : int, context = MMGenContext.new()):
return get_shader_code("UV", output_index, context);
# this will need an output index for switch
func get_globals():
@ -48,25 +54,25 @@ func get_globals():
list.append(g)
return list
func get_shader_code(uv, slot = 0):
var rv
rv = _get_shader_code(uv, slot)
if !rv.has("f"):
if rv.has("rgb"):
rv.f = "(dot("+rv.rgb+", vec3(1.0))/3.0)"
elif rv.has("rgba"):
rv.f = "(dot("+rv.rgba+".rgb, vec3(1.0))/3.0)"
else:
rv.f = "0.0"
if !rv.has("rgb"):
if rv.has("rgba"):
rv.rgb = rv.rgba+".rgb"
else:
rv.rgb = "vec3("+rv.f+")"
if !rv.has("rgba"):
rv.rgba = "vec4("+rv.rgb+", 1.0)"
rv.globals = get_globals()
func get_shader_code(uv, slot = 0, context = MMGenContext.new()):
var rv = _get_shader_code(uv, slot, context)
if rv != null:
if !rv.has("f"):
if rv.has("rgb"):
rv.f = "(dot("+rv.rgb+", vec3(1.0))/3.0)"
elif rv.has("rgba"):
rv.f = "(dot("+rv.rgba+".rgb, vec3(1.0))/3.0)"
else:
rv.f = "0.0"
if !rv.has("rgb"):
if rv.has("rgba"):
rv.rgb = rv.rgba+".rgb"
else:
rv.rgb = "vec3("+rv.f+")"
if !rv.has("rgba"):
rv.rgba = "vec4("+rv.rgb+", 1.0)"
rv.globals = get_globals()
return rv
func _get_shader_code(uv : String, output_index : int):
func _get_shader_code(uv : String, output_index : int, context = MMGenContext.new()):
return null

View File

@ -0,0 +1,17 @@
extends Object
class_name MMGenContext
var variants : Dictionary = {}
func has_variant(generator):
return variants.has(generator)
func get_variant(generator, uv):
var rv = -1
if variants.has(generator):
rv = variants[generator].find(uv)
if rv == -1:
variants[generator].push(uv)
else:
variants[generator] = [uv]
return rv

View File

@ -2,8 +2,6 @@ tool
extends MMGenBase
class_name MMGenMaterial
var parameters = {}
var texture_list
var material : SpatialMaterial
@ -27,6 +25,9 @@ const ADDON_TEXTURE_LIST = [
{ port=6, texture="depth_map" }
]
func get_type():
return "material"
func _ready():
texture_list = TEXTURE_LIST
if Engine.editor_hint:

