A procedural textures addon for Godot
Go to file
RodZill4 ac4a5c39b6 Added support for hierrachical navigation 2019-09-19 07:56:32 +02:00
addons/material_maker Added support for hierrachical navigation 2019-09-19 07:56:32 +02:00
.gitignore
LICENSE
README.md
default_env.tres
export_presets.cfg
icon.ico
icon.png
icon.png.import
project.godot More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
test.png More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00
test.ptex More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00

README.md

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot