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A procedural textures addon for Godot
9834571c4a
Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible) |
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addons/material_maker | ||
.gitignore | ||
default_env.tres | ||
export_presets.cfg | ||
icon.ico | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md | ||
test.png | ||
test.ptex |
This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
More details in the user manual.