View File

@ -3,7 +3,6 @@ extends MMGenBase
class_name MMGenShader
var model_data = null
var parameters = {}
var generated_variants = []
func set_model_data(data: Dictionary):
@ -32,7 +31,7 @@ func find_keyword_call(string, keyword):
parenthesis_level -= 1
return ""
func replace_input(string, input, type, src, default):
func replace_input(string, context, input, type, src, default):
var required_defs = ""
var required_code = ""
while true:
@ -74,7 +73,7 @@ func replace_variable(string, variable, value):
string = string.right(keyword_size)
return new_string
func subst(string, uv = ""):
func subst(string, context, uv = ""):
var required_defs = ""
var required_code = ""
string = replace_variable(string, "name", name)
@ -103,21 +102,23 @@ func subst(string, uv = ""):
for i in range(model_data.inputs.size()):
var input = model_data.inputs[i]
var source = get_source(i)
var result = replace_input(string, input.name, input.type, source, input.default)
var result = replace_input(string, context, input.name, input.type, source, input.default)
string = result.string
required_defs += result.defs
required_code += result.code
return { string=string, defs=required_defs, code=required_code }
func _get_shader_code(uv, slot = 0):
func _get_shader_code(uv, slot = 0, context = MMGenContext.new()):
if context == null:
context = {}
var output_info = [ { field="rgba", type="vec4" }, { field="rgb", type="vec3" }, { field="f", type="float" } ]
var rv = { defs="", code="" }
var variant_string = uv+","+str(slot)
if model_data != null and model_data.has("outputs") and model_data.outputs.size() > slot:
var output = model_data.outputs[slot]
rv.defs = ""
if model_data.has("instance") && generated_variants.empty():
rv.defs += subst(model_data.instance).string
if model_data.has("instance") && !context.has_variant(self):
rv.defs += subst(model_data.instance, context).string
for p in model_data.parameters:
if p.type == "gradient":
var g = parameters[p.name]
@ -125,13 +126,13 @@ func _get_shader_code(uv, slot = 0):
g = MMGradient.new()
g.deserialize(parameters[p.name])
rv.defs += g.get_shader(p.name+"_gradient_fct")
var variant_index = generated_variants.find(variant_string)
var variant_index = context.get_variant(self, variant_string)
if variant_index == -1:
variant_index = generated_variants.size()
variant_index = context.get_variant(self, variant_string)
generated_variants.append(variant_string)
for t in output_info:
if output.has(t.field):
var subst_output = subst(output[t.field], uv)
var subst_output = subst(output[t.field], context, uv)
rv.defs += subst_output.defs
rv.code += subst_output.code
rv.code += "%s %s_%d_%d_%s = %s;\n" % [ t.type, name, slot, variant_index, t.field, subst_output.string ]

View File

@ -18,24 +18,33 @@ func create_gen(data) -> MMGenBase:
if g != null:
generator.add_child(g)
generator.connections = data.connections
elif data.has("model_data"):
generator = MMGenShader.new()
generator.set_model_data(data.model_data)
elif data.has("type"):
if data.type == "material":
generator = MMGenMaterial.new()
else:
generator = MMGenShader.new()
if data.type == "custom":
generator.set_model_data(data.model_data)
var file = File.new()
if file.open("res://addons/material_maker/library/"+data.type+".mml", File.READ) == OK:
var model_data = parse_json(file.get_as_text())
print("loaded description "+data.type+".mml")
generator = create_gen(model_data)
file.close()
elif file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK:
generator = MMGenShader.new()
var model_data = parse_json(file.get_as_text())
print("loaded description "+data.type+".mmn")
generator.set_model_data(model_data)
file.close()
else:
var file = File.new()
if file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK:
var model_data = parse_json(file.get_as_text())
print("loaded description "+data.type+".mmn")
generator.set_model_data(model_data)
file.close()
else:
print("Cannot find description for "+data.type)
print("Cannot find description for "+data.type)
else:
print(data)
if generator != null and data.has("parameters"):
generator.initialize(data)
if generator != null:
if data.has("node_position"):
generator.position.x = data.node_position.x
generator.position.y = data.node_position.y
if data.has("parameters"):
generator.initialize(data)
return generator

View File

@ -5,9 +5,11 @@ var editor_interface = null
var node_factory = null
var renderer = null
var save_path = null
var save_path = null setget set_save_path
var need_save = false
var generator = null
signal save_path_changed
signal graph_changed
@ -141,48 +143,28 @@ func create_nodes(data, position = null):
connect_node(names[c.from], c.from_port, "Material" if c.to == "Material" else names[c.to], c.to_port)
return null
func load_file():
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILE
dialog.add_filter("*.ptex;Procedural textures file")
dialog.connect("file_selected", self, "do_load_file")
dialog.popup_centered()
func do_load_file(filename):
var file = File.new()
if file.open(filename, File.READ) != OK:
return
var data = parse_json(file.get_as_text())
file.close()
func load_file(filename):
clear_material()
for n in data.nodes:
create_nodes(n)
for c in data.connections:
connect_node(c.from, c.from_port, c.to, c.to_port)
set_save_path(filename)
set_need_save(false)
center_view()
var loader = MMGenLoader.new()
generator = loader.load_gen(filename)
if generator != null:
add_child(generator)
for g in generator.get_children():
print(g.get_type())
var node = node_factory.create_node(g.get_type())
if node != null:
node.name = "node_"+g.name
add_node(node)
node.generator = g
node.offset = g.position
if generator.get("connections") != null:
for c in generator.connections:
.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
set_save_path(filename)
set_need_save(false)
center_view()
func save_file():
if save_path != null:
do_save_file(save_path)
else:
save_file_as()
func save_file_as():
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.ptex;Procedural textures file")
dialog.connect("file_selected", self, "do_save_file")
dialog.popup_centered()
func do_save_file(filename):
func save_file(filename):
var data = { nodes = [] }
for c in get_children():
if c is GraphNode:
@ -270,7 +252,7 @@ func center_view():
func send_changed_signal():
set_need_save(true)
$Timer.start()
#$Timer.start()
func do_send_changed_signal():
emit_signal("graph_changed")

