A procedural textures addon for Godot
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2019-09-09 22:00:18 +02:00
addons/material_maker Implemented save and shader generator editing... 2019-09-09 22:00:18 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
test.png More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00
test.ptex More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot