Commit Graph

152 Commits

Author SHA1 Message Date
RodZill4
c4a0bbc0a8 Removed useless files... 2019-09-27 08:35:33 +02:00
RodZill4
101de7f32b Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6 Remote related fixes 2019-09-26 22:32:49 +02:00
RodZill4
027a311554 More remote node updates (only serialize is missing I guess...) 2019-09-25 23:29:06 +02:00
RodZill4
bd24b3e87e More progress on remote, bug fixes, cleanup and changes for standalone release 2019-09-25 08:04:36 +02:00
RodZill4
201f911f75 More progress on remote and various fixes 2019-09-24 22:25:46 +02:00
RodZill4
8af2c04f91 Mmore progree on remotes and hierarchy 2019-09-22 22:17:26 +02:00
Rodolphe Suescun
afb84a85cf Started implementing remote node 2019-09-20 20:43:57 +02:00
RodZill4
ac4a5c39b6 Added support for hierrachical navigation 2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04 fixed rotation in transform, started implementing hierrachy 2019-09-17 08:12:53 +02:00
RodZill4
caf682de88 updated generator naming in shaders and added basic convolutions 2019-09-16 20:45:47 +02:00
RodZill4
f2807f4eff Implemented lazy buffers update and started refactoring material node. 2019-09-14 09:14:27 +02:00
RodZill4
d643cecebb Fixed 3d preview and added warp generator 2019-09-13 08:07:46 +02:00
RodZill4
9834571c4a Fixed shader generation and added transform, mirror and skew
Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
59dced1c09 Updated generic layout and implemented blend generator
Preview is now resized with a single click.
2019-09-11 23:13:10 +02:00
RodZill4
82f83ca482 More fixes and cleanup 2019-09-11 07:53:06 +02:00
RodZill4
be2e7f6e59 Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
RodZill4
bd8becaf75 Removed old generator model file format 2019-09-10 21:25:08 +02:00
RodZill4
34349c98ca Minor fixes and cleanup 2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97 Implemented save and shader generator editing... 2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204 More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
Rodolphe Suescun
9d650c98a1 Reimplemented node deletion 2019-08-19 16:37:17 +02:00
Rodolphe Suescun
d8d9aaa9b4 More refactoring and added buffer generator 2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1 More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed Reimplemented generator instanciation 2019-08-15 11:53:21 +02:00
Rodolphe Suescun
470e55b212 Added nodes removal & new node creation 2019-08-14 15:55:39 +02:00
Rodolphe Suescun
a8dffae7cf Fixed connecting/disconnecting generators 2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073 Added graph node initialization 2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46 More shader generation refactoring 2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
RodZill4
6984088b78 Fixed generation of transparent images. Now in tools menu instead of a button in the toolbar. 2019-04-13 19:44:37 +02:00
RodZill4
0b7a36282e Fixed issues #5 and #7 2019-01-27 09:00:30 +01:00
RodZill4
4baba77243 New recent projects menu entry and paper sample texture. 2019-01-24 22:27:41 +01:00
RodZill4
b36d44eb06 Fixed problem in export node (failure when exporting) 2019-01-09 07:36:30 +01:00
RodZill4
65a08b4650 Added an Apply button to the node editor window 2018-11-20 07:46:51 +01:00
RodZill4
3bb9dd50db Generic node updates
- Added support for inputs and alternate syntax for parameters ($foo instead of $(foo))
- Added support for default input values ($uv can be used for non uniform defaults)
2018-11-19 23:09:22 +01:00
RodZill4
f06ffaf9f7 Added support for inputs in generic node and rewrote AdjustHSV as generic. 2018-11-11 19:18:26 +01:00
Rodolphe Suescun
7f4cc79a47 Fixed a few problems reported by Godot 3.1a2 2018-11-04 15:43:02 +01:00
Rodolphe Suescun
59add0d468 Updated transform and blend nodes to support alpha. Removed obsolete scenes. 2018-11-03 19:35:18 +01:00
Rodolphe Suescun
6ca982b692 Slightly modified the ptex file format
Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
Rodolphe Suescun
c624e0f6ee Added support for alpha channel in colorize node 2018-11-03 17:43:32 +01:00
RodZill4
ade213921c Rewrote pattern, uniform and voronoi nodes using generic node. 2018-10-31 22:22:41 +01:00
RodZill4
0a4e84ec06 Implemented color, perlin and shape as generic nodes. 2018-10-29 22:22:35 +01:00
RodZill4
166e0891e9 Updated export presets wrt resources added since 0.5 (should fix #3) 2018-10-28 21:30:32 +01:00
Rodolphe Suescun
78bb4551a8 Color parameters and RGBA generic outputs
Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
Rodolphe Suescun
5d80d9db63 Refactored custom node parameters editor 2018-10-28 16:26:37 +01:00
RodZill4
41fdc5783e Added custom node example (mandelbrot) 2018-10-26 22:47:27 +02:00
RodZill4
bf4a125386 Node editor updates and support for alpha channel
Added initial support for alpha channel (in combine, decompose and blend nodes). Textures with alpha channels can be exported using the material node albedo input.
Updated node editor with a simple editor for enumerated parameters.
2018-10-26 22:44:47 +02:00