View File

@ -1,54 +1,30 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/material_maker/graph_edit.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/material/material.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/material_maker/nodes/material.tscn" type="PackedScene" id=2]
[sub_resource type="Theme" id=1]
[node name="GraphEdit" type="GraphEdit" index="0"]
[node name="GraphEdit" type="GraphEdit"]
self_modulate = Color( 1, 1, 1, 0 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = true
focus_mode = 2
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
right_disconnects = true
scroll_offset = Vector2( -458.75, -292.25 )
snap_distance = 20
scroll_offset = Vector2( -325, -250 )
use_snap = false
zoom = 1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Material", "Mouse", "Visibility" ]
[node name="Material" parent="." index="0" instance=ExtResource( 2 )]
margin_left = 658.75
margin_top = 292.25
margin_right = 888.75
margin_bottom = 512.25
[node name="Material" parent="." instance=ExtResource( 2 )]
margin_left = 525.0
margin_top = 250.0
margin_right = 755.0
margin_bottom = 470.0
theme = SubResource( 1 )
offset = Vector2( 200, 0 )
_sections_unfolded = [ "Anchor", "Margin", "Mouse", "Theme", "slot", "slot/0", "slot/1", "slot/2", "slot/3", "slot/4", "slot/5" ]
[node name="Timer" type="Timer" parent="." index="1"]
process_mode = 1
[node name="Timer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true
autostart = false
[connection signal="connection_request" from="." to="." method="connect_node"]
[connection signal="disconnection_request" from="." to="." method="disconnect_node"]
[connection signal="timeout" from="Timer" to="." method="do_send_changed_signal"]

View File

@ -7,6 +7,8 @@ var recent_files_submenu = null
var editor_interface = null
var current_tab = null
onready var renderer = $Renderer
const MENU = [
{ menu="File", command="new_material", description="New material" },
{ menu="File", command="load_material", shortcut="Control+O", description="Load material" },
@ -140,7 +142,6 @@ func load_material():
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_OPEN_FILES
dialog.add_filter("*.ptex;Procedural textures file")
#dialog.connect("file_selected", self, "do_load_material")
dialog.connect("files_selected", self, "do_load_materials")
dialog.popup_centered()
@ -150,10 +151,8 @@ func do_load_materials(filenames):
func do_load_material(filename):
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
var node_count = 0
if graph_edit == null:
node_count = 123 # So test below succeeds...
else:
var node_count = 2 # So test below succeeds if graph_edit is null...
if graph_edit != null:
for c in graph_edit.get_children():
if c is GraphNode:
node_count += 1
@ -161,18 +160,28 @@ func do_load_material(filename):
break
if node_count > 1:
graph_edit = new_pane()
graph_edit.do_load_file(filename)
graph_edit.load_file(filename)
add_recent(filename)
func save_material():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.save_file()
if graph_edit.save_path != null:
graph_edit.save_file(graph_edit.save_path)
else:
save_material_as()
func save_material_as():
var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()
if graph_edit != null:
graph_edit.save_file_as()
var dialog = FileDialog.new()
add_child(dialog)
dialog.rect_min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.mode = FileDialog.MODE_SAVE_FILE
dialog.add_filter("*.ptex;Procedural textures file")
dialog.connect("file_selected", graph_edit, "save_file")
dialog.popup_centered()
func close_material():
$VBoxContainer/HBoxContainer/Projects.close_tab()
@ -298,7 +307,17 @@ func update_preview_2d(node = null):
node = n
break
if node != null:
graph_edit.renderer.setup_material(preview.get_2d_material(), node.get_textures(), node.generate_shader())
print(node.name)
var source = node.generator.get_shader(0)
if source != null:
var shader : String = renderer.generate_shader(source)
var status = renderer.render_shader(shader, {}, 1024)
while status is GDScriptFunctionState:
status = yield(status, "completed")
var image = renderer.get_texture().get_data()
var tex = ImageTexture.new()
tex.create_from_image(image)
preview.set_2d(tex)
func _on_Projects_tab_changed(tab):
var new_tab = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control()

View File

@ -4,7 +4,7 @@
[ext_resource path="res://addons/material_maker/library.gd" type="Script" id=2]
[ext_resource path="res://addons/material_maker/preview.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/material_maker/widgets/tabs.gd" type="Script" id=4]
[ext_resource path="res://addons/material_maker/renderer.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/material_maker/engine/renderer.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/material_maker/node_factory.gd" type="Script" id=6]
[node name="MainWindow" type="Panel"]
@ -96,12 +96,6 @@ tab_align = 0
tab_close_display_policy = 1
[node name="Renderer" parent="." instance=ExtResource( 5 )]
handle_input_locally = false
msaa = 0
hdr = true
disable_3d = true
usage = 0
debug_path = "D:/Dev/mmdebug_"
[node name="NodeFactory" type="Node" parent="."]
script = ExtResource( 6 )

View File

@ -0,0 +1 @@
{"connections":[],"nodes":[{"name":"Material","node_position":{"x":307,"y":-53},"parameters":{"albedo_color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"ao_light_affect":1,"depth_scale":1,"emission_energy":1,"metallic":1,"normal_scale":1,"resolution":1,"roughness":1},"type":"material"}]}

View File

@ -12,7 +12,7 @@ func create_node(type):
node = preload("res://addons/material_maker/nodes/node_generic.gd").new()
node.model = type
else:
var node_type = load("res://addons/material_maker/nodes/"+type+"/"+type+".tscn")
var node_type = load("res://addons/material_maker/nodes/"+type+".tscn")
if node_type != null:
node = node_type.instance()
return node

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/material_maker/nodes/custom/custom.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/custom.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/icons/edit.png" type="Texture" id=2]
[ext_resource path="res://addons/material_maker/icons/load.png" type="Texture" id=3]
[ext_resource path="res://addons/material_maker/icons/save.png" type="Texture" id=4]

View File

@ -0,0 +1,134 @@
extends GraphNode
var generator = null setget set_generator
var uses_seed : bool = false
var parameters = {}
var model_data = {}
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func set_generator(g):
generator = g
update_node(g.model_data)
func initialize_properties(p):
pass
func update_node(data):
print("node_generic.update_node")
if typeof(data) != TYPE_DICTIONARY:
return
if !data.has("name"):
return
# Clean node
parameters = {}
var custom_node_buttons = null
for c in get_children():
if c.name != "CustomNodeButtons":
remove_child(c)
c.queue_free()
else:
custom_node_buttons = c
# Rebuild node
title = data.name
model_data = data
uses_seed = false
if model_data.has("instance") and model_data.instance.find("$(seed)"):
uses_seed = true
if model_data.has("parameters") and typeof(model_data.parameters) == TYPE_ARRAY:
var control_list = []
var sizer = null
for p in model_data.parameters:
if !p.has("name") or !p.has("type"):
continue
var control = null
if p.type == "float":
if p.has("widget") and p.widget == "spinbox":
control = SpinBox.new()
else:
control = HSlider.new()
control.min_value = p.min
control.max_value = p.max
control.step = 0 if !p.has("step") else p.step
if p.has("default"):
control.value = p.default
control.rect_min_size.x = 80
parameters[p.name] = 0.5*(p.min+p.max)
elif p.type == "size":
control = OptionButton.new()
for i in range(p.first, p.last+1):
var s = pow(2, i)
control.add_item("%dx%d" % [ s, s ])
control.selected = 0 if !p.has("default") else p.default-p.first
elif p.type == "enum":
control = OptionButton.new()
for i in range(p.values.size()):
var value = p.values[i]
control.add_item(value.name)
control.selected = 0 if !p.has("default") else p.default
elif p.type == "boolean":
control = CheckBox.new()
elif p.type == "color":
control = ColorPickerButton.new()
elif p.type == "gradient":
control = preload("res://addons/material_maker/widgets/gradient_editor.tscn").instance()
if control != null:
var label = p.name
control.name = label
control_list.append(control)
if p.has("label"):
label = p.label
if sizer == null or label != "nonewline":
sizer = HBoxContainer.new()
sizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
add_child(sizer)
if label != "" && label != "nonewline":
var label_widget = Label.new()
label_widget.text = label
label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
sizer.add_child(label_widget)
control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
sizer.add_child(control)
initialize_properties(control_list)
else:
model_data.parameters = []
if model_data.has("inputs") and typeof(model_data.inputs) == TYPE_ARRAY:
for i in range(model_data.inputs.size()):
var input = model_data.inputs[i]
var enable_left = false
var color_left = Color(0.5, 0.5, 0.5)
if typeof(input) == TYPE_DICTIONARY:
if input.type == "rgb":
enable_left = true
color_left = Color(0.5, 0.5, 1.0)
elif input.type == "rgba":
enable_left = true
color_left = Color(0.0, 0.5, 0.0, 0.5)
else:
enable_left = true
set_slot(i, enable_left, 0, color_left, false, 0, Color())
else:
model_data.inputs = []
if model_data.has("outputs") and typeof(model_data.outputs) == TYPE_ARRAY:
for i in range(model_data.outputs.size()):
var output = model_data.outputs[i]
var enable_right = false
var color_right = Color(0.5, 0.5, 0.5)
if typeof(output) == TYPE_DICTIONARY:
if output.has("rgb"):
enable_right = true
color_right = Color(0.5, 0.5, 1.0)
elif output.has("rgba"):
enable_right = true
color_right = Color(0.0, 0.5, 0.0, 0.5)
elif output.has("f"):
enable_right = true
set_slot(i, is_slot_enabled_left(i), get_slot_type_left(i), get_slot_color_left(i), enable_right, 0, color_right)
else:
model_data.outputs = []
if custom_node_buttons != null:
move_child(custom_node_buttons, get_child_count()-1)

View File

@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://addons/material_maker/nodes/generic.gd" type="Script" id=1]
[node name="Generic" type="GraphNode"]
margin_right = 82.0
margin_bottom = 29.0
title = "Generic"
show_close = true
script = ExtResource( 1 )

View File

@ -1,6 +1,8 @@
tool
extends "res://addons/material_maker/node_base.gd"
var generator = null
var texture_list
var current_material_list = []

View File

@ -1,12 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/material_maker/nodes/material/material.gd" type="Script" id=1]
[ext_resource path="res://addons/material_maker/nodes/material.gd" type="Script" id=1]
[sub_resource type="Theme" id=1]
[node name="Material" type="GraphNode" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -79,7 +77,6 @@ script = ExtResource( 1 )
_sections_unfolded = [ "Theme", "slot", "slot/0", "slot/1", "slot/2", "slot/5", "slot/7" ]
[node name="resolution" type="OptionButton" parent="." index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -107,7 +104,6 @@ items = [ "256x256", null, false, 0, null, "512x512", null, false, 1, null, "102
selected = 1
[node name="Albedo" type="HBoxContainer" parent="." index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -125,7 +121,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="Albedo" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -146,7 +141,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="albedo_color" type="ColorPickerButton" parent="Albedo" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -173,7 +167,6 @@ edit_alpha = false
_sections_unfolded = [ "Rect", "Size Flags" ]
[node name="Metallic" type="HBoxContainer" parent="." index="2"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
@ -192,7 +185,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="Metallic" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -213,7 +205,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="metallic" type="SpinBox" parent="Metallic" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -240,7 +231,6 @@ suffix = ""
_sections_unfolded = [ "Rect" ]
[node name="Roughness" type="HBoxContainer" parent="." index="3"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
@ -259,7 +249,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="Roughness" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -280,7 +269,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="roughness" type="SpinBox" parent="Roughness" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -307,7 +295,6 @@ suffix = ""
_sections_unfolded = [ "Rect" ]
[node name="Emission" type="HBoxContainer" parent="." index="4"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
@ -326,7 +313,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="Emission" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -347,7 +333,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="emission_energy" type="SpinBox" parent="Emission" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -374,7 +359,6 @@ suffix = ""
_sections_unfolded = [ "Rect" ]
[node name="NormalMap" type="HBoxContainer" parent="." index="5"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
@ -393,7 +377,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="NormalMap" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -414,7 +397,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="normal_scale" type="SpinBox" parent="NormalMap" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -441,7 +423,6 @@ suffix = ""
_sections_unfolded = [ "Rect" ]
[node name="AmbientOcclusion" type="HBoxContainer" parent="." index="6"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
@ -460,7 +441,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="AmbientOcclusion" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -481,7 +461,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="ao_light_affect" type="SpinBox" parent="AmbientOcclusion" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -508,7 +487,6 @@ suffix = ""
_sections_unfolded = [ "Rect" ]
[node name="DepthMap" type="HBoxContainer" parent="." index="7"]
editor/display_folded = true
anchor_left = 0.0
anchor_top = 0.0
@ -527,7 +505,6 @@ size_flags_vertical = 1
alignment = 0
[node name="Label" type="Label" parent="DepthMap" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -548,7 +525,6 @@ max_lines_visible = -1
_sections_unfolded = [ "Size Flags" ]
[node name="depth_scale" type="SpinBox" parent="DepthMap" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -573,5 +549,3 @@ editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Rect" ]

View File

@ -29,9 +29,9 @@ func _on_Model_item_selected(id):
func get_materials():
return [ $MaterialPreview/Objects/Cube.get_surface_material(0), $MaterialPreview/Objects/Sphere.get_surface_material(0) ]
func get_2d_material():
return $Preview2D.material
func set_2d(tex: Texture):
$Preview2D.material.set_shader_param("tex", tex)
func _on_Preview_resized():
if preview_maximized:

File diff suppressed because one or more lines are too long

View File

@ -3,24 +3,10 @@
[ext_resource path="res://addons/material_maker/main_window.tscn" type="PackedScene" id=1]
[node name="WindowDialog" type="WindowDialog"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 1124.0
margin_bottom = 619.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
popup_exclusive = true
window_title = "Material Maker"
resizable = true
_sections_unfolded = [ "Popup" ]
[node name="MainWindow" parent="." index="1" instance=ExtResource( 1 )]
[node name="MainWindow" parent="." instance=ExtResource( 1 )]

File diff suppressed because one or more lines are too long

View File

@ -19,6 +19,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/material_maker/engine/gen_buffer.gd"
}, {
"base": "Object",
"class": "MMGenContext",
"language": "GDScript",
"path": "res://addons/material_maker/engine/gen_context.gd"
}, {
"base": "MMGenBase",
"class": "MMGenConvolution",
"language": "GDScript",
@ -57,6 +62,7 @@ _global_script_classes=[ {
_global_script_class_icons={
"MMGenBase": "",
"MMGenBuffer": "",
"MMGenContext": "",
"MMGenConvolution": "",
"MMGenGraph": "",
"MMGenLoader": "",